New Release D3D9Client Development

orb

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Does this mean that the lights has only a very narrow viewing angle from an approach direction.
That's right: http://www.tc.gc.ca/eng/civilaviation/publications/tp312-appendixb-b-1-4766.htm


Also the spacing of edge lights seems to be much bigger than with the center line lights.
Edge lights can be placed up to 60 m / 200 ft intervals (except when there's intersection with another runway). Centerline lights are either in 7.5 m / 25 ft, 15 m / 50 ft, or 30 m / 100 ft intervals. And TDZL in 30 m / 100 ft or 60 m / 200 ft intervals.

 

jarmonik

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good job w/ these runway lights! Would it be possible to add a little light source to every runway light? Sorry if it would be a problem, but it's only sugesstion
Yes, it would be possible without a major framerate impact.

But my current development plans are:

1. Implement a few remaining features. (Saturn ring shadow, Planet shadow for moons)
2. Fix some bugs, Optimize and clean up the code.
3. Split the project into a D3D9BasicClient and D3D9AdvancedClient.
4. Homepage for D3D9Clients
5. Official release of D3D9BasicClientR1

The Basic Client would run with Vertex/Pixel shader model 2.0 and would have no additional features to the inline engine. (But I am currently considering of keeping the normal mapping)

The Advanced Client would require Vertex/Pixel shader model 3.0 and would be targeted to a medium specs computers. This would allow to implement some new features with a cost of some frame rate. The framerate would be approximately 1/2 of the framerate of the Basic Client. I can implement only a one feature at a time and not everything can be implemented, so, the features would need to be prioritized. It would be practical to start from a features those are easier to implement.

- Planetary normal maps (Pretty easy, 20-30% framerate impact)
- Surface reflections for vessels (Pretty easy, 20% framerate impact)
- Per pixel local lights (Little problemetic, 30-50% framerate impact)
- Light effects for surface base beacons (Pretty easy, 20% impact)
- Shadow maps for vessels and buildings (Very complex, 30-60% framerate impact)
- Simple self shadows for vessels only (Pretty easy, 20-30% impact)
- Atmospheric scattering (Proper method unclear. Becomes easier if done for Earth and Mars only, 15%-30% impact)
- Planetary surface improvements. Micro textures, Rocks. (Pretty easy, requires some art work, 10% impact)
- Cloud layer and 3D clouds. (Requires some design and art work, 10-30% impact)

---------- Post added at 22:42 ---------- Previous post was at 22:29 ----------

How realistic the implementation has to be ? Do we need separate cone angles and attennuation curves for horizontal and vertical directions. How does the lights of the shuttle runway work ? The Orbiter is a space flight simulator after all.

Also, do we need to define a light brightness or range for the beacons ? It would effect only to the visibility distance.
 

luki1997a

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So, jarmonik, how can I help you? I really want these plans to realize and I can do some art work.

:hailprobe:
 

asmi

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Sorry I'm a bit slow in following the topic since I'm on vacation now :) Here is a bit of vector math that is relevant for the RWY lights:
As input, we have the following:
CamDir - camera direction, normalized vector that defines which direction camera looks
RwyDir - END2 - END1 - rwy direction, normalized vector that defines direction for the RWY heading. The opposite direction is -RwyDir.
UpDir - unit vector which defined "UP" direction (0, 1, 0)

So determining weither we're looking towards or backwards is a matter of checking a sign of dot-product: if CamDir dp RwyDir > 0 - we're looking towards the heading of the rwy, if it's negative - it's the opposite direction.

Next is a bit tricky part for PAPI/VASI - we need to caclulate an angle of attack (AOA), which is an angle between inverted CamDir's projection to the plane defined by RwyDir and UpDir vectors, and RwyDir.

First, we need to calculate CamDir's projection (CamDirProj), this is done like that: CamDirProj = (-CamDir dp RwyDir) * RwyDir + (-CamDir dp UpDir) * UpDir, where dp is a dot product operation, * is a memberwise multiplication (multiplying vector by a constant).

Then AOA = arccos (CamDirProj dp RwyDir) gives us the answer. One thing here - this formula gives an angle in radians, so you might want to convert it to degrees.

I hope that helps.
 
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Bibi Uncle

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The runway lights are finished. There is only the PAPI and the VASI that are not coded yet.

I used Transport Canada's data for the approach lights, so they are a bit different from those in D3D11 client. This diagram shows my runway lights setting:


The only difference is that I have 5 capacitors. The diagram was cut down a bit.

I think that the APPROACH_START flag should be removed because there is always the same amount of approach lights separated by the same distance. I still base the flashing lights on the APPROACH_START flag, so they do not necessarily follow the 60m rule.



Edit:
Sorry, we don't see the flashing lights in this screenshot. But there is five of them flashing in sequence in the real code.

I forgot to mention that the edges' lights are now separated by 30m, while the center lights by 15m.
 

DaveS

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I think that the APPROACH_START flag should be removed because there is always the same amount of approach lights separated by the same distance. I still base the flashing lights on the APPROACH_START flag, so they do not necessarily follow the 60m rule..
Could you make those flashing lights optional? The SLF doesn't have them so it would be unrealistic to have them in Orbiter.
 

orb

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I used Transport Canada's data for the approach lights, so they are a bit different from those in D3D11 client. This diagram shows my runway lights setting:
I thought the approach lights were already covered, but here you have some of them:




BTW, the KTTS uses ALSF-2:
 

jarmonik

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The runway lights are finished.
It's good to hear that and they look great. I have also finished the bug fixes and upgrades I had scheduled for the RC40.

EDIT: Should we turn the color baleace a bit towards yellow/orange. The white feels a bit unnatural.
 
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Bibi Uncle

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Should we turn the color baleace a bit towards yellow/orange. The white feels a bit unnatural.
Yeah, a little balance of the colors would be great.

I'm pretty much stuck with the PAPI lights... I tried asmi's code (without really understanding it), and I tried to understand jarmonik's one, but I can't figured it out... I'm 16, and I did not learn the notion of trigonometry yet. Vectors neither in fact, but it was quite easy to learn using Internet resources (and my previous works on OpenGL and Direct3D). But the trigo...

That's why I attach the code. Someone could work on it, and jarmonik could add it to his code in order to produce the RC40.

The config files's informations are already read and the 5 possibilities of lights are created. The only thing the future developper needs to do is to calculate the angle and choose the lights in RunwayLights::Render.

By the way, the "dirGlo" member of RunwayLights is the global normalised vector of the runway direction. Also, PAPI.x is the nominal angle, PAPI.y is the aperture. PAPI.z is the offset of the lights (you don't need it, I used it in the creation of the lights).

I'm sorry that my developments end here, but my mathematical knowledge is not good enough for this.
 

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N_Molson

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Hi,

Happy to see that thing are going well with those runway lights ! :cool:

I have a CTD problem when playing around with Thorton's Proton_LV and a vessel of my own, it concern attachments, I'm about sure. What's strange is that there is no crashes with the D3D7 inline client.

