OHM Dragon V2_x

OrbitHangar

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Author: perseus

Dragon V2  (also Crew Dragon, Dragon V2, or formerly DragonRider)  which will be a human-rated vehicle. It includes a set of four side-mounted thruster pods with two SuperDraco engines each, which can serve as a launch escape system . Also, it has much larger windows, new flight computers and avionics, and redesigned solar arrays.

This will not be the last addons of this vehicle to appear in orbiter simulator, but it is the first one, later they will appear more complete, to go enjoying their flights.

Work in Orbiter2010 and Orbiter2016.

Launch Scenarios for Orbiter 2010

Need  Falcon9R v1.2 by: brianj
http s://www.orbithangar.com/searchid.php?ID=6866

Launch Scenarios for Orbiter 2016

Need Launcher FalconHeavy for Orbiter2016 and Falcon9 for Orbiter2016 by brianj.

http s://www.orbithangar.com/searchid.php?ID=7091
http s://www.orbithangar.com/searchid.php?ID=7139



DOWNLOAD
 

barrygolden

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Thanks for the Dragon 2 addon. I work for Space X and there is the second Dragon 2 out side my window.

I saw an addon you did with a patch, do you make patches ?
 

perseus

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Thanks for the Dragon 2 addon. I work for Space X and there is the second Dragon 2 out side my window.

I saw an addon you did with a patch, do you make patches ?

You're lucky to work for Spaxe X. It is exciting to do things in a new innovative and more profitable way, making history, in the access, trade and exploration of space.

I like the patches, I like to design them as an amateur, the patch do the epic missions, and they summarize in images, spirit, objectives and characteristics of the mission.
 

barrygolden

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well having been an astro-nut for sixty years it is fun to touch the space rated hardware and be a small part of keeping the dream alive. I have been privileged to have guys like brianj,4th rock and gattis to keep my dreams alive by using orbiter as I am a fan of unflown missions.

They are as we speak working on new shuttles and hopefully some new payloads to fly.
Thats a great start to the new Dragon V2. You should work with brianj but really bring this to life with his Falcon 9's and maybe a VC. gattis did a super one for his Orion " the Eagle"

---------- Post added at 07:36 PM ---------- Previous post was at 07:28 PM ----------

I added this into 2016 and the orbit scn seem fine you might add the clearance lights and a strobe to enhance this addon
 

francisdrake

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picture.php


A very good model, many details!

May I suggest to add an attachment point to the bottom of the trunk, so it can be put on top of a launcher, as shown in the screenshot?

Code:
[CHILD_ATTACH_0]
POS=(0,0,-6)
DIR=(0,0,-1)
ROT=(0,1,0)
LOOSE=0
ID="AFT"

On the texture of the trunk: I think, one half will be covered with solar cells and pointed to the sun. The other half will probably be simply painted white.
 

vchamp

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@francisdrake, cool screenshot! Looks almost like artistic painting.
 

francisdrake

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... cool screenshot! Looks almost like artistic painting

Thanks! All the credits go to the original artists:
Perseus for the cool new DragonV2, BrianJ for the reliable FalconHeavy, Jarmonik and the team of the fantastic D3D9Client, and to Martin for giving us Orbiter and making this all possible!
 

perseus

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Code:
[CHILD_ATTACH_0]
POS=(0,0,-6)
DIR=(0,0,-1)
ROT=(0,1,0)
LOOSE=0
ID="AFT"

On the texture of the trunk: I think, one half will be covered with solar cells and pointed to the sun. The other half will probably be simply painted white.

Thanks for the coupling points.

Corrected the texture of the service module will be released in the next update, as seen in the attached image.

dragorion.jpg
 

perseus

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As for the ttachment point I think it is more convenient POS=(0,0,-4.5)


Can you check it?

I used launcher FalconHeavy for Orbiter2016 by brianj


dragonv2r.jpg


dragonv2s.jpg
 

francisdrake

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I think the difference is the version of the launcher.

I used the "FalconHeavy\f9h_drg" (Dragon) version. It has a skirt (interstage) on top to connect the Dragon to the 2nd stage, which seems to be 1.5 m long.
I guess you are using the regular version "FalconHeavy/f9h" with the NoFairing option.
This is fine if you can provide a scenario file with the correct f9h version, so the attachment point fits to the launcher.
 

perseus

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I think the difference is the version of the launcher.......

You were right depending on the version of the caster, here I leave a scenario for FalconHeavy for Orbiter2016 by brianj FalconHeavy\f9h_drg (Dragon) version.

