Space Shuttle Ultra Project co-developer
- Feb 4, 2008
- Reaction score
@jarmonik regarding the tearing you can check the scenario:
\2016 Edition\The Alps in 3D.scn
In VC mode, look to the left and zoom out. These black triangles are what I call tearing.
The problem disappears when zoomed in, and is worse when zoomed out.
I'm using the latest D3D9Client R4.22 on a Nvidia board.
If you comment out this line (657) from the Surface.fx does it fix the problem ?
// Disrecard elevation and make the surface spherical // if (bSpherical) vPosW = (normalize(vCameraPos + vPosW) * fRadius) - vCameraPos;
Yeah, that happens to me as well.No change. This started with the current or previous D3D9 release - the versions that added the new metallic shader I think.
The issue is recent and it never happened before.
To reproduce you need to zoom in fully. At that point my Orbiter stops to load the needed tiles (that's normal, slow disc).
When it resumes at full zoom all it well. Buy when you zoom out you get the glitches.
I'm stull getting the same problem. The photos are attached bellow, I installed the latest version of D3D9