OHM Falcon9 for Orbiter2016

pappy2

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Hello "Brianj"

In tribute to your extraordinary work, a small series of images.

Gratee to you is your ADDON orbiter 2016 is enriched with beautiful creations !

Thanks again
Pappy2













 
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BrianJ

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Merci pappy2, glad you like it :) I have so much fun making this stuff!

Now we only need a recoverable second stage to get a fully reusable launcher even if only in Orbiter.
I might have to play around with that idea if I get the time.

It would be fun to assemble a new launcher from the used components in the same scenario.
If someone wants to make a "Port Canaveral" add-on, I'll put an engine and an attachment-point on the ASDS so you can bring the booster back. And a dockside crane. And a road-transporter ;-D

Have fun,
Brian
 

DaveS

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And a road-transporter ;-D
The road transporter is just a slightly modified Orbiter Transporter System (OTS) which was used to move the shuttle orbiter vehicles between the OPFs and the VAB. SpaceX bought it from NASA through a General Services Administration (GSA) auction in 2014 for US$37,075.
 

barrygolden

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Hey Brian was flying this weekend and just saw this update and again super job. With Sat launches once the sat is deployed thats the end but with this it keeps going. Yes a Port and transport might be cool as well.
Keep your parafoil ready if you ever do my X 38 to ISS flight. that could be used to land at EDW. Super job. I'll show this at work today.
 

PhantomCruiser

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I may have some pretty good pictures of Port Canaveral. I know I have some of OCISLY floating around somewhere (no pun intended). Last time we cruised out of Canaveral they were doing work on the deck.
 

BrianJ

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The road transporter is just a slightly modified Orbiter Transporter System (OTS) which was used to move the shuttle orbiter vehicles between the OPFs and the VAB. SpaceX bought it from NASA through a General Services Administration (GSA) auction in 2014 for US$37,075.
Sounds like a bargain.

Last time we cruised out of Canaveral they were doing work on the deck.
Maybe installing one of the "octagrabber" hold-down mechanisms I've seen in photos?
 

DaveS

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Sounds like a bargain.

Maybe installing one of the "octagrabber" hold-down mechanisms I've seen in photos?
Actually the "octograbber" was a robot that would move out post-landing and help with the securing of the stage on the barge. But it got seriously damaged the last time they had a stage crash on the barge and it hasn't been repaired yet. Right now it is unknown whether or not they actually have a use for the thing or not.

---------- Post added at 04:31 PM ---------- Previous post was at 04:30 PM ----------

Sounds like a bargain.
I'm not sure how much Cometto got for it back in the early 80's when it was commissioned for use at Vandenberg AFB to move Discovery around.
 

BrianJ

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Actually the "octograbber" was a robot that would move out post-landing and help with the securing of the stage on the barge. But it got seriously damaged the last time they had a stage crash on the barge and it hasn't been repaired yet. Right now it is unknown whether or not they actually have a use for the thing or not.
Interesting. This "octograbber" is new to me.
Are we talking about this(not my annotations).....or is this something else?
 

DaveS

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Interesting. This "octograbber" is new to me.
Are we talking about this(not my annotations).....or is this something else?
That's it. The crawler tracks are what is used to move it around the deck. It would be hidden away in a compartment until the stage had landed safely when it would be commanded to go to work.
 

Marijn

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The launch of the TESS mission is scheduled for april 16th. I would like to run a scenario in Orbiter using the Falcon9. The orbit seems quite interesting, involving a gravity-assist from the moon.

However, the included STAR48BV kick-motor runs full throttle until depletion. I can't understand why this would be useful to anyone. I would really like an option for some more control to insert a satellite in the desired orbit.

Are there any options to do this which I might not be aware of?
 

Kyle

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The launch of the TESS mission is scheduled for april 16th. I would like to run a scenario in Orbiter using the Falcon9. The orbit seems quite interesting, involving a gravity-assist from the moon.

However, the included STAR48BV kick-motor runs full throttle until depletion. I can't understand why this would be useful to anyone. I would really like an option for some more control to insert a satellite in the desired orbit.

Are there any options to do this which I might not be aware of?
That's because the Star 48Bv kick motor is a solid motor. It cannot be throttled.
 

BrianJ

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The launch of the TESS mission is scheduled for april 16th. I would like to run a scenario in Orbiter using the Falcon9. The orbit seems quite interesting, involving a gravity-assist from the moon.
Yes indeed, my attempt at a TESS add-on now uploaded to OH.

However, the included STAR48BV kick-motor runs full throttle until depletion. I can't understand why this would be useful to anyone. I would really like an option for some more control to insert a satellite in the desired orbit.
What Kyle said :)
Google for "Solid Rocket Motor", plenty infos on the webz.
You won't be needing a SRM for launching TESS on the Falcon9 - that was only needed when they were planning to launch on a much less powerful launcher(Minotaur, I think). I don't think they really need to do the three phasing orbits either, but that still seems to be part of the plan (for check-out purposes?).

