Idea Delta Glider V Ideas?

The ion engine would speed up your journey, ensuring you'll definitely have enough LOX to reach the outer planets.

The main engine specific impulse I can live with, but RCS thrusters... they use pretty much 0 fuel for the thrust they give.
 
perhaps a way to bring dead UMMUs back to earth? ive had my fair share of horrific turbo pack accidents and having to leave them lying on some random planet while everyone else comes home.
 
use universal cargo deck and attach them to the delta glider ?
 
but dont re-enter an atmosphere unless you like extra crispy ummus
 
Full landing autopilot, now thats somthing I can agree on. I should know, every time I try to land, I either take off again, or more occationally, I collapse my gear:dry:

You're coming it waaay too hot if you pick up again. Reduce speed.

Glide at 10 to 15° nose down. Hold Delete key to increase your lift a bit when velocity drops for easier control. Let velocity drop to 120 m/s when you're just over the start of the runway and level nose, let your glider drop a bit and then bull back gently on the stick (or tap the 2 key).

User RSC thrusters at low speeds because they provide more control.


Delta Glider IV is by far the best performing ship when it comes to atmospheric flight. XR-1 and XR-5 are both more maneuverable then a modern fighter plane.

You have to be a real genius to die in an XR-5. It's lift is so high it takes nothing less then 50° AOA during re-entery to prevent you from bouncing from the atmosphere. When it comes to heating, you can enter the atmosphere at 10+ km/s and survive...
Doesn't matter how much I tried, I just couldn't destroy it due to wing loads.
But I love XR-5 anyway due to it's high cargo capacity and because I really appreciate author's work and effort when creating it. I can't imagine this taking less then 50 000 lines of C++ code.


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Oh... one more thing. If anyone wants a basic video: Launch to orbit, reentry and landing done MANUALLY, tell me.

I use only 3 MFD's to do that: Orbit on my way up, Map before doing a reentry burn and AeroBreak to plot my way through the atmosphere. And no significant knowledge of AeroBreak MFD either... I just use the basic first page :P
 
Next off... better integration with the OrbiterSound. XR1 and XR5 have beautiful integration with OrbiterSound and I think that's really lacking in DG. I know good voice acting isn't easy to come by, but if you can't find any, I'd be happy with the Vista speech synthesis system voices like currently. Just include more of them ;)

Get your mom to do the voice acting! As your about to land, a naggy voice comes and says "I thought i told you to put your aerobrakes on, and cut that thrust! Your gonna break that landing gear, and that costs a lot to fix!" :rofl::rofl::rofl:
 
You have to be a real genius to die in an XR-5.

oh that easy. Just attempt a barrel roll before landing. And nothing prevents you from doing a upside-down reentry...
 
Originally Posted by RisingFury
You have to be a real genius to die in an XR-5.

I launched it from the HARP gun and died. Quickly!
 
I would like a RMS. You know how that flap that opens up for the radiator , the RMS could be there and the radiator could be like the XR5 Vangaurd. Also a bigger cargo bay would be good. And a more detailed cockpit. The deltaglider in external view and you zoom in to the part with passengers looks alot better than the DGIV's..
 
My suggestions

-Ask dan to ask someone to make the VC for him
-An airlock on top
-An elavator like on the XR-5
-(if he can make Iploadable MFDs) A GPS-like navigator
-An airlock in the cargo bay
-A Status MFD to show the status of The Glider's hull/Fuselage
 
-Ask dan to ask someone to make the VC for him

He's already said that he's not going to do that... can you imagine a computer that had enough processing power for all those buttons on a VC? Never mind the work...

-An airlock on top
-An elavator like on the XR-5
Why do you need an elevator? It dosen't have near the ground clearance the XR5 has.

-(if he can make Iploadable MFDs) A GPS-like navigator
Map MFD has everything you need. Set a target base, and it shows true heading and distance. That's enough.

-An airlock in the cargo bay
Say what? 2 extra docking ports? You already said "an airlock on top". And besides, why would you want a eva port or extra docking port anyway? If you're docked to a station, and it's UMMU compatible (hint, if not, use UMMUFA), just make your UMMU go in to it and out a different docking port. EVA done.

Or, bring a node of some description next time.

-A Status MFD to show the status of The Glider's hull/Fuselage
There's a big computer screen in the middle. Using the keys on the lower panel, you can bring up a screen showing the temps for the glider. In other words, already been done.



But the real point of this post is to say this: He's not going to even start the DGV until he's finished FSX Passengers, an addon for FSX that is his sole source of income. That's how he gets the food on the table. And then, he's got other projects on the go.
 
oh that easy. Just attempt a barrel roll before landing. And nothing prevents you from doing a upside-down reentry...
Yeah, I think I hold the record for the amount of XR5s I destroyed. At least 5 through pure stupidity, several through experiments, another by crashing it into the surface of the moon at 8m/s, and several more just for fun.

And I have a great suggestion for the DGIV:

Attempting burns near the ISS at 100% throttle is not the best of ideas, so for station-keeping burns and whatnot, I'd like to suggest an Orbital engine setting. If your engines are set to Orbital, then full thrust will only be about 30% of the usual main thrust.
 
i think i should hold the record of the amount of crew i killed fiddling with the lifepack in DGIV, never mind bad reentries and landings
 
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