right !Make sure you have "linear interpolation" in use not "cubic" under visual effects tab
When I took the screen shot I had liner on not cubic.right !
the moon's ground is very dusty ?
Don't seem to have a elev folder.Go to /Textures/Moon/Elev/ and see if there are folder names with higher number than 15 and comment them out by renaming them like "x16", "x17", etc... Based on some test reports it's likely that Orbiter 2016 doesn't support elevation level higher than 15 at a moment.
Ok, In that case you don't have any additional elevation add-ons just the stock elevation.Don't seem to have a elev folder.
BEGIN_DESC
The CSM has just completed its plane change in prep for lunar ascent. Get the LM ready for take off.
END_DESC
BEGIN_ENVIRONMENT
System AMSO\Sol
Date MJD 42260.7348887
END_ENVIRONMENT
BEGIN_FOCUS
Ship AS-515_LM_vessel
END_FOCUS
BEGIN_CAMERA
TARGET AS-515_LM_vessel
MODE Cockpit
FOV 60
END_CAMERA
BEGIN_VC
END_VC
BEGIN_SHIPS
AS-515:AMSO\Apollo
STATUS Orbiting Moon
RPOS -1234391.42 608052.17 -1246656.05
RVEL -1131.725 -963.123 653.800
AROT -52.85 -64.33 -84.46
AFCMODE 7
PRPLEVEL 0:0.428173
NAVFREQ 0 1 2 3
XPDR 0
STATE 10
LANDINGSITE 1
ABORTSTATUS 0
ABO1TYP 0
MISSIONTIME 372029.330405
PWR 0.000000
DLMS 0
SPCEVA 0
GOTK1 0
GOTK2 0
SPCDTH 0
LMPDTH 0
OPENSM 1
SUBSAT 0
MAGANT 0
PASBRK 0
LMCRBK 0
BEACON 0
END
AS-515_LM_vessel:AMSO\LM_vessel
STATUS Landed Moon
POS -20.0760000 9.7470000
HEADING 290.00
AFCMODE 7
PRPLEVEL 0:0.108952
NAVFREQ 0 1 2 3
XPDR 0
STATE 3
LANDED 1
EVA 0
EVIX 0
LOIX 0
BEACON 0
C1DEAD 0
C2DEAD 0
CRWGON 0
END
AS-515_Lunar_Rover:AMSO\Lunar_Rover
STATUS Landed Moon
POS -20.0770000 9.7470000
HEADING 325.00
AFCMODE 7
PRPLEVEL 0:0.130474
NAVFREQ 0 0
BUILDED 1
EVATC1 35.000000
EVATC2 32.000000
CREW1 0
CREW2 0
CDTDTH 0
EXHC1 0
EXHC2 0
DRILL1 0
DRILL2 0
VISPR1 0.000000
VISPR2 0.000000
SUN1PR1 0.000000
SUN1PR2 0.000000
SUN2PR1 0.000000
SUN2PR2 0.000000
SUN3PR1 0.000000
SUN3PR2 0.000000
RADCOPR 0.000000
BATTEMP 479.520000
OVERHEAT 1
VISCMD1 0
VISCMD2 0
SUN1CMD1 0
SUN1CMD2 0
SUN2CMD1 0
SUN2CMD2 0
RADCOCMD 0
END
AS-515_US_flag:AMSO\Moon_lab
STATUS Landed Moon
POS -20.0769900 9.7471300
HEADING 308.00
AFCMODE 7
NAVFREQ 0 0
END
AS-515_Moon_lab_item3:AMSO\Moon_lab
STATUS Landed Moon
POS -20.0773500 9.7491800
HEADING 325.00
AFCMODE 7
NAVFREQ 0 0
END
AS-515_Moon_lab_item2:AMSO\Moon_lab
STATUS Landed Moon
POS -20.0773500 9.7471800
HEADING 325.00
AFCMODE 7
NAVFREQ 0 0
END
AS-515_Moon_lab_item4:AMSO\Moon_lab
STATUS Landed Moon
POS -20.0770000 9.7479600
HEADING 290.00
AFCMODE 7
NAVFREQ 0 0
END
AS-515_Moon_lab_item5:AMSO\Moon_lab
STATUS Landed Moon
POS -20.0751100 9.7474600
HEADING 290.00
AFCMODE 7
NAVFREQ 0 0
END
AS-515_Moon_lab_item6:AMSO\Moon_lab
STATUS Landed Moon
POS -20.0750000 9.7477000
HEADING 290.00
AFCMODE 7
NAVFREQ 0 0
END
END_SHIPS
BEGIN_ExtMFD
END
I'm not actuallyAre you using ParkingBrakeMFD by any chance?
