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Download: Fly-By-Wire at [ame="http://www.orbithangar.com/searchid.php?ID=3223"]Orbit Hangar Mods[/ame]
Documentation (work in progress): FBW at the OrbiterWiki
About Fly-By-Wire
Fly-By-Wire (FBW) complements or replaces Orbiter's support for Windows game controllers like joysticks, game pads, and HOTAS (Hands On Throttle And Stick) systems like the Saitek X52 or Thrustmaster Cougar.
With FBW, you can currently assign different axes on different game controllers to control
What's new in in 0.9.1
Feel free to ask questions, discuss existing features, report bugs or request new features!
Documentation (work in progress): FBW at the OrbiterWiki
About Fly-By-Wire
Fly-By-Wire (FBW) complements or replaces Orbiter's support for Windows game controllers like joysticks, game pads, and HOTAS (Hands On Throttle And Stick) systems like the Saitek X52 or Thrustmaster Cougar.
With FBW, you can currently assign different axes on different game controllers to control
- main, hover, and retro engine thrust
- aileron, elevator, and rudder deflection (but not the nose wheel)
- elevator trim
- both rotational and translational RCS thrusters.
What's new in in 0.9.1
- Bugfix: saving/restoring settings for controllers having names ending with a space.
- source code in /Doc/FlyByWire/Sources
- new input type "combined" (combine any two joystick inputs to act as one axis)
- use custom function (graph) to modify joystick input
- presets for identity, linear, exponential function
- mirror function (for symmetric controls)
- saving and loading of custom functions
- new "shared" mode for main and retro engine (control both with one joystick axis)
- audio feedback on mode change (main/idle/retro)
- latest SDL library (1.2.13) included
Feel free to ask questions, discuss existing features, report bugs or request new features!
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