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I had seen this when researching the HyperDart (based on the FDL-7) and put it in the back of my mind for another day, well the great work I saw on the MiG-105 brought it back up near the front. While checking out images, mostly one model of it...not much out there, I stumbled across a bunch of tech documents about the wind tunnel model and demonstrator that was planned. Well, what modeler can't jump into a project with full specs on the real thing Ok, not the real thing, but the unmanned demonstrator, close enough Best of all there was a set of blueprints with hull cross sections and what how far back they are from the nose of the craft, we have a very accurate hull shape here
I've got the exterior model built and rough maps done for almost all of it. the interior is roughed out, and will be a good start for a proper VC. Anyway, on to some pics:
Here is the manned version parked next to the HyperDart for scale.
Here is a wireframe shot from the back. One nice thing about such a clean smooth design is the polycount, just under 10K right now. And before you ask, yes, you have to extend the wings before you can lower the gear.
Here is a screen capture from 3Ds Max with it in launch/entry configuration.
Landing configuration (with the hatches open, doubt you'd want to do that while landing!) the tail markings (HV)are for Vandenburg, the 101st Space Group is fictional
Side view in orbiter, only a simple config to get the model in and see how she looks. Looks speedy for sure
Rear 3/4 view. The OMS engines aren't final (or mapped) I need to do a little research to figure out the right size, these were just eyeballed.
The real one was envisioned dropped from a B-52 flying itself to orbit using two strap-on tanks. I'm thinking more of launching it with a ELV, it fits under the fairing of Delta IV heavy the real one also was envisioned with blow-off window covers, I like to be able to see out the windows on orbit, so I made them retractable, probably not very realistic, but much nicer for fun/realism balance.
It will have a custom dll with flight dynamics based off the info in the tech documents and some playing around with javafoil to see if I can get close results. Full, interactive VC with MFDs, some systems modeling (not sure what yet), various needed buttons and switches, etc. I've got heating rates and expected tempreatures in the tech docs, so hopefully i can close to real values. And, for the peanut gallery, uMMU ejection seats, it is a military craft after all. Atmospheric slight should be interesting, reentry is done at 11 degrees AoA(!) that will require retraining some pilots!
Work/life is always crazy so it might be weeks, days or years before an update (not to mention VC2.0 for the HyperDart is still on the radar!)
I've got the exterior model built and rough maps done for almost all of it. the interior is roughed out, and will be a good start for a proper VC. Anyway, on to some pics:
Here is the manned version parked next to the HyperDart for scale.
Here is a wireframe shot from the back. One nice thing about such a clean smooth design is the polycount, just under 10K right now. And before you ask, yes, you have to extend the wings before you can lower the gear.
Here is a screen capture from 3Ds Max with it in launch/entry configuration.
Landing configuration (with the hatches open, doubt you'd want to do that while landing!) the tail markings (HV)are for Vandenburg, the 101st Space Group is fictional
Side view in orbiter, only a simple config to get the model in and see how she looks. Looks speedy for sure
Rear 3/4 view. The OMS engines aren't final (or mapped) I need to do a little research to figure out the right size, these were just eyeballed.
The real one was envisioned dropped from a B-52 flying itself to orbit using two strap-on tanks. I'm thinking more of launching it with a ELV, it fits under the fairing of Delta IV heavy the real one also was envisioned with blow-off window covers, I like to be able to see out the windows on orbit, so I made them retractable, probably not very realistic, but much nicer for fun/realism balance.
It will have a custom dll with flight dynamics based off the info in the tech documents and some playing around with javafoil to see if I can get close results. Full, interactive VC with MFDs, some systems modeling (not sure what yet), various needed buttons and switches, etc. I've got heating rates and expected tempreatures in the tech docs, so hopefully i can close to real values. And, for the peanut gallery, uMMU ejection seats, it is a military craft after all. Atmospheric slight should be interesting, reentry is done at 11 degrees AoA(!) that will require retraining some pilots!
Work/life is always crazy so it might be weeks, days or years before an update (not to mention VC2.0 for the HyperDart is still on the radar!)