Project ISS Module: Nauka

So, now that i am back. Can anyone answer my above question?
 
How would i do the .msh file specification?

Simply looking at the end of the file if each texture was named properly. Its one of the more esoteric components of the converter
 
Simply looking at the end of the file if each texture was named properly. Its one of the more esoteric components of the converter

How would i open said file?
 
You should be able to just open the .msh file with Notepad :thumbup:
 
This is what was in the mesh file. So do i change "MLM solar pa" into "MLM solar pa.dds". Also what do some of these numbers and words mean?

Code:
MSHX1
GROUPS 2
LABEL MLM solar pa
MATERIAL 1
TEXTURE 0
GEOM 122688 41376 ; MLM solar pa

******************************
A lot of numbers here!
******************************

MATERIALS 2
whiteshiny
allum
MATERIAL whiteshiny
1 1 1 1
1 1 1 1
1 1 1 1 20
0 0 0 1
MATERIAL allum
0.666667 0.67451 0.643137 1
0.666667 0.67451 0.643137 1
1 1 1 1 20
0 0 0 1
TEXTURES 0
 
This is what was in the mesh file. So do i change "MLM solar pa" into "MLM solar pa.dds". Also what do some of these numbers and words mean?
You have no textures defined in the mesh at all. There would be at the end of file something like:
Code:
TEXTURES n
texture1.dds
texture2.dds
...
texturen.dds
Where texture{number} would be file names of used textures.

The LABEL is only a label used by meshc tool to make labeled constants for groups that can be used in code. Editing it won't change anything. Materials are lighting properties of whole mesh groups. Editing them will only change color, reflectivity, transparency, glowing, but won't add a texture.

You need to convert your model to Orbiter mesh again with different options set, to include textures, or at least add the texture to TEXTURES, if there are already 8 numbers a row in GEOM section for definition of vertices (i.e. UV map is defined), and only one texture is used.

All details about mesh format are in Doc/OrbiterConfig.pdf and Orbitersdk/doc/3DModel.pdf.
 
You need to convert your model to Orbiter mesh again with different options set, to include textures, or at least add the texture to TEXTURES, if there are already 8 numbers a row in GEOM section for definition of vertices (i.e. UV map is defined), and only one texture is used.

So basically, I imported the mesh without the textures defined?
 
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