Honestly I don't know what textures could add more details to the model. I used these pictures as reference:
For modding in Orbiter (especially low poly) textures are as important as the meshes.
At first glance one would say it's just white, but that's not true:
It's an off white, it's dirty, the inside is dark, there are lots of structural details, bumps, windows, insignia, all these belong in the texture. One should also add subtle shadows, together with norm, emis, etc. maps it can look almost photo realistic (even though it's low poly). Check aircraft skinning tuts to learn the arcane art.
Feel like putting together a couple of training tutorials for those new to trying Blender for Orbiter modelling?
I've thought about this but it's very difficult, where to begin, how to put it together. And Orbiter specific problems are few compared to the bulk of general 3D knowledge needed. A very simple starting walkthrough specific for Blender with the Orbiter plugin might be good for absolute beginners (simple export to Orbiter).
A good place to start would be to make a UACS cargo (slight momentary bias), but start by reskinning a box, then add norm maps, then start in Blender with a simple box, make changes, export and go from there. And if you get stuck ask questions, slowly a small Orbiter Blender community is growing.