I have read the log, and there seem to be several serious errors at the end (471-478) :

HTML:
(0: 0.00s 2us)(0xEA8) ================ clbkInitialise ===============
(1: 0.00s 81us)(0xEA8) Orbiter Version = 100830
(2: 0.01s 6538us)(0xEA8) Index:0 640 x 480 60Hz (22)
(3: 0.01s 6700us)(0xEA8) Index:1 640 x 480 70Hz (22)
(4: 0.01s 7486us)(0xEA8) Index:2 640 x 480 72Hz (22)
(5: 0.01s 8069us)(0xEA8) Index:3 640 x 480 75Hz (22)
(6: 0.01s 8646us)(0xEA8) Index:4 720 x 480 60Hz (22)
(7: 0.01s 9209us)(0xEA8) Index:5 720 x 576 60Hz (22)
(8: 0.01s 9772us)(0xEA8) Index:6 800 x 600 60Hz (22)
(9: 0.01s 10369us)(0xEA8) Index:7 800 x 600 70Hz (22)
(10: 0.01s 10977us)(0xEA8) Index:8 800 x 600 72Hz (22)
(11: 0.01s 11541us)(0xEA8) Index:9 800 x 600 75Hz (22)
(12: 0.01s 12110us)(0xEA8) Index:10 1024 x 768 60Hz (22)
(13: 0.01s 12692us)(0xEA8) Index:11 1024 x 768 70Hz (22)
(14: 0.01s 13551us)(0xEA8) Index:12 1024 x 768 72Hz (22)
(15: 0.02s 14169us)(0xEA8) Index:13 1024 x 768 75Hz (22)
(16: 0.02s 14744us)(0xEA8) Index:14 1152 x 864 60Hz (22)
(17: 0.02s 15337us)(0xEA8) Index:15 1152 x 864 70Hz (22)
(18: 0.02s 15936us)(0xEA8) Index:16 1152 x 864 72Hz (22)
(19: 0.02s 16517us)(0xEA8) Index:17 1152 x 864 75Hz (22)
(20: 0.02s 17092us)(0xEA8) Index:18 1280 x 720 60Hz (22)
(21: 0.02s 17687us)(0xEA8) Index:19 1280 x 768 60Hz (22)
(22: 0.02s 18275us)(0xEA8) Index:20 1280 x 768 70Hz (22)
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(26: 0.02s 20570us)(0xEA8) Index:24 1280 x 800 70Hz (22)
(27: 0.02s 21170us)(0xEA8) Index:25 1280 x 800 72Hz (22)
(28: 0.02s 21722us)(0xEA8) Index:26 1280 x 800 75Hz (22)
(29: 0.02s 22328us)(0xEA8) Index:27 1280 x 960 60Hz (22)
(30: 0.02s 22868us)(0xEA8) Index:28 1280 x 960 70Hz (22)
(31: 0.02s 23460us)(0xEA8) Index:29 1280 x 960 72Hz (22)
(32: 0.03s 24073us)(0xEA8) Index:30 1280 x 960 75Hz (22)
(33: 0.03s 24313us)(0xEA8) Index:31 1280 x 1024 60Hz (22)
(34: 0.03s 24349us)(0xEA8) Index:32 1280 x 1024 70Hz (22)
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(36: 0.03s 24460us)(0xEA8) Index:34 1280 x 1024 75Hz (22)
(37: 0.03s 24493us)(0xEA8) Index:35 800 x 600 56Hz (22)
(38: 20.03s 3us)(0xEA8) ================ clbkCreateRenderWindow ===============
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(40: 20.06s 25505us)(0xEA8) Adapter = NVIDIA GeForce GT 240
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(55: 20.06s 25727us)(0xEA8) NumSimultaneousRTs.....: 4
(56: 20.06s 25741us)(0xEA8) D3DPTEXTURECAPS_POW2...: 0
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(59: 20.06s 25781us)(0xEA8) DevCaps................: 0x1BBEF0
(60: 20.06s 25795us)(0xEA8) DevCaps2...............: 0x51
(61: 20.06s 25809us)(0xEA8) XNA Math Support.......: Yes
(62: 20.14s 101425us)(0xEA8) Available Texture Memory = 1495 MB
(63: 20.14s 1224us)(0xEA8) ----- Initialize D3D9ClientSurface Tech -----
(64: 20.22s 81090us)(0xEA8) Render Target = 0x9D4C0
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(71: 20.38s 245879us)(0xEA8) Font Video Memory Usage = 256 kb
(72: 20.38s 246072us)(0xEA8) Font and Charter set creation succesfull
(73: 20.44s 52585us)(0xEA8) Starting to initialize basic a rendering technique...
(74: 20.44s 52627us)(0xEA8) [Compiling Effects for Shader Model 3.0]
(75: 22.10s 32us)(0xEA8) [NEW FONT] ( Arial), Size=15, Weight=400 Pitch&Family=31
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(82: 22.11s 8676us)(0xEA8) Font and Charter set creation succesfull
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(90: 22.12s 18585us)(0xEA8) Font and Charter set creation succesfull
(91: 22.21s 109796us)(0xEA8) CSphereManager:: Textures Loaded
(92: 22.21s 109846us)(0xEA8) CSphere Manager constructed
(93: 22.21s 109861us)(0xEA8) ================ Scene Created ===============
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(101: 23.52s 10442us)(0xEA8) Font and Charter set creation succesfull
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(374: 39.01s 41us)(0xEA8) RegisteringVisual (Enceladus) hVessel=0x0, hObj=0x4450260, Vis=0xB0F1AB8, Rec=0xABB4FE8, Type=4
(375: 39.01s 6us)(0xEA8) RegisteringVisual (Tethys) hVessel=0x0, hObj=0x4434008, Vis=0xAFAA8D0, Rec=0xABD9FE8, Type=4
(376: 39.01s 19us)(0xEA8) RegisteringVisual (Dione) hVessel=0x0, hObj=0x44348A8, Vis=0x9B081E0, Rec=0xB32FFE8, Type=4
(377: 39.01s 7us)(0xEA8) RegisteringVisual (Rhea) hVessel=0x0, hObj=0x4492018, Vis=0xAFCF008, Rec=0xADBEFE8, Type=4
(378: 39.01s 23us)(0xEA8) RegisteringVisual (Titan) hVessel=0x0, hObj=0x4492700, Vis=0xAFCF3F8, Rec=0xAE2FFE8, Type=4
(379: 39.01s 5us)(0xEA8) RegisteringVisual (Hyperion) hVessel=0x0, hObj=0x4480810, Vis=0xAFCFA08, Rec=0xAD27120, Type=4
(380: 39.01s 18us)(0xEA8) RegisteringVisual (Iapetus) hVessel=0x0, hObj=0x44439D0, Vis=0x1693610, Rec=0xAFCFDF8, Type=4
(381: 39.01s 67us)(0xEA8) RegisteringVisual (Uranus) hVessel=0x0, hObj=0x44442D8, Vis=0xB9A6008, Rec=0xAD99120, Type=4
(382: 39.01s 5us)(0xEA8) RegisteringVisual (Miranda) hVessel=0x0, hObj=0x445D1C0, Vis=0xB9A63F8, Rec=0xAC92FE8, Type=4
(383: 39.01s 5us)(0xEA8) RegisteringVisual (Ariel) hVessel=0x0, hObj=0x445DA60, Vis=0xB9A6990, Rec=0xAC6DFE8, Type=4
(384: 39.01s 5us)(0xEA8) RegisteringVisual (Umbriel) hVessel=0x0, hObj=0x447DBB0, Vis=0xB97B220, Rec=0xAB20FE8, Type=4
(385: 39.01s 5us)(0xEA8) RegisteringVisual (Titania) hVessel=0x0, hObj=0x447E298, Vis=0xB97B7B8, Rec=0xAAB1FE8, Type=4
(386: 39.01s 5us)(0xEA8) RegisteringVisual (Oberon) hVessel=0x0, hObj=0x447ED70, Vis=0xAC921B0, Rec=0xB069FE8, Type=4
(387: 39.01s 24us)(0xEA8) RegisteringVisual (Neptune) hVessel=0x0, hObj=0x447F610, Vis=0xAC92748, Rec=0xADE4FE8, Type=4
(388: 39.01s 11us)(0xEA8) RegisteringVisual (Triton) hVessel=0x0, hObj=0x447D008, Vis=0x169FD58, Rec=0xB925FE8, Type=4
(389: 39.01s 5us)(0xEA8) RegisteringVisual (Proteus) hVessel=0x0, hObj=0x446D680, Vis=0x1696D78, Rec=0xA080FE8, Type=4
(390: 39.01s 5us)(0xEA8) RegisteringVisual (Nereid) hVessel=0x0, hObj=0x446DD68, Vis=0xB950440, Rec=0x9F9BF30, Type=4
(391: 39.01s 23us)(0xEA8) RegisteringVisual (Pluto) hVessel=0x0, hObj=0x446E710, Vis=0xB950830, Rec=0xA285FE8, Type=4
(392: 39.01s 33us)(0xEA8) RegisteringVisual (Charon) hVessel=0x0, hObj=0x446EDF8, Vis=0xB925008, Rec=0xB8FAFE8, Type=4
(393: 39.02s 3519us)(0xEA8) Texture 0xAC92D50 (Nix.dds) added in repository
(394: 39.02s 4258us)(0xEA8) RegisteringVisual (Nix) hVessel=0x0, hObj=0x446AFF0, Vis=0xB9253F8, Rec=0xA39FB70, Type=4
(395: 39.03s 3615us)(0xEA8) Texture 0xAFAAED8 (Hydra.dds) added in repository
(396: 39.03s 4759us)(0xEA8) RegisteringVisual (Hydra) hVessel=0x0, hObj=0x4468008, Vis=0xB9257E8, Rec=0xA3D8A80, Type=4
(397: 39.03s 8us)(0xEA8) RegisteringVisual (Sedna) hVessel=0x0, hObj=0x446B6D8, Vis=0xB8A4220, Rec=0xA32E350, Type=4
(398: 39.03s 6us)(0xEA8) RegisteringVisual (Eris) hVessel=0x0, hObj=0x446BDC0, Vis=0xB8CF4B0, Rec=0xA34AFE8, Type=4
(399: 39.03s 5us)(0xEA8) RegisteringVisual (Dysnomia) hVessel=0x0, hObj=0x446C4A8, Vis=0xB8FA4B0, Rec=0xA214FE8, Type=4
(400: 39.09s 3559us)(0xEA8) Texture 0xB8FA8A0 (1994_CC.dds) added in repository
