Viewing objects through an atmosphere is not yet implemented. It will be one of the last things to do.not sure what's happening on the first image though :huh:
yes,i have read the instruction,but i want to see what will happen if the camara over 40km.Did you? The instructions say to keep the camera below 40 km, on the 2nd image you're over 100 km, not sure what's happening on the first image though
I am running it on XP with SP3 and it works. However, I have bad FPS, (~10-15 maximum) instead of at least 45-50 usually 60 in the standard rendering system. Also, when you are inside the atmosphere, there is some kind of dark disc in the sky wich does not refresh. I don't if it is normal.
That must be some kind of installation specific anomaly. Earth's rotation period is normal on my computer. Are you able to reproduce the slow rotation with D3D7Client ?That's very impressive !
But I still have the Earth's rotation moving veeeeeeeeeeery slowly. I have to accelerate the time by x10000 to be able to see the Earth rotating.
BTW, the sun-rise/sun-set color on vessels is not quite correct. Currently it is too red. It needs to be shifted more towards the gold-yellow color.
BTW, Does the fullscreen mode (described in post #287) work on Windows XP ?
Yes, works great here - as advertized. Jarmonik, do you have any idea what is causing the increasing brightness near the terminator as I had shown above? Thanks for your feedback and as always, thanks for your hard work on this beautiful new graphics engine!
Mie 0.000036
Rayleigh 0.000910
SunIntensity 82.350693
Exposure 0.869840
RayPow 4.000000
MiePow 1.000000
Henyey 0.997820
ScaleDepth 8500.000000
SkyDomeAlt 30115.248047
UpperAtmAlt 150000.000000
Red 0.650000
Green 0.570000
Blue 0.475000
You mean the new fullscreen mode is working under XP right ?
Also delete every Earth.scatter.dds image from the root folder. If there is an old file present in the root the D3D9Client won't recompute a new one. The DDS files can be manually recomputed in the adjustment mode by pressing "U".