Full landing autopilot, now thats somthing I can agree on. I should know, every time I try to land, I either take off again, or more occationally, I collapse my gear:dry:
You're coming it waaay too hot if you pick up again. Reduce speed.
Glide at 10 to 15° nose down. Hold Delete key to increase your lift a bit when velocity drops for easier control. Let velocity drop to 120 m/s when you're just over the start of the runway and level nose, let your glider drop a bit and then bull back gently on the stick (or tap the 2 key).
User RSC thrusters at low speeds because they provide more control.
Delta Glider IV is by far the best performing ship when it comes to atmospheric flight. XR-1 and XR-5 are both more maneuverable then a modern fighter plane.
You have to be a real genius to die in an XR-5. It's lift is so high it takes nothing less then 50° AOA during re-entery to prevent you from bouncing from the atmosphere. When it comes to heating, you can enter the atmosphere at 10+ km/s and survive...
Doesn't matter how much I tried, I just couldn't destroy it due to wing loads.
But I love XR-5 anyway due to it's high cargo capacity and because I really appreciate author's work and effort when creating it. I can't imagine this taking less then 50 000 lines of C++ code.
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Oh... one more thing. If anyone wants a basic video: Launch to orbit, reentry and landing done MANUALLY, tell me.
I use only 3 MFD's to do that: Orbit on my way up, Map before doing a reentry burn and AeroBreak to plot my way through the atmosphere. And no significant knowledge of AeroBreak MFD either... I just use the basic first page