@jarmonik here's the scn. It's both the astronauts and LM, for the astronauts it's only when I switch ships from the crew (or LM) to the CSM. I have macrotextures installed.Code:BEGIN_DESC The CSM has just completed its plane change in prep for lunar ascent. Get the LM ready for take off. END_DESC BEGIN_ENVIRONMENT System AMSO\Sol Date MJD 42260.7348887 END_ENVIRONMENT BEGIN_FOCUS Ship AS-515_LM_vessel END_FOCUS BEGIN_CAMERA TARGET AS-515_LM_vessel MODE Cockpit FOV 60 END_CAMERA BEGIN_VC END_VC BEGIN_SHIPS AS-515:AMSO\Apollo STATUS Orbiting Moon RPOS -1234391.42 608052.17 -1246656.05 RVEL -1131.725 -963.123 653.800 AROT -52.85 -64.33 -84.46 AFCMODE 7 PRPLEVEL 0:0.428173 NAVFREQ 0 1 2 3 XPDR 0 STATE 10 LANDINGSITE 1 ABORTSTATUS 0 ABO1TYP 0 MISSIONTIME 372029.330405 PWR 0.000000 DLMS 0 SPCEVA 0 GOTK1 0 GOTK2 0 SPCDTH 0 LMPDTH 0 OPENSM 1 SUBSAT 0 MAGANT 0 PASBRK 0 LMCRBK 0 BEACON 0 END AS-515_LM_vessel:AMSO\LM_vessel STATUS Landed Moon POS -20.0760000 9.7470000 HEADING 290.00 AFCMODE 7 PRPLEVEL 0:0.108952 NAVFREQ 0 1 2 3 XPDR 0 STATE 3 LANDED 1 EVA 0 EVIX 0 LOIX 0 BEACON 0 C1DEAD 0 C2DEAD 0 CRWGON 0 END AS-515_Lunar_Rover:AMSO\Lunar_Rover STATUS Landed Moon POS -20.0770000 9.7470000 HEADING 325.00 AFCMODE 7 PRPLEVEL 0:0.130474 NAVFREQ 0 0 BUILDED 1 EVATC1 35.000000 EVATC2 32.000000 CREW1 0 CREW2 0 CDTDTH 0 EXHC1 0 EXHC2 0 DRILL1 0 DRILL2 0 VISPR1 0.000000 VISPR2 0.000000 SUN1PR1 0.000000 SUN1PR2 0.000000 SUN2PR1 0.000000 SUN2PR2 0.000000 SUN3PR1 0.000000 SUN3PR2 0.000000 RADCOPR 0.000000 BATTEMP 479.520000 OVERHEAT 1 VISCMD1 0 VISCMD2 0 SUN1CMD1 0 SUN1CMD2 0 SUN2CMD1 0 SUN2CMD2 0 RADCOCMD 0 END AS-515_US_flag:AMSO\Moon_lab STATUS Landed Moon POS -20.0769900 9.7471300 HEADING 308.00 AFCMODE 7 NAVFREQ 0 0 END AS-515_Moon_lab_item3:AMSO\Moon_lab STATUS Landed Moon POS -20.0773500 9.7491800 HEADING 325.00 AFCMODE 7 NAVFREQ 0 0 END AS-515_Moon_lab_item2:AMSO\Moon_lab STATUS Landed Moon POS -20.0773500 9.7471800 HEADING 325.00 AFCMODE 7 NAVFREQ 0 0 END AS-515_Moon_lab_item4:AMSO\Moon_lab STATUS Landed Moon POS -20.0770000 9.7479600 HEADING 290.00 AFCMODE 7 NAVFREQ 0 0 END AS-515_Moon_lab_item5:AMSO\Moon_lab STATUS Landed Moon POS -20.0751100 9.7474600 HEADING 290.00 AFCMODE 7 NAVFREQ 0 0 END AS-515_Moon_lab_item6:AMSO\Moon_lab STATUS Landed Moon POS -20.0750000 9.7477000 HEADING 290.00 AFCMODE 7 NAVFREQ 0 0 END END_SHIPS BEGIN_ExtMFD END
@jarmonik by chance can you recommend me one for the moon. I'm using the standard orbiter.additional elevation add-ons
Hi there,
So I ran into a problem with the Lunar terrain, but I listed it hear because I don't know if the problem involves AMSO as well. Please referee to the screenshot below.
I haven't seen this "vibration" with any scenario I use for testing. So, is there a scenario that would produce the problem ?Same here. Something on D3D9 changed a few months ago and now there's some minor sinking.
At about the same time two other bugs started:
- tearing on distant surface features
- "vibration" of the surface right after loading
I think this is terrain vibration 4throck is talking about. It was recorded by me just now.I haven't seen this "vibration" with any scenario I use for testing. So, is there a scenario that would produce the problem ?
I think this is terrain vibration 4throck is talking about. It was recorded by me just now.
This is with Orbiter 2016, D3D9Client R4.22.
// Disrecard elevation and make the surface spherical
// if (bSpherical) vPosW = (normalize(vCameraPos + vPosW) * fRadius) - vCameraPos;
It is a bit random, sometimes everything is fine and sometimes this vibration appear. Not sure when it first started appearing but it could very well be R4.22.That looks terrible. I have never seen that before and I can't reproduce it. It looks like noise. The speed and per vertex randomness kinda suggest that it must originate from the shader. When did the problem appear ?
If you comment out this line (657) from the Surface.fx does it fix the problem ?
C:// Disrecard elevation and make the surface spherical // if (bSpherical) vPosW = (normalize(vCameraPos + vPosW) * fRadius) - vCameraPos;