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- Feb 2, 2012
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Currently, custom cameras are tied to a focus vessel on a line 1701 in Scene.cpp. I don't know what happens if that "safety check" is removed. It depends on how the planetary surface manager (i.e. tile manager) is tied to the main camera and focus vessel. Also a distant vessels do not have a visual. So, there are a lot of potential problems.
I see, I tried to tie manually the custom camera to a vessel not in focus but it just CTDs... I also think that for you it's not at all a high priority point, and that is understandable. I tried to have a look at the code of D3D9 to see if I could try to implement it manually but my only guess was to make another visual in parallel for the vessel I want the custom camera for, and then use that, but that's too difficult for me to go there, I have no specific knowledge of the D3D9 code, so I'll just wait, maybe one day this feature will be available.