Interceptor
Well-known member
Awesome job TL8,this is a must have for all orbiter players,BTW love the new mesh,it just keeps getting better,and better.Thanks:thumbup:
I believe you can add it via the .ini file or you can create a .cfg file with the class and module as spacecraft3 and add the cfg style attachment point there.How do you add an attachment point to an SC3 vehicle?it seems the configs are in the vessels folder,what do I need to do to get this to work?
You are going to have to ask LoruHey TL8,are you going to release the yellow texture again in the future?.but I do like it white also,so it would be nice to 2 versions.Thanks for the answer.
Hey TL8,are you going to release the yellow texture again in the future?.but I do like it white also,so it would be nice to 2 versions.Thanks for the answer.
[CHILD_ATTACH_0]
NAME="T"
POS=(0,-0.75,4.0)
DIR=(0,0,1)
ROT=(0,1,0)
LOOSE=0
ID="T"
[CHILD_ATTACH_1] ;to Mycore
NAME="tug"
POS=(0.00,0.125,-4.750)
DIR=(0,0,1)
ROT=(0,-1,0)
LOOSE=0
ID="T"
; 0 1 0 0 0 1
The child point on the vessel should be the centre of the nosewheel hub.yes. But do I need to adjust the child point of the attached vessel so the towbar wheel are above the surface. I did and still bounce.
[CHILD_ATTACH_2]
NAME="Towbar"
POS=(0,-2.5,5.2)
DIR=(0,0.052336,0.99863)
ROT=(0,0.99863,-0.052336)
LOOSE=0
ID="T"