Good job, but you forgot to include the monitor texture.try this. might need to change the ini/cfg to this mesh.
Very good, although there are still a few spots that need to be textured. For the areas highlighted in red (namely the claws and the spherical structure on the window frame) I'm thinking of using the EPANCOL texture. For the areas highlighted in blue (namely the one remaining untextured section of the arm) I'm thinking of using PANELS.Here it is


I think you may have uploaded the wrong .zip file there, since what I got was the exact same one from the previous post.try this
Unfortunately, that's not what I got. I think you should try re-uploading it. Either way, something's clearly not gone right here, since I'm still seeing the aforementioned gaps in the mesh.It is the same name but new mesh
Great job on both vessels! I've sent Buck Rogers the completed files for the breaching pod and construction Starfury via PM.Try this
Here are the rough drafts of the SC4 files for the Centauri vessels:I don't have any sc4 files. but here are the meshes and textures.
That would be a good idea, yes. You also need to adjust the amount the level of illumination to a level similar to B4 or the Nova-class dreadnought and resize the three vessels to match what's given in the configuration files.I will rotate the mesh so Z is forward. Maybe add the blue exhaust texture for the Scarab?
The sizes of the three vessels are as follows:Not sure about the resize part?