(401: 39.09s 7058us)(0xEA8) RegisteringVisual (1994 CC) hVessel=0x0, hObj=0x446CDF0, Vis=0xAA206C8, Rec=0x9B4AEE0, Type=4
(402: 39.10s 3711us)(0xEA8) Texture 0xAA20C90 (S2009_136617_1.dds) added in repository
(403: 39.11s 4649us)(0xEA8) RegisteringVisual (S2009 136617 1) hVessel=0x0, hObj=0x4462BA0, Vis=0xAA20AB8, Rec=0x9A85C10, Type=4
(404: 39.12s 3482us)(0xEA8) Texture 0xAA20D60 (S2009_136617_2.dds) added in repository
(405: 39.12s 4067us)(0xEA8) RegisteringVisual (S2009 136617 2) hVessel=0x0, hObj=0x4463288, Vis=0xB879008, Rec=0x9D03A30, Type=4
(406: 39.12s 9us)(0xEA8) RegisteringVisual (Quaoar) hVessel=0x0, hObj=0x4463D60, Vis=0xB9D14D8, Rec=0x16A3FE8, Type=4
(407: 39.12s 3us)(0xEA8) Vessel(0x5223D0C) Proton_LV/fairing has 1 meshes
(408: 39.12s 618us)(0xEA8) Mesh(0x21D6998) Offset = (0, 0, 0)
(409: 39.12s 669us)(0xEA8) Vessel(Fairing1) Vis=0x1663F00 has no animations
(410: 39.12s 686us)(0xEA8) RegisteringVisual (Fairing1) hVessel=0x5223D0C, hObj=0x445E250, Vis=0x1663F00, Rec=0xA09AFE8, Type=10
(411: 39.12s 3us)(0xEA8) Vessel(0x522456C) Proton_LV/fairing has 1 meshes
(412: 39.12s 465us)(0xEA8) Mesh(0x21D6998) Offset = (0, 0, 0)
(413: 39.12s 504us)(0xEA8) Vessel(Fairing2) Vis=0x1663C20 has no animations
(414: 39.12s 520us)(0xEA8) RegisteringVisual (Fairing2) hVessel=0x522456C, hObj=0x445F390, Vis=0x1663C20, Rec=0xB9D1E20, Type=10
(415: 39.12s 3us)(0xEA8) Vessel(0x5273D0C) r7_SZ\Fregat has 2 meshes
(416: 39.22s 2543us)(0xEA8) Texture 0xB13EA48 (r7_SZ\Foil_F.dds) added in repository
(417: 39.22s 1449us)(0xEA8) Texture 0xB13EB18 (r7_SZ\Fregat.dds) added in repository
(418: 39.22s 5515us)(0xEA8) Mesh(0x45B5EF8) Offset = (0, 0, 0)
(419: 39.27s 2522us)(0xEA8) Texture 0xB26E518 (Proton_LV\PMANEW.dds) added in repository
(420: 39.27s 4078us)(0xEA8) Mesh(0x45B5EF8) Offset = (0, 0, 0)
(421: 39.27s 4124us)(0xEA8) Vessel(Fregat) Vis=0xB13E8B8 has 3 animations
(422: 39.27s 4147us)(0xEA8) RegisteringVisual (Fregat) hVessel=0x5273D0C, hObj=0x4465008, Vis=0xB13E8B8, Rec=0x9EA1FE8, Type=10
(423: 39.27s 3us)(0xEA8) Vessel(0x52A2A84) KVTK_Molson has 1 meshes
(424: 39.27s 1128us)(0xEA8) Mesh(0x45B5EF8) Offset = (0, 0, 0)
(425: 39.27s 1157us)(0xEA8) Vessel(KVTK_M) Vis=0xB7FAA60 has no animations
(426: 39.27s 1178us)(0xEA8) RegisteringVisual (KVTK_M) hVessel=0x52A2A84, hObj=0x449E008, Vis=0xB7FAA60, Rec=0x99FE580, Type=10
(427: 39.27s 2us)(0xEA8) Vessel(0x52F3D0C) Proton_LV/P3 has 2 meshes
(428: 39.27s 571us)(0xEA8) Mesh(0x21D68F8) Offset = (0, 0, 0)
(429: 39.27s 766us)(0xEA8) Mesh(0x45374A8) Offset = (0, 0, 0)
(430: 39.27s 789us)(0xEA8) Vessel(P3) Vis=0xB824468 has 4 animations
(431: 39.27s 806us)(0xEA8) RegisteringVisual (P3) hVessel=0x52F3D0C, hObj=0x449F748, Vis=0xB824468, Rec=0x9E56FE8, Type=10
(432: 39.27s 3us)(0xEA8) Vessel(0x53F3D0C) Proton_LV/Skirt has 1 meshes
(433: 39.28s 1621us)(0xEA8) Texture 0xACB7B48 (Proton_LV\prtm3.dds) added in repository
(434: 39.28s 2052us)(0xEA8) Mesh(0x45B5EF8) Offset = (0, 0, 0)
(435: 39.28s 2075us)(0xEA8) Vessel(Skirt) Vis=0xACB79B8 has no animations
(436: 39.28s 2092us)(0xEA8) RegisteringVisual (Skirt) hVessel=0x53F3D0C, hObj=0x44A0550, Vis=0xACB79B8, Rec=0x9BBDFE8, Type=10
(437: 39.28s 3us)(0xEA8) Vessel(0x5443D0C) Proton_LV/P2 has 1 meshes
(438: 39.28s 1545us)(0xEA8) Mesh(0x4551910) Offset = (0, 0, 0)
(439: 39.28s 1601us)(0xEA8) Vessel(P2) Vis=0xAA44380 has 8 animations
(440: 39.28s 1618us)(0xEA8) RegisteringVisual (P2) hVessel=0x5443D0C, hObj=0x44BDA78, Vis=0xAA44380, Rec=0xA0B4FE8, Type=10
(441: 39.28s 3us)(0xEA8) Vessel(0x5663D0C) Proton_LV/P1 has 1 meshes
(442: 39.28s 1644us)(0xEA8) Mesh(0x45B6738) Offset = (0, 0, 0)
(443: 39.28s 1699us)(0xEA8) Vessel(P1) Vis=0xB9FCC80 has 5 animations
(444: 39.28s 1716us)(0xEA8) RegisteringVisual (P1) hVessel=0x5663D0C, hObj=0x45504B0, Vis=0xB9FCC80, Rec=0xA002FE8, Type=10
(445: 39.28s 3us)(0xEA8) Vessel(0x5893DF4) Proton_LV\LC81 has 2 meshes
(446: 39.56s 1787us)(0xEA8) Texture 0xB118F38 (Proton_LV\Protonpad_tile.dds) added in repository
(447: 39.56s 1646us)(0xEA8) Texture 0xB13D528 (Proton_LV\protonpad_tile1.dds) added in repository
(448: 39.57s 4013us)(0xEA8) Texture 0xB13D650 (Proton_LV\rust_pad.dds) added in repository
(449: 39.58s 13803us)(0xEA8) Texture 0xB13D778 (Proton_LV\rail.dds) added in repository
(450: 39.59s 14581us)(0xEA8) Texture 0xB13D8A0 (Proton_LV\Pad_concrete.dds) added in repository
(451: 39.61s 15747us)(0xEA8) Texture 0xB13D9C8 (Proton_LV\Concrete1.dds) added in repository
(452: 39.63s 14566us)(0xEA8) Texture 0xB13DAF0 (Proton_LV\Concrete2.dds) added in repository
(453: 39.64s 12225us)(0xEA8) Texture 0xB13DC18 (Proton_LV\prtm11.dds) added in repository
(454: 39.65s 21852us)(0xEA8) Mesh(0x45B5EF8) Offset = (0, 0, 0)
(455: 39.88s 2839us)(0xEA8) Texture 0xAFA94F8 (Proton_LV\prtm15.dds) added in repository
(456: 39.88s 10718us)(0xEA8) Mesh(0x45B5EF8) Offset = (0, 0, -23.75)
(457: 39.88s 10787us)(0xEA8) Vessel(LC81) Vis=0xB13D340 has 3 animations
(458: 39.88s 10806us)(0xEA8) RegisteringVisual (LC81) hVessel=0x5893DF4, hObj=0x4551A38, Vis=0xB13D340, Rec=0xB26FFE8, Type=10
(459: 39.88s 3us)(0xEA8) Vessel(0x58E3D94) Proton_LV/kmlWriter has 0 meshes
(460: 39.88s 18us)(0xEA8) Vessel(kmlWriter) Vis=0xAA8CDF8 has no animations
(461: 39.88s 33us)(0xEA8) RegisteringVisual (kmlWriter) hVessel=0x58E3D94, hObj=0x4695030, Vis=0xAA8CDF8, Rec=0x9DDBFE8, Type=10
(462: 39.88s 49us)(0xEA8) =============== Loading Completed and Visuals Created ================
(463: 39.88s 87us)(0xEA8) New Base Visual(0x16F7878) Al Anbar hBase=0x2243698, nsbs=1, nsas=0
(464: 40.65s 7721us)(0xEA8) New Base Visual(0xAEC71F8) Baikonur hBase=0x2246008, nsbs=1, nsas=0
(465: 40.65s 30us)(0xEA8) New Base Visual(0x16B8E58) Barent Sea hBase=0x21DB1F8, nsbs=1, nsas=0
(466: 40.65s 30us)(0xEA8) New Base Visual(0x16B9238) Jiuquan hBase=0x22238A8, nsbs=1, nsas=0
(467: 40.65s 31us)(0xEA8) New Base Visual(0x16B9618) Kapustin Yar hBase=0x21D8370, nsbs=1, nsas=0
(468: 40.71s 64367us)(0xEA8) New Base Visual(0x16B99F8) Krayniy hBase=0x21D8A40, nsbs=6, nsas=100
(469: 40.71s 42us)(0xEA8) New Base Visual(0x9442A28) Palmachim hBase=0x41D0270, nsbs=1, nsas=0
(470: 40.71s 32us)(0xEA8) New Base Visual(0x9442C30) Peenemünde hBase=0x41D06E0, nsbs=1, nsas=0
(471: 40.71s 30us)(0xEA8) New Base Visual(0x9442F18) Plesetsk hBase=0x3825C58, nsbs=1, nsas=0
(472: 40.71s 12us)(0xEA8)[ERROR] Exception Code=0xC0000005, Address=0x012AD244
(473: 40.71s 754us)(0xEA8)[ERROR] EAX=0x09250FF8 EBX=0x00000000 ECX=0x00000000 EDX=0x01600608 ESI=0x094432F8 EDI=0x00000000 EBP=0x09443464 ESP=0x009FFD18 EIP=0x012AD244
(474: 40.71s 1895us)(0xEA8)[ERROR] G:\Orbiter 2010 P1 - Main\Modules\Plugin\D3D9Client.dll EntryPoint=0x012B9ECD, Base=0x01280000, Size=1249280
(475: 40.72s 5919us)(0xEA8)[ERROR] Exception in clbkRenderScene()
(476: 40.80s 89768us)(0xEA8)[ERROR] !!! Abnormal Program Termination !!!
(477: 40.80s 90981us)(0xEA8) --------------ExitModule------------
(478: 40.80s 91218us)(0xEA8) Log Closed
 

