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What does this convey? Or is just a matter of grammar?
yes, its the inflection as verb for "Tüüt", which is just an onomatopoeia.
What does this convey? Or is just a matter of grammar?



@Buck Rogers I am thinking that the location of the rectangular voltmeter/ohmmeter gauges at the bottom of the panel would be a good place to put a selection indicator of the engine output mode. Three mode placards, listed top to bottom, with a light on either side. General arrangement would be visually similar to the actual panel but also provide useful information.Some screenshots of the cockpit levers:
View attachment 43022
View attachment 43023
View attachment 43024
It seems that these are the three gauges at the top of the instrument panel, and there is a rectangular voltmeter/ohmmeter in the lower section of the panel, with lights on either side. The colored levers move in the vertical plane up down. The white knobs are the control yokes which pivot from the floor.
IMO this is best, also closest to english (I do live in Germany but that doesn't really help!).[x] Luft
[x] Wasser
[x] Land
Will adjust accordingly. Any thoghts on thickness, or leave as is?I determined the rotor diameter to be about 2.5 m.
Sounds good, note there are only 3 gauges, the R4 has more and the collective needs to be included too?I am thinking that the location of the rectangular voltmeter/ohmmeter gauges at the bottom of the panel would be a good place to put a selection indicator of the engine output mode. Three mode placards, listed top to bottom, with a light on either side. General arrangement would be visually similar to the actual panel but also provide useful information.

Is also good.[x] Fliegen
[x] Schwimmen
[x] Fahren
I'm just trying to lay out the information before it is needed.IMO this is best, also closest to english (I do live in Germany but that doesn't really help!).
I wish I could build as fast as you have ideas![]()
I think it looks great as is. Are the rotor blades separate mesh groups from their shafts? I can animate collective changes if so.Will adjust accordingly. Any thoughts on thickness, or leave as is?
I don't think we need a fuel gauge as that dispels some of the magic needed to run a machine on raspberry juice. Maybe just a low fuel light can be tucked someplace? I also don't think an artificial horizon is needed as this is primarily a VFR aircraft and should hover level with no control inputs. Maybe we can add another set of levers (maybe green) which can be animated to show collective instead of a gauge.Sounds good, note there are only 3 gauges, the R4 has more and the collective needs to be included too?
Does the rotor shaft need to extend down into the cockpit at all? I don't recall seeing it in the videos, but I may have missed that. I wouldn't move the gears or external rotor at all. Mechanically it looks like the box represents a gearbox to drive the rear gear, which turns the rotor.And this where it starts to get interesting, working from pictures as close as I can a lot is guesstimation and some things are going to be off.
View attachment 43041
I think the rotor shaft needs to be further aft, about where the little box starts, better COG and looks better.
I can make it float at any orientation without problem. The buoyancy model is pretty flexible.The water propeller probably sits quite well, I imagine with the bouyancy of the fin stabilisers and front tyres it sits with an AOA of 15/20° in the water.
It's a bit of a problem as the rotor thrust is in line with the rotor axis at neutral control input, so tilting either backwards or forwards is not great. If I can compress the struts the front wheels could be made to touch at the same level as the rear wheel when it is sitting on the ground. I might be able to animate the spring with a scaling transformation along its axis.Bigger problem: note the difference in height from the ground between the front and rear wheels, trying to keep as close to the original as possible I will try to make the front smaller and lower the rear. The pictured model has a flat tyre wich helps! How much tolerance has a heli for leaning back? I think leaning forward would be better.
OK! I can make it so.Are the rotor blades separate mesh groups from their shafts? I can animate collective changes if so.
rogerI don't think we need a fuel gauge as that dispels some of the magic needed to run a machine on raspberry juice. Maybe just a low fuel light can be tucked someplace? I also don't think an artificial horizon is needed as this is primarily a VFR aircraft and should hover level with no control inputs. Maybe we can add another set of levers (maybe green) which can be animated to show collective instead of a gauge.
In all shots I've seen it goes between the 2 seats. I added the box to cover up the the drive shaft, in the pictures there isn't one and it seems all to be further back? Considering the flimsy design it makes sense to have the main shaft go through the whole body for stability (Tourque etc.)?Does the rotor shaft need to extend down into the cockpit at all? I don't recall seeing it in the videos, but I may have missed that. I wouldn't move the gears or external rotor at all. Mechanically it looks like the box represents a gearbox to drive the rear gear, which turns the rotor.
This is what I thought. How far should I go in evening out ground contact, I don't think your going to get much from the suspension, (angle and length)? I can make it even, it'll just look different.It's a bit of a problem as the rotor thrust is in line with the rotor axis at neutral control input, so tilting either backwards or forwards is not great. If I can compress the struts the front wheels could be made to touch at the same level as the rear wheel when it is sitting on the ground. I might be able to animate the spring with a scaling transformation along its axis.
Yes!There is going to be a crazy amount of animation work needed.![]()
Is there any reason it can't still go between the two seats? Remember, judicious use of pixie dust can be employed.In all shots I've seen it goes between the 2 seats. I added the box to cover up the the drive shaft, in the pictures there isn't one and it seems all to be further back? Considering the flimsy design it makes sense to have the main shaft go through the whole body for stability (Tourque etc.)?
I would leave it as is. I will need to look at the geometry carefully and see what can be done.This is what I thought. How far should I go in evening out ground contact, I don't think your going to get much from the suspension, (angle and length)? I can make it even, it'll just look different.
Yes, of course, just a little closer to the back wall.Is there any reason it can't still go between the two seats? Remember, judicious use of pixie dust can be employed.
I will make a minor compensation. And start on the cockpit.I would leave it as is. I will need to look at the geometry carefully and see what can be done.
Ok. I will likely not be able to get into it until later this week, so you don't need to rush getting the mesh to me.Yes, of course, just a little closer to the back wall.
I will make a minor compensation. And start on the cockpit.
I can then send you a preview blender file so you can do a 3d analysis?

Remember that this is only about 900 lb total with the occupants. There are cart casters that can support such weights, and here there is plenty of room for a solid shaft and bearings to support it. I don't think it looks implausible.Me thinks that's a lot of weight on one tiny rear wheel that's supposed to caster?![]()
It's not a bird, or a plane, and neither a car, nor a boat, it's a Fliewatüüt!I don't know much about cars, but this looks like a Fiat 500 or Mini

