Vessel Finishing what stevecast Started

Here it is
Very good, although there are still a few spots that need to be textured. For the areas highlighted in red (namely the claws and the spherical structure on the window frame) I'm thinking of using the EPANCOL texture. For the areas highlighted in blue (namely the one remaining untextured section of the arm) I'm thinking of using PANELS.

ConstructionFuryTextures3.jpg

In addition, I'm wondering if the interior windows frames highlighted below could use the CPITCOL texture (assuming you haven't already applied it as I asked earlier)?

ConstructionFuryCocpkitTextures.jpg
 
At this point, we're nearly finished with the construction Starfury. The only parts that still need to be textured are the small sections highlighted below. Those in red can use the PANELS texture, and those in blue EPANCOL.

ConstructionFuryTextures4.jpg
 
It is the same name but new mesh
Unfortunately, that's not what I got. I think you should try re-uploading it. Either way, something's clearly not gone right here, since I'm still seeing the aforementioned gaps in the mesh.
 
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I will rotate the mesh so Z is forward. Maybe add the blue exhaust texture for the Scarab?
 

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I will rotate the mesh so Z is forward. Maybe add the blue exhaust texture for the Scarab?
That would be a good idea, yes. You also need to adjust the amount the level of illumination to a level similar to B4 or the Nova-class dreadnought and resize the three vessels to match what's given in the configuration files.
 
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