asmi

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Yeah, a little balance of the colors would be great.

I'm pretty much stuck with the PAPI lights... I tried asmi's code (without really understanding it), and I tried to understand jarmonik's one, but I can't figured it out... I'm 16, and I did not learn the notion of trigonometry yet. Vectors neither in fact, but it was quite easy to learn using Internet resources (and my previous works on OpenGL and Direct3D). But the trigo...

That's why I attach the code. Someone could work on it, and jarmonik could add it to his code in order to produce the RC40.

The config files's informations are already read and the 5 possibilities of lights are created. The only thing the future developper needs to do is to calculate the angle and choose the lights in RunwayLights::Render.

By the way, the "dirGlo" member of RunwayLights is the global normalised vector of the runway direction. Also, PAPI.x is the nominal angle, PAPI.y is the aperture. PAPI.z is the offset of the lights (you don't need it, I used it in the creation of the lights).

I'm sorry that my developments end here, but my mathematical knowledge is not good enough for this.
Ok if no one else will do it, I will try to complete that part after I return from vacation as right now my girlfriend is not too crazy to see me spending my vacation staring at the monitor :tiphat:
It's actually pretty easy to implement once you know the basics of vector algebra. Essentially all you need to know is what dot product is - it should be enough to get it done by following instructions that I've outlined on the previous page.
 
Last edited:

luki1997a

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Nice!
Hey, does anybody have this transparency bug:

Also for me, surface tiles appear darker than surface. For example in inline client martins' surface tiles are the same color as the surface(borders almost invisible) but in D3D9 they are darker and you can see borders clearly.

And yes, I know I must fix some tiles :lol:

Tested on RC39
:hailprobe:
 

jarmonik

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I'm pretty much stuck with the PAPI lights... I tried asmi's code (without really understanding it), and I tried to understand jarmonik's one, but I can't figured it out...
I should have included more comments in the code. But it's pretty simple. The Orbiter is using a camera centric world. This means that when you multiply an object space coordinate like the position of a runway light with a world matrix 'mWorld' it will give you a vector that is pointing from the camera into the runway light. The angle with the surface is then arcsin(dotp(vPos,vUp)) where as arccos(dotp(vPos,vUp)) gives you the angle between those two vectors. Of course, the vPos must be made unit length (i.e. normalized) before the dot product will work.

---------- Post added at 12:53 ---------- Previous post was at 12:46 ----------

I have a CTD problem when playing around with Thorton's Proton_LV and a vessel of my own, it concern attachments, I'm about sure. What's strange is that there is no crashes with the D3D7 inline client.
Yes, there seems to be something wrong. If the addons needed to reproduce the CTD are avaialable for download then I would need to know what to download. If they are not available for download then we need to wait the release of RC40 and I'll make a debug build of it as well and the CTD must be reproduced with the debug build and after that I can spot the problem based on the addresses given in the error report.

