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These issues are now fixed. I'll try to upload a new alpha within a few days.1. MFDs in VC doesnt work (Shuttle fleet and default Atlantis).
2. For both Shuttles i have CTD at booster separation.
3. Seems MESHVIS_NEVER in SetMeshVisibilityMode() doesnt work at all.
Is it possible to produce this with the stock vessels or do I need some specific add-on. What add-on and where I can download it ?4. There is an issue with animation for dynamically loaded meshes, here is the example:
---------- Post added at 17:40 ---------- Previous post was at 17:26 ----------
I haven't noticed anything like that. Does the problem exist in build-in engine and D3D7Client ? Does the problem occur with every camera in the VC or do I need to use some specific camera ?Also, BTW, have you found a solution to the VC polar singularity problem? The polar singularity problem is the twist of the camera that occurs when the camera goes near the 90° point in either direction.