Hawok Physics engine released for public

santy86

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hmm, I was wondering what could it be used for, if Orbiter has already a physic engine ? :huh:
 

Coolhand

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presumably it could add to the interactivity of one object to another, like so your astronaut could walk up steps into a ship, or ships could bump and have the result of the collision accurately calculated.
 

Artlav

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presumably it could add to the interactivity of one object to another, like so your astronaut could walk up steps into a ship, or ships could bump and have the result of the collision accurately calculated.
It probably won't, as that will require overriding the Orbiter's physics engine entirely, that will screw the orbital part of the system.

I haven't found a way to attach or make an external physics engine to Orbiter with adequate precision. Maybe someone will be more lucky...
 
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