---------- Post added at 13:00 ---------- Previous post was at 12:53 ----------

Also for me, surface tiles appear darker than surface. For example in inline client martins' surface tiles are the same color as the surface(borders almost invisible) but in D3D9 they are darker and you can see borders clearly.
Could it be possible that you have Vessel/Object shadows enabled from the D3D9 and disabled from the inline client ?

---------- Post added at 13:51 ---------- Previous post was at 13:00 ----------

Hey, does anybody have this transparency bug:
You need to disable shadows from the meshes. The land below the mesh is darkened by the shadow it casts.
 

jarmonik

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D3D9ClientRC40

Here is RC40. There are a lot of changes in the source codes, so, keep eyes open for possible bugs.

- Runway lights and PAPI (Implemented by Bibi Uncle)
- Grapple point markers (implemented by Kuddel)
- Specular and Emission maps implemented (*_spec.dds, *_emis.dds) (Alpha 255 = SpecPower 80.0)
- Client will now stop loading of high resolution tiles if the video memory drops below 32MB
- Client will attempt to save a current simulation state in 'D3D9ClientRescue.scn' if an error occurs. (Not yet fully implemented)
- No sunlight when the surface reference is the Sun fixed.
- Phobos depth buffer problem fixed.
- Some bounding box and clipping bugs fixed.
- Added thrusters in vessel's bounding box. (Should fix Donamy's thruster bug. Feedback required)
- Black cloud layer bug should be fixed. (Related to addon solar systems)
- Cloud layer microtextures are now always available for shaders regardless of camera altitude.

Emission maps are currently working more like a lightmaps. The texture color is multiplied by the emission map color. It's not added to it.

Runway light animation can be disabled from the D3D9Client.cfg and the visibility angle for the runway lights can be adjusted from there. Default is 180 deg but in a real life it's closer to 30 deg.
:cheers:
 
Last edited:

DaveS

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Nice job on the runway lights. One note though: The PAPI lights are wrong. There's just one set of lights located along the center of the glideslope, not two one either side of it.

See this Wikipedia article: [ame="http://en.wikipedia.org/wiki/Precision_approach_path_indicator"]Precision approach path indicator - Wikipedia, the free encyclopedia[/ame]

---------- Post added at 07:45 PM ---------- Previous post was at 07:40 PM ----------

Another thing missing is the so called "ball bar". Essentially it is a [ame="http://en.wikipedia.org/wiki/Visual_approach_slope_indicator"]Visual approach slope indicator - Wikipedia, the free encyclopedia[/ame].
 

Donamy

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I get a CTD.

