Gaming Mass Effect 3

I finished Mass Effect 3 today, overall i think it is an excellent game.

The ending i think can be misinterpreted, or just not understood by most people.
 
ME3 is ok, but I would have expected more from a series that basically formed the modern RPGame. Overall 7/10
 
ME3 is ok, but I would have expected more from a series that basically formed the modern RPGame. Overall 7/10

Calling it the series that formed the modern RPG is giving it too much credit.
 
ok, how about it 'played a major role in doing so'

Look back to [ame="http://en.wikipedia.org/wiki/Myst"]Myst[/ame]. this probably formed the modern RPG more than any Mass Effect did. They were better games, sure, but really didn't form anything other than an universe and a fanbase.
 
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If you're looking for the game that shaped the modern RPG genre (basicaly invented it), I'd point you (unfortunately) to Diablo.
 
I finished Mass Effect 3 today, overall i think it is an excellent game.

The ending i think can be misinterpreted, or just not understood by most people.

Which part is not understood? The plot holes? or the retcon? or the DEM?

Also the ending is not the only issue with this game. You can just tell how rushed the game was, it was released unfinished, and it is such a departure from what Mass Effect 1 was, that is really is a sad way to end the story of "the Shepard".

And the Myst series was awesome btw. Cannot call it a roll-playing game, as there really is no main character. You are just a guy wandering around. But still....awesome.

Mass Effect 1 really was on to something in terms of the modern RPG. It had the right elements of RPG mixed in with the right elements of a FPS. I am not really a big fan of FPS, and I am not really a fan of pure RPGs. Dragon Age Origins for example is one of the worst games I have ever played for example. Too much RPG stuff in it. Elder Scrolls does a better job hiding a lot of the dice rolls and I enjoy that more, but Mass Effect had moments of player skill (not to mention it was also a quality RPG that took place in space.)
 
I thought DA:O was a pretty good game, with a great story and interesting characters. My one problem with it was how incredibly tedious some parts were. Dungeon crawling is dead for a reason, I don't need to spend an hour grinding through room after room full of enemies.
 
yeah, pity the gameplay sucked... :facepalm:

It boils down to your tolerance for the semi-turn-based system they had. I prefer realtime combat with full control, not queuing up moves and watching a glorified repetitive cutscene. But if I wanted a pure shooter with no story or characters, I'd play CoD.
 
It boils down to your tolerance for the semi-turn-based system they had. I prefer realtime combat with full control, not queuing up moves and watching a glorified repetitive cutscene. But if I wanted a pure shooter with no story or characters, I'd play CoD.

Well...I kinda cried when Zakhaev killed Gaz, and when Shepherd killed Ghost and Roach...
 
Thats an....impressive wall of text...
 
No, really, what did you think? Better than Bioware's ending?

Not in my opinion. Way too standard fare.

I haven't had the opportunity to play the game yet, but of course I was unable to escape all the fallout n the net and learn about the ending.

I like the Idea a real whole lot. The thought that even shepard has to bow to the laws of entropy in the end is compelling, and properly executed this is one cool premise to end the triology. But, as I've heard, the execution of the idea pretty much falls flat in every aspect.

Bioware has now announced that they'll give in to the pressure and work on the endings, which I don't know wheather to like or not. If they keep the concept and just give it the execution it deserves, bring it on. If they're going to put a standard happy end in its place, meh...

I prefer realtime combat with full control, not queuing up moves and watching a glorified repetitive cutscene.

I prefer all out turn based. The irony is, if properly executed, it is one hell of a lot faster than "realtime-with-pause". To make real-time with pause work, you'd have to a) turn down on the hit poits so kills are made faster and b) indeed turn it into a glorified cutscene. Emphasis on glorified. Tons of animations, rag-doll physics, gore, and algorithms that take note of interesting events in this turn and compute the scene with different camera angles, close ups, slow-mo, with the appropriate interactive soundtrack. I could see that work.
 
A bit random, but it just ocured to me that the ending of mass effect bears a striking resemblance to Vernor Vindge's "a fire upon the deep"... main character dead, galactic civilisation set back to sub-light, yet all in all still saved the day.

It's a game- if you do a good job completing it, the reward should be proportional to this.

It's a story most of all. It's primarily in the hands of who writes it, not in the hands of who plays it. If the game wasn't rewarding enough in and of itself, the ending can't really make up for that. If the game was fun, the ending can't destroy it (although it can lessen the overall impression somewhat in hindsight).

What difference does it make whether new life can form?

humanity wouldn't be around without them? It's an iteration on the theme "fortuna imperatrix mundi", really.
 
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