Cheers,
BrianJ
 

Marijn

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Yes indeed, my attempt at a TESS add-on now uploaded to OH.

...but that still seems to be part of the plan (for check-out purposes?).
That's great. And quick. Thanks! I'll check it out.

Not sure whether they still plan on doing the three orbits. But I would like to do a scenario which reflects all these moves if they do so. Also, they give the satellite a spin of 60 rpm using thrusters. I think that is to evenly expose all sides to the sun.
 

BrianJ

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Also, they give the satellite a spin of 60 rpm using thrusters. I think that is to evenly expose all sides to the sun.
You're thinking of what I believe is called a "barbecue roll", where the spacecraft is rotated to distribute solar heating evenly. That would usually be slower than 60rpm, in my (limited) experience.

The 60rpm spin would have been used to stabilise the SRM required for the Minotaur launch (it looks like a Star37 in the video). Not required for Falcon 9 launch.

From the launch date and time, it looks like they are going for the 3 phasing orbits, even though the Falcon 9 has more than enough power to go direct to the Moon. But I haven't checked it thoroughly. Try a launch and see what you think.

A more recent video about TESS:
 

Marijn

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Hmmm. I have a little problem. Orbiter CTD's when changing ships. From the log:
000173.040: >>> WARNING: Obsolete API function used: VESSEL::CreateVariableDragElement

What am I missing?
 

BrianJ

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Orbiter CTD's when changing ships.
Do you mean "when switching focus from one ship to another" ?
Which scenario are you starting from?
Which ships are you switching from and to?
Can you run scenario and post entire orbiter.log.
CreateVariableDragElement() will not cause CTD, afaik.
 

Marijn

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Scenario TESS launch 16 Apr 2018(ASDS)
It crashes when selecting any other ship, like the ASDS or the FRV.