Code:
D3D9Client Log



--------------------------------------------------------------------------------


(0: 0.01s 1us)(0x1388) ================ clbkInitialise ===============
(1: 0.01s 60us)(0x1388) Orbiter Version = 100830
(2: 0.05s 35175us)(0x1388) Index:0 640 x 480 60Hz (22)
(3: 0.05s 35316us)(0x1388) Index:1 640 x 480 70Hz (22)
(4: 0.05s 35794us)(0x1388) Index:2 640 x 480 72Hz (22)
(5: 0.05s 36118us)(0x1388) Index:3 640 x 480 75Hz (22)
(6: 0.05s 36450us)(0x1388) Index:4 720 x 480 60Hz (22)
(7: 0.05s 36774us)(0x1388) Index:5 720 x 576 60Hz (22)
(8: 0.05s 37103us)(0x1388) Index:6 800 x 600 60Hz (22)
(9: 0.05s 37437us)(0x1388) Index:7 800 x 600 70Hz (22)
(10: 0.05s 37761us)(0x1388) Index:8 800 x 600 72Hz (22)
(11: 0.05s 38087us)(0x1388) Index:9 800 x 600 75Hz (22)
(12: 0.05s 38411us)(0x1388) Index:10 1024 x 768 60Hz (22)
(13: 0.05s 38775us)(0x1388) Index:11 1024 x 768 70Hz (22)
(14: 0.05s 39100us)(0x1388) Index:12 1024 x 768 72Hz (22)
(15: 0.05s 39448us)(0x1388) Index:13 1024 x 768 75Hz (22)
(16: 0.05s 39774us)(0x1388) Index:14 1152 x 864 60Hz (22)
(17: 0.05s 40100us)(0x1388) Index:15 1152 x 864 70Hz (22)
(18: 0.05s 40424us)(0x1388) Index:16 1152 x 864 72Hz (22)
(19: 0.05s 40750us)(0x1388) Index:17 1152 x 864 75Hz (22)
(20: 0.05s 41072us)(0x1388) Index:18 1280 x 720 60Hz (22)
(21: 0.05s 41396us)(0x1388) Index:19 1280 x 768 60Hz (22)
(22: 0.05s 41722us)(0x1388) Index:20 1280 x 768 70Hz (22)
(23: 0.05s 42047us)(0x1388) Index:21 1280 x 768 72Hz (22)
(24: 0.05s 42379us)(0x1388) Index:22 1280 x 768 75Hz (22)
(25: 0.05s 42703us)(0x1388) Index:23 1280 x 800 60Hz (22)
(26: 0.05s 43028us)(0x1388) Index:24 1280 x 800 70Hz (22)
(27: 0.05s 43352us)(0x1388) Index:25 1280 x 800 72Hz (22)
(28: 0.05s 43676us)(0x1388) Index:26 1280 x 800 75Hz (22)
(29: 0.06s 44001us)(0x1388) Index:27 1280 x 960 60Hz (22)
(30: 0.06s 44322us)(0x1388) Index:28 1280 x 960 70Hz (22)
(31: 0.06s 44667us)(0x1388) Index:29 1280 x 960 72Hz (22)
(32: 0.06s 44992us)(0x1388) Index:30 1280 x 960 75Hz (22)
(33: 0.06s 45134us)(0x1388) Index:31 1280 x 1024 60Hz (22)
(34: 0.06s 45180us)(0x1388) Index:32 1360 x 768 60Hz (22)
(35: 0.06s 45224us)(0x1388) Index:33 640 x 480 63Hz (22)
(36: 0.06s 45300us)(0x1388) Index:34 800 x 600 56Hz (22)
(37: 0.06s 45344us)(0x1388) Index:35 1400 x 1050 60Hz (22)
(38: 39.29s 2us)(0x1388) ================ clbkCreateRenderWindow ===============
(39: 39.30s 3039us)(0x1388) [VideoConfiguration] Adapter=0, ModeIndex=11
(40: 39.30s 3985us)(0x1388) Adapter = NVIDIA GeForce 9800 GTX+
(41: 39.30s 4009us)(0x1388) MaxTextureBlendStages..: 8
(42: 39.30s 4023us)(0x1388) MaxTextureWidth........: 8192
(43: 39.30s 4036us)(0x1388) MaxTextureHeight.......: 8192
(44: 39.30s 4059us)(0x1388) MaxPrimitiveCount......: 8388607
(45: 39.30s 4074us)(0x1388) MaxVertexIndex.........: 16777215
(46: 39.30s 4088us)(0x1388) MaxAnisotropy..........: 16
(47: 39.30s 4101us)(0x1388) MaxSimultaneousTextures: 8
(48: 39.30s 4114us)(0x1388) MaxStreams.............: 16
(49: 39.30s 4127us)(0x1388) MaxStreamStride........: 255
(50: 39.30s 4140us)(0x1388) MaxVertexBlendMatrices.: 4
(51: 39.30s 4153us)(0x1388) MaxVShaderInstrExecuted: 65535
(52: 39.30s 4166us)(0x1388) MaxPointSize...........: 8192.000000
(53: 39.30s 4181us)(0x1388) VertexShaderVersion....: 0x300
(54: 39.30s 4194us)(0x1388) PixelShaderVersion.....: 0x300
(55: 39.30s 4209us)(0x1388) NumSimultaneousRTs.....: 4
(56: 39.30s 4223us)(0x1388) D3DPTEXTURECAPS_POW2...: 0
(57: 39.30s 4236us)(0x1388) NONPOW2CONDITIONAL.....: 0
(58: 39.30s 4249us)(0x1388) VertexDeclCaps.........: 0x30F
(59: 39.30s 4262us)(0x1388) DevCaps................: 0x1BBEF0
(60: 39.30s 4276us)(0x1388) DevCaps2...............: 0x51
(61: 39.30s 4289us)(0x1388) XNA Math Support.......: Yes
(62: 39.30s 4515us)(0x1388) D3DFMT_D32F_LOCKABLE
(63: 39.30s 4533us)(0x1388) D3DFMT_D24S8
(64: 39.30s 4546us)(0x1388) D3DFMT_D24X8
(65: 39.48s 184348us)(0x1388) Available Texture Memory = 954 MB
(66: 39.48s 241us)(0x1388) ----- Initialize D3D9ClientSurface Tech -----
(67: 41.18s 1700073us)(0x1388) Render Target = 0xEB1A0
(68: 41.33s 1847711us)(0x1388) [NEW FONT] ( Courier New), Size=20, Weight=400 Pitch&Family=31
(69: 41.33s 1851144us)(0x1388) TextMetrics: Ascent = 15
(70: 41.33s 1851163us)(0x1388) TextMetrics: Descent = 5
(71: 41.33s 1851177us)(0x1388) TextMetrics: Height = 20
(72: 41.33s 1851195us)(0x1388) TextMetrics: AvgWidth = 10
(73: 41.33s 1851208us)(0x1388) TextMetrics: MaxWidth = 11
(74: 41.34s 1856689us)(0x1388) Font Video Memory Usage = 256 kb
(75: 41.34s 1856868us)(0x1388) Font and Charter set creation succesfull
(76: 41.40s 64214us)(0x1388) Starting to initialize basic a rendering technique...
(77: 41.40s 64251us)(0x1388) [Compiling Effects for Shader Model 3.0]
(78: 43.30s 32us)(0x1388) [NEW FONT] ( Arial), Size=15, Weight=400 Pitch&Family=31
(79: 43.30s 2679us)(0x1388) TextMetrics: Ascent = 12
(80: 43.30s 2698us)(0x1388) TextMetrics: Descent = 3
(81: 43.30s 2711us)(0x1388) TextMetrics: Height = 15
(82: 43.30s 2724us)(0x1388) TextMetrics: AvgWidth = 5
(83: 43.30s 2737us)(0x1388) TextMetrics: MaxWidth = 32
(84: 43.31s 7265us)(0x1388) Font Video Memory Usage = 256 kb
(85: 43.31s 7475us)(0x1388) Font and Charter set creation succesfull
(86: 43.31s 7527us)(0x1388) [NEW FONT] ( Fixed), Size=18, Weight=400 Pitch&Family=31
(87: 43.31s 10467us)(0x1388) TextMetrics: Ascent = 14
(88: 43.31s 10485us)(0x1388) TextMetrics: Descent = 4
(89: 43.31s 10499us)(0x1388) TextMetrics: Height = 18
(90: 43.31s 10512us)(0x1388) TextMetrics: AvgWidth = 10
(91: 43.31s 10526us)(0x1388) TextMetrics: MaxWidth = 11
(92: 43.31s 15550us)(0x1388) Font Video Memory Usage = 256 kb
(93: 43.31s 15645us)(0x1388) Font and Charter set creation succesfull
(94: 43.31s 15678us)(0x1388) ================ Scene Created ===============
(95: 44.85s 43us)(0x1388) [NEW FONT] ( Courier New), Size=-14, Weight=400 Pitch&Family=31
(96: 44.85s 3045us)(0x1388) TextMetrics: Ascent = 13
(97: 44.85s 3065us)(0x1388) TextMetrics: Descent = 4
(98: 44.85s 3079us)(0x1388) TextMetrics: Height = 17
(99: 44.85s 3092us)(0x1388) TextMetrics: AvgWidth = 8
(100: 44.85s 3104us)(0x1388) TextMetrics: MaxWidth = 9
(101: 44.86s 8193us)(0x1388) Font Video Memory Usage = 256 kb
(102: 44.86s 8291us)(0x1388) Font and Charter set creation succesfull
(103: 44.86s 8350us)(0x1388) [NEW FONT] ( Arial), Size=14, Weight=400 Pitch&Family=31
(104: 44.86s 10852us)(0x1388) TextMetrics: Ascent = 11
(105: 44.86s 10870us)(0x1388) TextMetrics: Descent = 3
(106: 44.86s 10887us)(0x1388) TextMetrics: Height = 14
(107: 44.86s 10901us)(0x1388) TextMetrics: AvgWidth = 5
