Vessel Finishing what stevecast Started

maybe this:
[DOCK_0]
POS=(0,0,-23.3)
DIR=(0,0,1)
ROT=(0,1,0)

what would it dock to as that will determine the rotation and direction
 
maybe this:
[DOCK_0]
POS=(0,0,-23.3)
DIR=(0,0,1)
ROT=(0,1,0)

what would it dock to as that will determine the rotation and direction
Well, the purpose of the breaching pod is to latch onto a larger vessel and cut a hole in its hull in order to allow personnel to board said vessel.

On another note, we now need to think about what to use to fill in the missing texture maps, particularly with regards to the construction Starfury. Speaking of the construction Starfury, I'm thinking we should remove the pilot from the model, in a manner similar to the standard Aurora-type Starfury.
 
Well, the purpose of the breaching pod is to latch onto a larger vessel and cut a hole in its hull in order to allow personnel to board said vessel.

On another note, we now need to think about what to use to fill in the missing texture maps, particularly with regards to the construction Starfury. Speaking of the construction Starfury, I'm thinking we should remove the pilot from the model, in a manner similar to the standard Aurora-type Starfury.
Removing the pilot can be easy. I basically made a yellow texture. What else textures wise
 
Removing the pilot can be easy. I basically made a yellow texture. What else textures wise
The areas highlighted in red can use the EPANCOL texture, while the areas highlighted in blue can use the PANELS texture from the standard Aurora-type Starfury. Also, the inside of the cockpit should be textured similarly to the standard variant, including the MONITOR texture.

ConstructionFuryTextures.jpg
 
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Removing the pilot can be easy. I basically made a yellow texture. What else textures wise
Meanwhile, with the breaching pod, the areas highlighted in red should use the EXHAUST texture from the Aurora-type Starfury, while the areas highlighted in blue should use the BCAMO texture.

BreachingPodTextures.jpg
 
The areas highlighted in red can use the EPANCOL texture, while the areas highlighted in blue can use the PANELS texture from the standard Aurora-type Starfury. Also, the inside of the cockpit should be textured similarly to the standard variant, including the MONITOR texture.

View attachment 44699
Do i have that texture? For the monitor
 
On the construction Star fury.

So should the cockpit be the same as the StarFury Aurora?

Abd do you want the interior of the cockpit like the Aurora? It looks like the interior of the Aurora is green?
 

Attachments

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On the construction Star fury.

So should the cockpit be the same as the StarFury Aurora?

Abd do you want the interior of the cockpit like the Aurora? It looks like the interior of the Aurora is green?
Not the exact same, just similar in layout, with the monitor texture in the center panel.
 
Ok. So do you think the CSF is the correct size? I can add details to the yellow CSF cockpit. Might use the chair for the Aurora?
 
Ok. So do you think the CSF is the correct size? I can add details to the yellow CSF cockpit. Might use the chair for the Aurora?
For clarification, the center panel is the area highlighted in the image below. The rest of the interior window frame can use the EPANCOL texture.

ConstructionFuryCockpit.jpg

Other than the removal of the pilot and the addition of the aforementioned textures, no other changes are needed. And yes, the vessel is indeed the correct size.
 
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Ok. So do you think the CSF is the correct size? I can add details to the yellow CSF cockpit. Might use the chair for the Aurora?
Actually, correction - the interior window frame should use the CPITCOL texture, the same as the exterior frame.

Also, for the VC to display properly, I recommend changing these lines in the configuration file...

CAMERA=(0.0,0.5,-.48)

HUD_CENTER=(0.0,0.5,3.6)

...to something along the lines of the following:

CAMERA=(0.0,0.5,-1.6)

HUD_CENTER=(0.0,0.5,-1.6)
 
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try these
Great job on the construction Starfury! The cockpit in particular is a massive improvement. Still, there are a few texture maps that need to be filled. For the claws, I'm thinking of using the EPANCOL texture, while that one segment of the arm could use the PANELS texture. I'm not entirely sure about the other propellent tanks, but we should probably use PANELS just to be safe.

In addition, I noticed a few gaps in the mesh, specifically in the engine nozzles.
 
What are calling the propellant tanks? the long ones on the wings are Panel texture.

not sure on the arm part you want painted with the texture.

I will fix the nozzles
 

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What are calling the propellant tanks? the long ones on the wings are Panel texture.

not sure on the arm part you want painted with the texture.

I will fix the nozzles
I was referring to the areas highlighted in the image below. The tanks are in blue, and the arm section is in red.

ConstructionFuryArmAndTank.jpg
 
What are calling the propellant tanks? the long ones on the wings are Panel texture.

not sure on the arm part you want painted with the texture.

I will fix the nozzles
In addition, the cage structure connecting the thrusters to the cockpit section and the spherical object on the cockpit frame (both highlighted in red) should use the EPANCOL texture, while the "covering" over the window (highlighted in blue) should use PANELS.

ConstructionFuryTextures2.jpg
 
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