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Maybe you'll need an Su-25T running SEAD as well, then?Just not too strong air defenses... anything with a range past the 5 NM of the Maverick is too dangerous for a A-10C.
Maybe you'll need an Su-25T running SEAD as well, then?Just not too strong air defenses... anything with a range past the 5 NM of the Maverick is too dangerous for a A-10C.
Maybe you'll need an Su-25T running SEAD as well, then?
I think I keep the current targets, but add some more air defence units to them. Starting with some simple AAA, and then increasing difficulty from IR SAMs, to medium range, until with need some SEAD support. ^^
Is that pilot dead?
The A-10A doesn't support laser guided bombs? That seems odd considering that the model (at least the one shown in the training videos EDIT: same with the in-game model) has the Pave Penny pod hanging down, and the base A-10 (even before the A-10A) supported laser guided bombs way back in the A-10 Cuba game from the mid-90s...
Any advice on actually finding targets? I've tried pausing, looking at the map, and looking in the approximate direction, but they're still hard to find, even with the TV display.
I have slew on my joystick which made things easy with the Shkval, but with the Maverick it always resets to the top of the HUD after launching one...
...and trying to move the target designator after ground stabilization usually results in an initial movement opposite the movement I commanded--if I tell it to move up, it'll start by moving down a bit first, then turn around and start moving up.
True, hadn't thought of it that way. Still seems to me that it should be able to at least get the seeker into the same general area, even if it can't necessarily ground-stabilize/lock on to something.That bit actually sounds quite reasonable, as the image on the screen should be coming from the camera on the nose of the Maverick itself, and not from an independent targeting camera, like the Shkval's mounted on the aircraft, that slaves the missile to it (or rather, to the laser that itself is aligned with the camera). Once the missile that you targeted has gone, you would have to start afresh with the next missile's own camera.
Tedious and frustrating, but I think I can work around it by changing my habits.This bit does not sound as reasonable. Sounds tedious, in fact.
If someone has a Kindle e-book reader, here are some files such as checklists, basic aerodrome information and, for the A-10C, tables with all the HOTAS functions:
http://forums.eagle.ru/showthread.php?p=1372097
If someone has a Kindle e-book reader, here are some files such as checklists, basic aerodrome information and, for the A-10C, tables with all the HOTAS functions:
http://forums.eagle.ru/showthread.php?p=1372097

Tedious and frustrating, but I think I can work around it by changing my habits.
In the Su-25T: Slew the TDC close to the target, ground stabilize, move it to the intended target, wait for lock. If locked on wrong thing, move it to the right thing.
In the A-10A: Slew the TDC close to the target, *don't* ground stabilize until it's exactly on top of what you want to kill. If locked on wrong thing, remove the lock first, then move to right thing, then lock again.
I suspect it was also having issues with the city area that the targets were in for the first mission of the campaign--I tried a practice run later with targets in an open field and it wasn't nearly as bad.
CBU-87/103 are more geared towards light targes, to tanks "'tis but a scratch!". For those targets, use CBU-89/105.![]()
It seems that the A-10A campaign has fewer options at each campaign stage than the Su-25T one, so yeah, you end up with a lot of repeats.Well, I see what you mean. I dove in head first to the campaign's first mission. Twice, that is, on two attempts to get those tanks. It seems that the A-10A campaign is different from the Su-25T's in as much as if you do not complete the objective, you get to repeat the same mission the next time.
It looks like you're using the non-IR Maverick?? Try the -65D--IR seeker and 6x zoom vs. the other's 3x.First time around, the Mavericks. You have already said it all. Low zoom, and glitchy target acquisition. I tried your suggested method of using the "lock" as a target pickle function rather than a ground stabilization function, but it was still locking onto everything except the tanks.
RIP SGL will drop one bomb at a time with the specified interval between them.Next time around, I tried the CBU-87s... nine of them. I set up what I figured was an effective ripple mode for all nine CBU's (I am not clear on the PRS and SGL modes of RIP, as there does not seem to be anything about it in the manual).