(108: 44.86s 10914us)(0x1388) TextMetrics: MaxWidth = 29
(109: 44.87s 15273us)(0x1388) Font Video Memory Usage = 256 kb
(110: 44.87s 15366us)(0x1388) Font and Charter set creation succesfull
(111: 45.56s 28793us)(0x1388) Texture 0x15B8360 (AIAtex/airport_uv.dds) added in repository
(112: 45.61s 28029us)(0x1388) Texture 0x15B8490 (AIAtex/wall_logo.dds) added in repository
(113: 45.65s 35450us)(0x1388) Texture 0x15B85C0 (AIAtex/hangarstex.dds) added in repository
(114: 45.68s 14664us)(0x1388) Texture 0x15B86F0 (AIAtex/Airport_uv.dds) added in repository
(115: 45.79s 20614us)(0x1388) Texture 0x15B8820 (AIAtex/AIA_company.dds) added in repository
(116: 45.91s 22800us)(0x1388) Texture 0x15B8950 (AIAtex/Altea_company.dds) added in repository
(117: 45.98s 21816us)(0x1388) Texture 0x15B8A80 (AIAtex/ForRent/co_logo3.dds) added in repository
(118: 46.01s 26919us)(0x1388) Texture 0x15B8BB0 (AIAtex/ForRent/your_company3.dds) added in repository
(119: 46.05s 18777us)(0x1388) Texture 0x15B8CE0 (AIAtex/ForRent/co_logo2.dds) added in repository
(120: 46.08s 31053us)(0x1388) Texture 0x15B8E10 (AIAtex/ForRent/your_company2.dds) added in repository
(121: 46.14s 45278us)(0x1388) Texture 0x15B8F40 (AIAtex/ForRent/co_logo1.dds) added in repository
(122: 46.18s 40168us)(0x1388) Texture 0x15B9070 (AIAtex/ForRent/your_company1.dds) added in repository
(123: 46.70s 55467us)(0x1388) Texture 0x15B91A0 (AIAtex/VAB_uv.dds) added in repository
(124: 46.77s 53057us)(0x1388) Texture 0x15B92D0 (AIAtex/GPLP_uv.dds) added in repository
(125: 46.93s 33689us)(0x1388) Texture 0x15B9400 (AIAtex/mountainuv.dds) added in repository
(126: 46.97s 24713us)(0x1388) Texture 0x15B9530 (AIAtex/crater5uv.dds) added in repository
(127: 47.00s 19596us)(0x1388) Texture 0x15B9660 (AIAtex/crater4uv.dds) added in repository
(128: 47.05s 31256us)(0x1388) Texture 0x15B9790 (AIAtex/crater3uv.dds) added in repository
(129: 47.09s 18418us)(0x1388) Texture 0x15B98C0 (AIAtex/hill_plainuv.dds) added in repository
(130: 47.12s 20676us)(0x1388) Texture 0x15B99F0 (AIAtex/hill_80uv.dds) added in repository
(131: 47.17s 24540us)(0x1388) Texture 0x15B9B20 (AIAtex/hill_228uv.dds) added in repository
(132: 47.51s 296157us)(0x1388) Texture 0x15B9C50 (Vehicle_Assembly_Building_tex.dds) added in repository
(133: 47.56s 26511us)(0x1388) Texture 0x15B9D80 (JSLC.dds) added in repository
(134: 47.96s 104658us)(0x1388) Texture 0x15B9EB0 (YoshinobuLCpad.dds) added in repository
(135: 48.18s 28137us)(0x1388) Texture 0x15B9FE0 (UMmu\BaseMoonExt.dds) added in repository
(136: 48.20s 20251us)(0x1388) Texture 0x15BA110 (UMmu\BaseMoonRoof.dds) added in repository
(137: 48.20s 6273us)(0x1388) Texture 0x15BA240 (UMmu\BaseMoonFloor.dds) added in repository
(138: 48.22s 18848us)(0x1388) Texture 0x15BA370 (UMmu\BaseMoonSide.dds) added in repository
(139: 49.92s 10990us)(0x1388) Texture 0x15BA4A0 (ISS_DC.dds) added in repository
(140: 49.95s 30300us)(0x1388) Texture 0x15BA5D0 (ISS_DCS.dds) added in repository
(141: 50.04s 97816us)(0x1388) Texture 0x15BA700 (D_RING.dds) added in repository
(142: 50.07s 20504us)(0x1388) Texture 0x15BA830 (ISSPANEL.dds) added in repository
(143: 50.08s 16229us)(0x1388) Texture 0x15BA960 (ISSMOD.dds) added in repository
(144: 50.10s 20964us)(0x1388) Texture 0x15BAA90 (ISSCOVER.dds) added in repository
(145: 50.14s 35533us)(0x1388) Texture 0x15BABC0 (ISSB.dds) added in repository
(146: 50.15s 14459us)(0x1388) Texture 0x15BACF0 (ISSP2.dds) added in repository
(147: 50.16s 11615us)(0x1388) Texture 0x15BAE20 (ISSDOT.dds) added in repository
(148: 50.18s 11284us)(0x1388) Texture 0x15BAF50 (ISSB3.dds) added in repository
(149: 50.20s 19469us)(0x1388) Texture 0x15BB080 (ISSZMOD.dds) added in repository
(150: 50.20s 9950us)(0x1388) Texture 0x15BB1B0 (ISSB2.dds) added in repository
(151: 50.22s 16922us)(0x1388) Texture 0x15BB2E0 (ISSSOLAR.dds) added in repository
(152: 50.24s 15652us)(0x1388) Texture 0x15BB410 (ISSB4.dds) added in repository
(153: 50.25s 15489us)(0x1388) Texture 0x15BB540 (ISSKU.dds) added in repository
(154: 50.29s 37562us)(0x1388) Texture 0x15BB670 (ISSKU1.dds) added in repository
(155: 50.30s 5251us)(0x1388) Texture 0x15BB7A0 (ISSDISH.dds) added in repository
(156: 50.33s 36110us)(0x1388) Texture 0x15BB8D0 (ISSKU2.dds) added in repository
(157: 50.35s 20980us)(0x1388) Texture 0x15BBA00 (ISSBSO.dds) added in repository
(158: 50.38s 24681us)(0x1388) Texture 0x15BBB30 (ISSBSO2.dds) added in repository
(159: 50.39s 13451us)(0x1388) Texture 0x15BBC60 (ISSMB.dds) added in repository
(160: 50.39s 2283us)(0x1388) Texture 0x15BBD90 (ISSUSAF.dds) added in repository
(161: 50.42s 24875us)(0x1388) Texture 0x15BBEC0 (NASDA.dds) added in repository
(162: 50.42s 2845us)(0x1388) Texture 0x15BBFF0 (ISSRAD.dds) added in repository
(163: 50.44s 19697us)(0x1388) Texture 0x15BC120 (ISSESA.dds) added in repository
(164: 50.46s 17085us)(0x1388) Texture 0x15BC250 (ISSBS.dds) added in repository
(165: 50.48s 19399us)(0x1388) Texture 0x15BC380 (ISSCUP.dds) added in repository
(166: 50.50s 21762us)(0x1388) Texture 0x15BC4B0 (METALCON.dds) added in repository
(167: 50.51s 10151us)(0x1388) Texture 0x15BC5E0 (ISSINS.dds) added in repository
(168: 50.53s 20085us)(0x1388) Texture 0x15BC710 (QUESTCOV.dds) added in repository
(169: 50.54s 15057us)(0x1388) Texture 0x15BC840 (GRAPLE.dds) added in repository
(170: 50.55s 4257us)(0x1388) Texture 0x15BC970 (ISSCOV2.dds) added in repository
(171: 50.56s 12690us)(0x1388) Texture 0x15BCAA0 (ISSHAND.dds) added in repository
(172: 50.58s 21058us)(0x1388) Texture 0x15BCBD0 (ISS_UN.dds) added in repository
(173: 50.59s 4599us)(0x1388) Texture 0x15BCD00 (ISSRED.dds) added in repository
(174: 50.61s 23707us)(0x1388) Texture 0x15BCE30 (ISSUSA.dds) added in repository
(175: 51.32s 320636us)(0x1388) Texture 0x15BCF60 (JasonPanels2.dds) added in repository
(176: 51.61s 295675us)(0x1388) Texture 0x15BD090 (newEscPod.dds) added in repository
(177: 51.95s 334431us)(0x1388) Texture 0x15BD1C0 (newjason.dds) added in repository
(178: 52.51s 328492us)(0x1388) Texture 0x15C6C68 (ALTPod.dds) added in repository
(179: 52.82s 306038us)(0x1388) Texture 0x15C6D98 (JasonPanels.dds) added in repository
(180: 52.85s 32501us)(0x1388) Texture 0x15C6EC8 (talkbacks.dds) added in repository
(181: 52.90s 50200us)(0x1388) Texture 0x15C6FF8 (DIP.dds) added in repository
(182: 52.98s 75773us)(0x1388) Texture 0x15C7128 (JasonVC.dds) added in repository
(183: 53.23s 253692us)(0x1388) Texture 0x15C7258 (EscPod.dds) added in repository
(184: 53.59s 352620us)(0x1388) Texture 0x15C7388 (DartVC.dds) added in repository