[CHILD_ATTACH_0]
POS=(0,0,-6)
DIR=(0,0,-1)
ROT=(0,1,0)
LOOSE=0
ID="AFT"

Code:
BEGIN_DESC
Falcon_Heavy_Dragonv2x
END_DESC

BEGIN_ENVIRONMENT
System Sol
Date MJD 58300.6621756068
Context SpaceX
Help CurrentState_img
END_ENVIRONMENT

BEGIN_FOCUS
Ship FalconHeavy
END_FOCUS

BEGIN_CAMERA
TARGET FalconHeavy
MODE Extern
POS 3.970000 60.230000 33.320000
TRACKMODE Ground Earth
GROUNDLOCATION -80.57743 28.56279 1.00
FOV 40.00
END_CAMERA

BEGIN_HUD
TYPE Surface
END_HUD

BEGIN_MFD Left
TYPE Surface
SPDMODE 1
END_MFD

BEGIN_MFD Right
TYPE Map
REF Earth
POS 0.00 0.00
END_MFD

BEGIN_SHIPS
SLC40:FalconHeavy/slc40h
STATUS Landed Earth
POS -80.5771995 28.5619578
HEADING 10.00
ALT -0.174
AROT 60.252 -5.396 8.311
AFCMODE 7
PRPLEVEL 0:1.000000
THLEVEL 0:1.000000
NAVFREQ 0 0
PST 0.0207 0.0359 0
TOWER 2 0.1000 0.8000
END
FalconHeavy:FalconHeavy\f9h_drg
STATUS Landed Earth
POS -80.5771995 28.5619578
HEADING 10.00
ALT 38.117
AROT 144.880 -8.807 -4.538
ATTACHED 0:0,SLC40
AFCMODE 7
PRPLEVEL 0:1.000000 2:1.000000 3:1.000000
NAVFREQ 0 0
FAIRS 1 0.0000 0 0
SOST 0 0 0 0 0 0.0 1 1
SOPR 0.9006 350000.0 350000.0 62003.0 35225.0 292000.0 ASDS LZ2 LZ1
XFID 0.0000 409500.0000 0 0 0 0
END
ASDS:FalconHeavy/barge
STATUS Landed Earth
POS -75.0590000 33.2100000
HEADING 90.00
ALT 0.367
AROT 0.000 -75.059 56.790
AFCMODE 7
NAVFREQ 0 0
END
LZ1:FalconHeavy\landingpad
STATUS Landed Earth
POS -80.5450100 28.4837780
HEADING 90.00
ALT 0.500
AROT 0.000 -80.544 61.514
AFCMODE 7
NAVFREQ 0 0
END
LZ2:FalconHeavy\landingpad
STATUS Landed Earth
POS -80.5438200 28.4879880
HEADING 90.00
ALT 0.500
AROT 0.000 -80.544 61.514
AFCMODE 7
NAVFREQ 0 0
END
dragonv2x:Spacecraft3
STATUS Landed Earth
POS -156.1501606 0.4604113
HEADING 66.56
ALT 637101.004
AROT 0.000 -0.000 0.000
ATTACHED 0:0,FalconHeavy
AFCMODE 7
PRPLEVEL 0:1.000000
NAVFREQ 0 0
RCS 1
CTRL_SURFACE 1
CONFIGURATION 1
CURRENT_PAYLOAD 0
SEQ 0 -2 0.000000
SEQ 1 -2 0.000000
END
END_SHIPS

BEGIN_uap
END

BEGIN_ExtMFD
END
 

Mister Kite

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What's the matter with orbithanger.com ?
I'm getting: "NOTICE: This domain name expired on 2/18/2018 and is pending renewal or deletion."
Anyone else?
 

DaveS

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What's the matter with orbithanger.com ?
I'm getting: "NOTICE: This domain name expired on 2/18/2018 and is pending renewal or deletion."
Anyone else?
You misspelt the URL. It is www.orbithangar.com. You spelt it it with an "E" and not an "A".

Edit:
Even with the correct spelling, something is wrong. All I get is a blank page.
 

francisdrake

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The Dragon2x is fun to fly!

I made two launch scenarios:
- Dragon2x on Falcon9 to ISS
- Dragon2x on FalconHeavy to the Moon

If you want to try, copy them to the "Dragon2x" scenario folder.

Attention:
I have the "Spacecraft3.dll" embedded in an overall "Spacecraft" folder
(using VinkaSpacecraft4Pack).

If you encounter a CDT, look in scenario file for the line:
Dragonv2x:Spacecraft\Spacecraft3
_and replace it with
Dragonv2x:Spacecraft3
 

Attachments

  • Dragon2x_Scenarios.zip
    2.6 KB · Views: 19

perseus

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The Dragon2x is fun to fly!

I made two launch scenarios:
- Dragon2x on Falcon9 to ISS
- Dragon2x on FalconHeavy to the Moon

If you want to try, copy them to the "Dragon2x" scenario folder.

If you authorize it, I will include these scenarios in the very next update, which will include the point of coupling and corrected textures of the sevice module.

Also mention that it is compatible for orbiter 2016
 

francisdrake

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Sure, feel free to use the scenarios. But test them first, if they meet your requirements.
Below is a picture of a slingshot behind the Moon made with the FalconHeavy scenario.

picture.php
 
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