(0: 0.00s 3097433231us)(0x514) [nVidia API Initialized]
(1: 0.00s 0us)(0x514) ================ clbkInitialise ===============
(2: 0.00s 27us)(0x514) Orbiter Version = 100830
(3: 0.01s 2648us)(0x514) Index:0 640 x 480 60Hz (22)
(4: 0.01s 2760us)(0x514) Index:1 720 x 480 60Hz (22)
(5: 0.01s 3004us)(0x514) Index:2 800 x 600 60Hz (22)
(6: 0.01s 3238us)(0x514) Index:3 1024 x 768 60Hz (22)
(7: 0.01s 3479us)(0x514) Index:4 1280 x 720 60Hz (22)
(8: 0.01s 3724us)(0x514) Index:5 1360 x 768 60Hz (22)
(9: 0.01s 3967us)(0x514) Index:6 1600 x 900 60Hz (22)
(10: 0.01s 4209us)(0x514) Index:7 1680 x 1050 60Hz (22)
(11: 0.01s 4446us)(0x514) Index:8 1920 x 1080 60Hz (22)
(12: 0.01s 4685us)(0x514) Index:9 720 x 240 60Hz (22)
(13: 0.01s 4924us)(0x514) Index:10 1440 x 480 60Hz (22)
(14: 0.01s 5165us)(0x514) Index:11 1440 x 900 60Hz (22)
(15: 0.01s 5412us)(0x514) Index:12 1920 x 1080 24Hz (22)
(16: 21.52s 5316us)(0x514) InitSetupDialog() Enum Device AA capability = 8
(17: 66.75s 42us)(0x514) Node[2] = SpaceX launch vehicles and Dragon (0xAF018)
(18: 66.75s 89us)(0x514) Node[1] = Falcon Heavy (0xAF6F0)
(19: 66.75s 112us)(0x514) Node[0] = Falcon Heavy - LC40 launch (0xAF748)
(20: 66.75s 132us)(0x514) Scenario = .\Scenarios\SpaceX launch vehicles and Dragon\Falcon Heavy\Falcon Heavy - LC40 launch.scn
(21: 66.75s 1us)(0x514) ================ clbkCreateRenderWindow ===============
(22: 66.76s 252us)(0x514) [VideoConfiguration] Adapter=0, ModeIndex=8
(23: 66.76s 287us)(0x514) dwFSMode = 1
(24: 66.76s 1175us)(0x514) Adapter = NVIDIA GeForce 9800 GTX+
(25: 66.76s 1504us)(0x514) MaxTextureBlendStages..: 8
(26: 66.76s 1530us)(0x514) MaxTextureWidth........: 8192
(27: 66.76s 1551us)(0x514) MaxTextureHeight.......: 8192
(28: 66.76s 1571us)(0x514) MaxPrimitiveCount......: 8388607
(29: 66.76s 1590us)(0x514) MaxVertexIndex.........: 16777215
(30: 66.76s 1610us)(0x514) MaxAnisotropy..........: 16
(31: 66.76s 1629us)(0x514) MaxSimultaneousTextures: 8
(32: 66.76s 1649us)(0x514) MaxStreams.............: 16
(33: 66.76s 1669us)(0x514) MaxStreamStride........: 255
(34: 66.76s 1688us)(0x514) MaxVertexBlendMatrices.: 4
(35: 66.76s 1752us)(0x514) MaxVShaderInstrExecuted: 65535
(36: 66.76s 1774us)(0x514) MaxPointSize...........: 8192.000000
(37: 66.76s 1796us)(0x514) VertexShaderVersion....: 0x300
(38: 66.76s 1816us)(0x514) PixelShaderVersion.....: 0x300
(39: 66.76s 1835us)(0x514) NumSimultaneousRTs.....: 4
(40: 66.76s 1855us)(0x514) D3DPTEXTURECAPS_POW2...: 0
(41: 66.76s 1875us)(0x514) NONPOW2CONDITIONAL.....: 0
(42: 66.76s 1894us)(0x514) VertexDeclCaps.........: 0x30F
(43: 66.76s 1914us)(0x514) DevCaps................: 0x1BBEF0
(44: 66.76s 1933us)(0x514) DevCaps2...............: 0x51
(45: 66.76s 1953us)(0x514) XNA Math Support.......: Yes
(46: 66.76s 2136us)(0x514) D3DFMT_D32F_LOCKABLE
(47: 66.76s 2160us)(0x514) D3DFMT_D24S8
(48: 66.76s 2180us)(0x514) D3DFMT_D24X8
(49: 66.77s 17445us)(0x514) Creating a BackBuffer SURFHANDLE=0x164E428 D3DSURF=0xE7C20
(50: 66.77s 17554us)(0x514) Available Texture Memory = 890 MB
(51: 66.78s 275us)(0x514) ----- Initialize D3D9ClientSurface Tech -----
(52: 66.85s 69802us)(0x514) Render Target = 0xE7C20
(53: 66.99s 210365us)(0x514) [NEW FONT] ( Courier New), Size=20, Weight=400 Pitch&Family=31
(54: 66.99s 211964us)(0x514) Font Video Memory Usage = 256 kb
(55: 66.99s 212146us)(0x514) Font and Charter set creation succesfull
(56: 66.99s 891us)(0x514) Texture Null.dds found. Handle=0x1E82D48, (16x16), MipMaps=5, Flags=0x0, Format=0x35545844
(57: 67.00s 3587us)(0x514) Texture Disl_Crystal.png found. Handle=0x1E82E90, (256x256), MipMaps=9, Flags=0x0, Format=0x29
(58: 67.00s 3736us)(0x514) Texture Disl_Lines.png found. Handle=0x164F958, (256x256), MipMaps=9, Flags=0x0, Format=0x29
(59: 67.01s 3844us)(0x514) Texture Disl_Lines2.png found. Handle=0x164FAA0, (256x256), MipMaps=9, Flags=0x0, Format=0x29
(60: 67.01s 3811us)(0x514) Texture Disl_Noise.png found. Handle=0x164FBE8, (256x256), MipMaps=9, Flags=0x0, Format=0x29
(61: 67.02s 5995us)(0x514) Texture Disl_Pool.png found. Handle=0x164FD30, (256x256), MipMaps=9, Flags=0x0, Format=0x16
(62: 67.07s 64366us)(0x514) Starting to initialize basic a rendering technique...
(63: 67.07s 64420us)(0x514) [Compiling Effects for Shader Model 3.0]
(64: 68.58s 3453us)(0x514)[WARNING] Texture D3D9LENoise.dds not found.
(65: 70.22s 1646788us)(0x514) --------------ExitModule------------
(66: 70.22s 1647956us)(0x514) Log Closed