**** Orbiter.log
000000.000: Build Aug 28 2016 [v.160828]
000000.000: Timer precision: 3.94757e-007 sec
000000.000: Found 0 joystick(s)
000000.000: Module AtlantisConfig.dll .... [Build 160828, API 160828]
000000.000: Module AtmConfig.dll ......... [Build 160828, API 160828]
000000.000: Module DGConfigurator.dll .... [Build 160828, API 160828]
000000.000: Module D3D9Client.dll ........ [Build 160830, API 160828]
============================ ERROR: ===========================
Failed loading module Modules\Plugin\baseland.dll (code 126)
[Orbiter::LoadModule | .\Orbiter.cpp | 600]
===============================================================
000000.000: Module ScnEditor.dll ......... [Build 160828, API 160828]
000000.000: Module InterMFD57.dll ........ [Build 161216, API 160910]
000000.000: ---------------------------------------------------------------
000000.000: >>> WARNING: Obsolete API function used: oapiRegisterMFDMode
000000.000: At least one active module is accessing an obsolete interface function.
000000.000: Addons which rely on obsolete functions may not be compatible with
000000.000: future versions of Orbiter.
000000.000: ---------------------------------------------------------------
000000.000: Module HoverMFD.dll .......... [Build 161003, API 160828]
000000.000: Module BurnTimeMFD.dll ....... [Build 160905, API 160828]
000000.000: Module AeroBrakeMFD.dll ...... [Build ******, API 100830]
000000.000: Module LaunchMFD.dll ......... [Build 160905, API 160828]
000000.000: Module BaseSyncMFD.dll ....... [Build 160910, API 160828]
000000.000: Module ScramAttitude.dll ..... [Build 171126, API 160828]
000000.000: >>> ScramAttitude module initialized: version 1.0, compile date Nov 26 2017
000000.000: Module PursuitMFD_2016.dll ... [Build 171119, API 160828]
000000.000: Module SuborbMFD.dll ......... [Build ******, API 060425]
000000.000: Module OrbiterSound.dll ...... [Build 121120, API 100830]
000000.000:
000000.000: **** Creating simulation session
000000.000: D3D9: [DirectX 9 Initialized]
000000.000: D3D9: 3D-Adapter = Intel(R) HD Graphics 4600
000000.000: D3D9: MaxTextureWidth........: 8192
000000.000: D3D9: MaxTextureHeight.......: 8192
000000.000: D3D9: MaxTextureRepeat.......: 8192
000000.000: D3D9: VolTexAddressCaps......: 0x3F
000000.000: D3D9: NumSimultaneousRTs.....: 4
000000.000: D3D9: VertexDeclCaps.........: 0x37F
000000.000: D3D9: XNA Math Support.......: Yes
000000.000: D3D9: Vertex Texture.........: Yes
000000.000: D3D9: Shadow Mapping.........: Yes
000000.000: D3D9: D3DFMT_A16B16G16R16F...: Yes
000000.000: D3D9: D3DFMT_A32B32G32R32F...: Yes
000000.000: D3D9: D3DFMT_D32F_LOCKABLE...: No
000000.000: D3D9: D3DFMT_A2R10G10B10.....: Yes
000000.000: D3D9: D3DDTCAPS_DEC3N........: No
000000.000: D3D9: D3DDTCAPS_FLOAT16_2....: Yes
000000.000: D3D9: D3DDTCAPS_FLOAT16_4....: Yes
000000.000: D3D9: Available Texture Memory = 1774 MB
000000.000: D3D9: [3DDevice Initialized]
000000.000: D3D9: [Loading Constellations]
000000.000: D3D9: [D3D9Client Initialized]
000000.000: Module Sun.dll ............... [Build 160828, API 160828]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
000000.000: Module Mercury.dll ........... [Build 160828, API 160828]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
000000.000: Module Venus.dll ............. [Build 160828, API 160828]
000000.000: Module VenusAtm2006.dll ...... [Build 160828, API 160828]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
000000.000: Module Earth.dll ............. [Build 160828, API 160828]
000000.000: Module EarthAtmJ71G.dll ...... [Build 160828, API 160828]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
000000.000: Module Moon.dll .............. [Build 160828, API 160828]
ELP82: Precision 1e-005, Terms 116/829
000000.000: Module Mars.dll .............. [Build 160828, API 160828]
000000.000: Module MarsAtm2006.dll ....... [Build 160828, API 160828]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
000000.000: Module Phobos.dll ............ [Build ******, API 060425]
000000.000: Module Deimos.dll ............ [Build ******, API 060425]
000000.000: Module Galsat.dll ............ [Build 160828, API 160828]
000000.000: Module Jupiter.dll ........... [Build 160828, API 160828]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
000000.000: Module Io.dll ................ [Build 160828, API 160828]
000000.000: Module Europa.dll ............ [Build 160828, API 160828]
000000.000: Module Ganymede.dll .......... [Build 160828, API 160828]
000000.000: Module Callisto.dll .......... [Build 160828, API 160828]
000000.000: Module Satsat.dll ............ [Build 160828, API 160828]
000000.000: Module Saturn.dll ............ [Build 160828, API 160828]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
000000.000: Module Mimas.dll ............. [Build 160828, API 160828]
SATSAT Mimas: Terms 113
000000.000: Module Enceladus.dll ......... [Build 160828, API 160828]
SATSAT Enceladus: Terms 33
000000.000: Module Tethys.dll ............ [Build 160828, API 160828]
SATSAT Tethys: Terms 101
000000.000: Module Dione.dll ............. [Build 160828, API 160828]
SATSAT Dione: Terms 59
000000.000: Module Rhea.dll .............. [Build 160828, API 160828]
SATSAT Rhea: Terms 68
000000.000: Module Titan.dll ............. [Build 160828, API 160828]
SATSAT Titan: Terms 100
000000.000: Module Iapetus.dll ........... [Build 160828, API 160828]
SATSAT Iapetus: Terms 605
000000.000: Module Uranus.dll ............ [Build 160828, API 160828]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
000000.000: Module Miranda.dll ........... [Build ******, API 060425]
000000.000: Module Ariel.dll ............. [Build ******, API 060425]
000000.000: Module Umbriel.dll ........... [Build ******, API 060425]
000000.000: Module Titania.dll ........... [Build ******, API 060425]
000000.000: Module Oberon.dll ............ [Build ******, API 060425]
000000.000: Module Neptune.dll ........... [Build 160828, API 160828]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
000000.000: Finished initialising world
000000.000: Module slc40r.dll ............ [Build 180120, API 160828]
000000.000: Module tess.dll .............. [Build 180328, API 160828]
000000.000: Module f9_v12.dll ............ [Build 180320, API 160828]
000000.000: Module barge.dll ............. [Build 170811, API 160828]
000000.000: Module frv.dll ............... [Build 180321, API 160828]
000000.000: Finished initialising status
000000.000: Finished initialising camera
000000.000: Finished setting up render state
000000.000: D3D9: [Scene Initialized]
000000.000: >>> ScramAttitude module sim start
000000.000: Finished initialising panels
000000.000: ---------------------------------------------------------------
000000.000: >>> WARNING: Obsolete API function used: VESSEL::GetHorizonAirspeedVector
000000.000: At least one active module is accessing an obsolete interface function.
000000.000: Addons which rely on obsolete functions may not be compatible with
000000.000: future versions of Orbiter.
000000.000: ---------------------------------------------------------------
000000.010: ---------------------------------------------------------------
000000.010: >>> WARNING: Obsolete API function used: VESSEL::GetShipAirspeedVector
000000.010: At least one active module is accessing an obsolete interface function.
000000.010: Addons which rely on obsolete functions may not be compatible with
000000.010: future versions of Orbiter.
000000.010: ---------------------------------------------------------------
 
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