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Another quick update:
I've been working away over the last almost month. The HyperDart Mark I is esentially ready for beta tests now. I figured out some load/save problems with the help of Doug B. I also got dynamic textures working for my little computer display that shows fuel and trim levels. (a little note, make sure what you are drawing on the bitmap is smaller than the area you specified to draw on, it will save you lots of headaches...don't ask how I know ) I also added an attachment point in the bay for the HDLander and other cargo items. So far you have to attach via scn file, but you can jettison in-sim. I'm looking at how to grab things in-sim now. I need to make some simple dlls for the telescope and hab modules so they can be attached to the HyperDart. They should be easy, no animations or anything
the last part of beta I is the HD lander. I'm now working some of the HyperDart features into it. It will feature 3 MFDs, RCS mode Switchs, aero mode switches (yes it has aero surfaces) and the autopilot switches. the final part will be a switch to change the main engines into hover engines so it will work with landMFD.
i should have it ready in a week or two.
I've been working away over the last almost month. The HyperDart Mark I is esentially ready for beta tests now. I figured out some load/save problems with the help of Doug B. I also got dynamic textures working for my little computer display that shows fuel and trim levels. (a little note, make sure what you are drawing on the bitmap is smaller than the area you specified to draw on, it will save you lots of headaches...don't ask how I know ) I also added an attachment point in the bay for the HDLander and other cargo items. So far you have to attach via scn file, but you can jettison in-sim. I'm looking at how to grab things in-sim now. I need to make some simple dlls for the telescope and hab modules so they can be attached to the HyperDart. They should be easy, no animations or anything
the last part of beta I is the HD lander. I'm now working some of the HyperDart features into it. It will feature 3 MFDs, RCS mode Switchs, aero mode switches (yes it has aero surfaces) and the autopilot switches. the final part will be a switch to change the main engines into hover engines so it will work with landMFD.
i should have it ready in a week or two.