Well, first of all:
Awesome work on the DG IV!!!
Of all the craft I've flown for Orbiter, this is definitely my favorite!
I totally disagree with the person who said it lacks lift and is bad as a glider. It glides and handles like a dream... and landings are pretty nice with it. I think that as far as it's aerodynamic properties go, the glider is awesome. I love all the ways that you can kill yourself when flying as well
But I do have some suggestions for the next version.
First of all... many more ways to damage or destroy your glider:
- High wing load could tare off a wing (not necessarily both of them or destroy the glider right away...) which would send the glider spiraling down to Earth with the crew having only seconds to eject.
- I love how the air break gets damaged at high dynamic pressure... and I'd love to see the control surfaces being torn off or damaged as well. Let them be independent of each other... so that individual surfaces could get torn off, not all at once.
- I love how the wind can tare off individual parts at high dynamic pressures... like if you goof around and open the nose cone in flight... or leave anything else open or deployed. But when that happens, the aerodynamic properties of the ship don't get affected much. A bit more drag if I'm correct... I would think that in reality the aerodynamic properties would be changed far more because of damage like this.
- I love how you can break the landing gear if you have a clumsy landing or goofing around. But if you break one of the landing gears, all get torn off. I'd like to see them being independent of each other so if you can break individual ones.
- I know that DeltaGlider is set in the future where the technology would be a bit more advanced... but still... nothing ever fails? No electrical systems ever failing, no fuel or LOX leaks? I would love the idea of having to take the UMMU out to fix the ship from time to time.
- I'd love the idea of my engines failing from time to time. Or maybe just one of them... or one of the hover engines
I'd like to see stuff like this built into the DG to further test the skill of the pilot... because it seems that with all the auto pilots and advanced MFD's around, the pilot doesn't have to do much else then... sit and watch
I'd like to see some aditional stuff:
- First of all... a bit bigger ship. Building a space station with the Space Station Building Blocks would be excellent. I know there are other ships that do that like the X5 Vanguard... but... how real is that when you can take half of the space station up in one flight? Just make it big enough to be able to take 1 of those blocks up at once.
- More payloads and interactive payloads. Taking up all the verious sattelites would be nice. Although in the future I'd prefer some easier activation codes. Afterall, I only found this thread because I was looking for the activation codes... yet again! :dry:
- Scram jets. I'm sure a lot of people would appreciate those. With a bigger ship, you'd also gain the fuel space.
- Tools to fix your ship. I mean... who leaves LEO without a scredriver, right?
- Repair truck to repair your ship on the ground if you damaged it. Fuel truck to refuel you. But both of these only in the vicinity of bases. Within 2 kms or so. It's kinda not realistic if you land in the middle of the moon somewhere and can refuel your ship. Anyone see Martian space fuel tankers around? xD
- Faster ejection sequence and ejection seats for all. My guys die too, you know?
As for a few bugs that I've found:
- If you hover very close to the ground... say 0.5 m and deply the gear, your ship will get ejected some 200 meters into the sky and given a lot of spin. Anyone else see anything wrong with that?
- Is it just me or does the Sun disappear during re-entery and high G turns? :huh:
I'm pretty sure it has something to do with the secondary mesh that appears.
- When activating turbo pumps, they ignore the time compression. If in normal time it takes the pumps 2 seconds to turn on... if you slow time down to 0.1x, it will take them only 0.2 seconds of sim time.
- When accelerating on the runway at 0.1x time, you're gonna get high G warnings and it can come to the point where your crew faints.
- You can still fly the ship normally if your captain faints from high G forces.
- Not quite sure if this is a bug... but... the RCS fuel consumption is very very low. I mean... I can do some calculations to get a few figures... but I'm sure it's pretty obvious that fuel consumption is too low. With the huge tank DG IV has got, I had to go out of line to use up 20% of the fuel... oh and I leave the RCS on even during atmospheric flight.
That would be about it for now. I'll write more if I can remember
I hope at least some of these get taken into account.
Thanks again for the incredible work on the DG IV! :speakcool: