>However, I'm not sure the Falcon9 will behave well if spawned by the Scenario Editor already in orbit!
I tried this already many times, even with Orbiter 2010.
I used the Dragon-variants, so I am not sure how the fairings will behave when spawned in orbit.
The trick I use to i.e. spawn a Cargo-Dragon:
- pause Orbiter
-spawn Dragin via SCN-Editor
-put on ground (i.e. KSC pad 1, or use the strongback's coordinates
-un-pause Orbiter
-use "P" to attach new created Dragon on the Falcon
I guess to spawn a Falcon9 with fairings, it would be best to put Orbiter on "pause-mode", like I do with the Cargo-Dragon.
>Remember that you need a separate .dll for each Falcon9 in the scenario
It's ok for me to have just one active Falcon at the same time in the running SCN
When not needed any more, I would delete it via SCN-edit..and would spawn another one.