// Gear anims
//Front Gear
static UINT GGrp1[9] = {6,7,8,9,10,11,12,13,125};
static MGROUP_ROTATE gear1 (0,GGrp1, 9, _V(0,-0.9227885,3.099234), _V(1,0,0), (float)(-115*RAD));
//Rear Gear Left
static UINT GGrp2[4] = {14,15,16,126};
static MGROUP_ROTATE gear2 (0,GGrp2, 4, _V(-1.15901,-0.4520788,-2.172986), _V(1,0,0), (float)(-99*RAD));
//Rear Gear Right
static UINT GGrp3[4] = {18,20,21,127};
static MGROUP_ROTATE gear3 (0,GGrp3, 4, _V(1.15901,-0.4520788,-2.172986), _V(1,0,0), (float)(-99*RAD));
//Front Gear Cover
static UINT GGrp5[1] = {5};
static MGROUP_ROTATE gear5 (0,GGrp5, 1, _V(0.2282761,-0.870366,3.679197), _V(0,0,1), (float)(-93*RAD));
//Rear Cover Left
static UINT GGrp12[2] = {173,174};
static MGROUP_ROTATE gear12 (0,GGrp12, 2, _V(-1.199155,-0.3544314,-1.368714), _V(0,0,1), (float)(99*RAD));
//Rear Cover Right
static UINT GGrp13[2] = {175,176};
static MGROUP_ROTATE gear13 (0,GGrp13, 2, _V(1.199155,-0.3544314,-1.368714), _V(0,0,1), (float)(-99*RAD));
//Rear Gear Left2
static UINT GGrp20[5] = {14,15,16,17,126};
static MGROUP_ROTATE gear20 (0,GGrp20, 5, _V(-1.15901,-0.4520788,-2.172986), _V(0,0,1), (float)(15*RAD));
//Rear Gear Right2
static UINT GGrp21[5] = {18,19,20,21,127};
static MGROUP_ROTATE gear21 (0,GGrp21, 5, _V(1.15901,-0.4520788,-2.172986), _V(0,0,1), (float)(-15*RAD));
//Rear Gear Left3
static UINT GGrp23[1] = {17};
static MGROUP_ROTATE gear23 (0,GGrp23, 1, _V(-1.15901,-0.4969712,-1.226534), _V(1,0,0), (float)(50*RAD));
//Rear Gear Right3
static UINT GGrp24[1] = {19};
static MGROUP_ROTATE gear24 (0,GGrp24, 1, _V(1.15901,-0.4969712,-1.226534), _V(1,0,0), (float)(50*RAD));
anim_gear = CreateAnimation (0);
AddAnimationComponent (anim_gear, 0, 0.5, &gear1);
AddAnimationComponent (anim_gear, 0.2, 0.5, &gear2);
AddAnimationComponent (anim_gear, 0.2, 0.5, &gear3);
AddAnimationComponent (anim_gear, 0.5, 1, &gear5);
AddAnimationComponent (anim_gear, 0.5, 1, &gear12);
AddAnimationComponent (anim_gear, 0.5, 1, &gear13);
AddAnimationComponent (anim_gear, 0, 0.2, &gear20);
AddAnimationComponent (anim_gear, 0, 0.2, &gear21);
AddAnimationComponent (anim_gear, 0.2, 0.5, &gear23);
AddAnimationComponent (anim_gear, 0.2, 0.5, &gear24);