Project Das Fliewatüüt

Using the ruler and 3d cursor I get 56° for the castor and Z-0.838 Y-0.2294 (Orb coords) for the tail wheel.
Unbenannt-1.jpg
Also a good time to call any corrections/wishes, I think atleast the headlight angle needs adjusting. (note the tail wheel is a little low (~2mm), this came from the previous height adjustment and I forgot to correct, it is so minimal though that it's probably not worth adjusting).
 
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Thanks. I'll have to learn how to use that 3D cursor function.
Yeah that was wierd for me too. Still find it confusing/annoying to use but has it's uses;)
note the ruler is also tricky to use (3d), press x,y,z to confine movement.
 
Had a bit more time than expected, made a little progress:
Various tweaks and textures, I think I'ved baked enough shadows, layed a carpet, and don't what to see another rivet in a while!;)
I'll update the "boxes" for the levers after the animation has been set, so set as you wish and I'll adjust to fit ( I think raising the top of the middle box at an angle should suffice). Still need to do the windows, normal (all those rivets!) and spec maps etc., ...and the dash.
Unbenannt-1.jpg
 
Had a bit more time than expected, made a little progress:
Various tweaks and textures, I think I'ved baked enough shadows, layed a carpet, and don't what to see another rivet in a while!;)
I'll update the "boxes" for the levers after the animation has been set, so set as you wish and I'll adjust to fit ( I think raising the top of the middle box at an angle should suffice). Still need to do the windows, normal (all those rivets!) and spec maps etc., ...and the dash.
View attachment 43174
That looks fantastic!

There is no rush. I am trying to get my classes through midterms and I am on so many committees right now I can't keep them straight. Getting the script up to speed will take a while. When the steam stops pouring out of my ears I'll jump into it.
 
The music in the show is really good:
Should at least add the links in the readme I guess.:)
But it would be good to fly a heli to, ooh mexican trumpet?!
There is no rush. I am trying to get my classes through midterms and I am on so many committees right now I can't keep them straight. Getting the script up to speed will take a while. When the steam stops pouring out of my ears I'll jump into it.
All good. We must do with the time we have. RL comes first. Good luck and Godspeed.:)
 
I can't seem to do simple things today. It took me a while just to get the wheel contact points right.

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I'll see if I can get some of the simpler animations working as a start. There will be quite a bit of if-then-else-ing needed to ensure that the operating mode doesn't do something stupid like fold up the rotor and start the water propeller in mid-air.
 
A quick flight with no animations. Engine power and rotor thrust seems quite good. Need to work on the lateral stability as it wants to fly quite a bit faster than the R-4 and that causes some flutter with the pixie-dust vertical stabilizer that is needed. That's an easy fix.

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The concentration of Raspberry juice might be a little to strong :p
I'm actually using the heating value of cod liver oil (Tobbi switched to that later in the TV series, unsure about the book). I had considered a modified interpretation of Aunt Paula's cellar full of raspberry juice where she fermented and distilled it into brandy so I could use ethanol which has a heating value about 75% that of the oil.

I am having way too much silly fun diving into this series for details. The Fliewatüüt is almost a feasible machine, energetically speaking.
 
Looking good:)
The Fliewatüüt is almost a feasible machine, energetically speaking.
So it's only the yaw control that's missing. I'm trying to think up ways to make it feasable without changing the external design. How much force would be needed for rotational stabilisation/control? (nothing really beats a distanced tail rotor). There is an exhaust outlet, with a clap valve for direction? But I imagine it would at least need air intakes and compression (and 2 lateral vents would be better), or use it for a raspberry ethanol turbo!:D One could swap the water prop with a side one? But that would be unpractical. Counter-weighted gyros? ...back to the drawing board. Not that I have anything against pixie-dust it's just intriguing to think about.
"Bin gespannt" intrigued to see how it flies, and drives! (and swims!!):)
 
So it's only the yaw control that's missing. I'm trying to think up ways to make it feasable without changing the external design. How much force would be needed for rotational stabilisation/control? (nothing really beats a distanced tail rotor). There is an exhaust outlet, with a clap valve for direction? But I imagine it would at least need air intakes and compression (and 2 lateral vents would be better), or use it for a raspberry ethanol turbo!:D One could swap the water prop with a side one? But that would be unpractical. Counter-weighted gyros? ...back to the drawing board. Not that I have anything against pixie-dust it's just intriguing to think about.
Pixie dust. The answer is pixie dust. 🪄🧙‍♂️ Where aesthetics and reality collide, let's go with aesthetics. It's a children's book TV show. A little magic is allowed.

If it were a real helicopter, contra-rotating rotors and vertical stabilizers on the ends of the "wings" might do the job, something like Kamov utility helicopters like the Ka-26. But it still would probably benefit from having those surfaces on a short tail boom.
"Bin gespannt" intrigued to see how it flies, and drives! (and swims!!):)
 
Would a tail and tail rotor that had no graphics (invisible) do the trick?
 
Tex. update
Note: 1 new mshgrp, lightsf
View attachment 43235
That's a beautiful model! Did you add reflectivity to the glass!?!?

I get a break from work for several days and my wife is going to be out of town for the next two days, so I might be able to get some coding done. I really want to make animations worthy of this model. I am so happy that this is coming together.
 
You even made the wheel hubs and springs shiny chrome. It's fantastic.

OK, I got the main wheels turning appropriately. First thing to do will be to get the front suspension to compress so it sits level when landed. This will involve moving the front contact points backwards as it compresses. And I suppose the wheel would need to roll backward while that is happening. And I need to scale the springs and struts to show the compression.

Hoo boy... good thing I took all those math classes.
 
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