(185: 53.95s 356180us)(0x1388) Texture 0x15C74B8 (DArtPit.dds) added in repository
(186: 54.08s 33171us)(0x1388) Texture 0x15D9750 (Exhaust_atrcs.dds) added in repository
(187: 54.10s 25289us)(0x1388) Texture 0x15D9880 (Exhaust_atsme.dds) added in repository
(188: 54.14s 32811us)(0x1388) Texture 0x15D99B0 (Contrail2.dds) added in repository
(189: 54.36s 97032us)(0x1388) Texture 0x15D9AE0 (PVarray.dds) added in repository
(190: 54.54s 80043us)(0x1388) Texture 0x15DB300 (S1.dds) added in repository
(191: 55.32s 291834us)(0x1388) Texture 0x15DC130 (Jasoncore.dds) added in repository
(192: 55.36s 40373us)(0x1388) Texture 0x15DC260 (SSU/Airlock.dds) added in repository
(193: 55.62s 257972us)(0x1388) Texture 0x15DC390 (SSU/docking_ring.dds) added in repository
(194: 55.73s 115039us)(0x1388) Texture 0x15DC4C0 (SSU/STScargobay.dds) added in repository
(195: 55.90s 35488us)(0x1388) Texture 0x15E1600 (RealExhaust.dds) added in repository
(196: 55.93s 25031us)(0x1388) Texture 0x15E1730 (KeroExhaust.dds) added in repository
(197: 55.95s 19839us)(0x1388) Texture 0x15E1860 (FluorineExhaust.dds) added in repository
(198: 57.03s 29520us)(0x1388) Texture 0x15E8D80 (shade.dds) added in repository
(199: 57.39s 360118us)(0x1388) Texture 0x15E8B60 (Jason_hangar.dds) added in repository
(200: 57.48s 90533us)(0x1388) Texture 0x15ED188 (Jasonbase.dds) added in repository
(201: 57.59s 14us)(0x1388) [NEW FONT] ( Courier New), Size=-13, Weight=400 Pitch&Family=31
(202: 57.60s 3034us)(0x1388) TextMetrics: Ascent = 12
(203: 57.60s 3053us)(0x1388) TextMetrics: Descent = 4
(204: 57.60s 3066us)(0x1388) TextMetrics: Height = 16
(205: 57.60s 3079us)(0x1388) TextMetrics: AvgWidth = 8
(206: 57.60s 3092us)(0x1388) TextMetrics: MaxWidth = 9
(207: 57.60s 8155us)(0x1388) Font Video Memory Usage = 256 kb
(208: 57.60s 8255us)(0x1388) Font and Charter set creation succesfull
(209: 57.60s 8288us)(0x1388) [NEW FONT] ( Arial), Size=-9, Weight=400 Pitch&Family=31
(210: 57.61s 10798us)(0x1388) TextMetrics: Ascent = 9
(211: 57.61s 10816us)(0x1388) TextMetrics: Descent = 3
(212: 57.61s 10830us)(0x1388) TextMetrics: Height = 12
(213: 57.61s 10843us)(0x1388) TextMetrics: AvgWidth = 4
(214: 57.61s 10856us)(0x1388) TextMetrics: MaxWidth = 24
(215: 57.61s 14964us)(0x1388) Font Video Memory Usage = 128 kb
(216: 57.61s 15036us)(0x1388) Font and Charter set creation succesfull
(217: 57.61s 15093us)(0x1388) [NEW FONT] ( Arial), Size=-13, Weight=400 Pitch&Family=31
(218: 57.61s 17577us)(0x1388) TextMetrics: Ascent = 13
(219: 57.61s 17595us)(0x1388) TextMetrics: Descent = 3
(220: 57.61s 17609us)(0x1388) TextMetrics: Height = 16
(221: 57.61s 17622us)(0x1388) TextMetrics: AvgWidth = 6
(222: 57.61s 17635us)(0x1388) TextMetrics: MaxWidth = 35
(223: 57.62s 22013us)(0x1388) Font Video Memory Usage = 256 kb
(224: 57.62s 22105us)(0x1388) Font and Charter set creation succesfull
(225: 57.65s 1394us)(0x1388) [NEW FONT] ( Arial), Size=14, Weight=400 Pitch&Family=31
(226: 57.65s 4199us)(0x1388) TextMetrics: Ascent = 11
(227: 57.65s 4218us)(0x1388) TextMetrics: Descent = 3
(228: 57.65s 4235us)(0x1388) TextMetrics: Height = 14
(229: 57.65s 4249us)(0x1388) TextMetrics: AvgWidth = 5
(230: 57.65s 4262us)(0x1388) TextMetrics: MaxWidth = 18
(231: 57.66s 8752us)(0x1388) Font Video Memory Usage = 256 kb
(232: 57.66s 8853us)(0x1388) Font and Charter set creation succesfull
(233: 57.66s 8900us)(0x1388) [NEW FONT] ( Courier New), Size=14, Weight=400 Pitch&Family=31
(234: 57.66s 11781us)(0x1388) TextMetrics: Ascent = 11
(235: 57.66s 11799us)(0x1388) TextMetrics: Descent = 3
(236: 57.66s 11813us)(0x1388) TextMetrics: Height = 14
(237: 57.66s 11826us)(0x1388) TextMetrics: AvgWidth = 7
(238: 57.66s 11839us)(0x1388) TextMetrics: MaxWidth = 7
(239: 57.66s 16870us)(0x1388) Font Video Memory Usage = 256 kb
(240: 57.66s 16966us)(0x1388) Font and Charter set creation succesfull
(241: 57.66s 41us)(0x1388) [NEW FONT] ( Arial), Size=-21, Weight=400 Pitch&Family=31
(242: 57.67s 2423us)(0x1388) TextMetrics: Ascent = 19
(243: 57.67s 2442us)(0x1388) TextMetrics: Descent = 5
(244: 57.67s 2457us)(0x1388) TextMetrics: Height = 24
(245: 57.67s 2470us)(0x1388) TextMetrics: AvgWidth = 9
(246: 57.67s 2483us)(0x1388) TextMetrics: MaxWidth = 56
(247: 57.67s 7072us)(0x1388) Font Video Memory Usage = 512 kb
(248: 57.67s 7291us)(0x1388) Font and Charter set creation succesfull
(249: 58.02s 1us)(0x1388) ================ clbkPostCreation ===============
(250: 58.02s 1us)(0x1388) RegisteringVisual (Sun) hVessel=0x0, hObj=0x10633C8, Vis=0x160C1B8, Rec=0x160C198, Type=3
(251: 58.02s 23us)(0x1388) RegisteringVisual (Mercury) hVessel=0x0, hObj=0x1090E80, Vis=0x15C5330, Rec=0x160C350, Type=4
(252: 58.07s 45435us)(0x1388) Texture 0x16126F0 (cloud1.dds) added in repository
(253: 58.07s 45459us)(0x1388) RegisteringVisual (Venus) hVessel=0x0, hObj=0x1076008, Vis=0x15C5530, Rec=0x1610228, Type=4
(254: 58.09s 17684us)(0x1388) Texture 0x1616B10 (waves.dds) added in repository
(255: 58.11s 37348us)(0x1388) Reading Tile Data for Earth_tile.bin
(256: 59.06s 668793us)(0x1388) FogParams: alt_ref=4000, dens_0=5e-005, dens_ref=3e-005
(257: 59.06s 668862us)(0x1388) RegisteringVisual (Earth) hVessel=0x0, hObj=0x1086EB0, Vis=0x1612840, Rec=0x1612820, Type=4
(258: 59.34s 267287us)(0x1388) RegisteringVisual (Moon) hVessel=0x0, hObj=0x3AC8198, Vis=0x7A098B0, Rec=0x7A6EFE8, Type=4
(259: 59.34s 10us)(0x1388) RegisteringVisual (Mars) hVessel=0x0, hObj=0x106A848, Vis=0x7A09CC8, Rec=0x7A5FFE8, Type=4
(260: 59.38s 20130us)(0x1388) Texture 0x79E9EE0 (Phobos.dds) added in repository
(261: 59.38s 20375us)(0x1388) RegisteringVisual (Phobos) hVessel=0x0, hObj=0x3B34810, Vis=0x7A15AA0, Rec=0x7A55FE8, Type=4
(262: 59.44s 29499us)(0x1388) Texture 0x7A09F20 (Deimos.dds) added in repository
(263: 59.44s 30138us)(0x1388) RegisteringVisual (Deimos) hVessel=0x0, hObj=0x3ACAD30, Vis=0x7A1D218, Rec=0x7A508F0, Type=4
(264: 59.44s 11us)(0x1388) RegisteringVisual (Jupiter) hVessel=0x0, hObj=0x3ACB418, Vis=0x7A1D928, Rec=0x7A46FE8, Type=4
(265: 59.44s 4us)(0x1388) RegisteringVisual (Io) hVessel=0x0, hObj=0x3B2E808, Vis=0x7A1DE00, Rec=0x7A02FE8, Type=4
(266: 59.44s 3us)(0x1388) RegisteringVisual (Europa) hVessel=0x0, hObj=0x3B39818, Vis=0x7A19080, Rec=0x79F37B0, Type=4
(267: 59.44s 3us)(0x1388) RegisteringVisual (Ganymede) hVessel=0x0, hObj=0x3B407F0, Vis=0x7A19498, Rec=0x1688FE8, Type=4
(268: 59.44s 4us)(0x1388) RegisteringVisual (Callisto) hVessel=0x0, hObj=0x3B30820, Vis=0x7A19A58, Rec=0x1682F58, Type=4
(269: 59.44s 4us)(0x1388) RegisteringVisual (Saturn) hVessel=0x0, hObj=0x3B4E810, Vis=0x79F7228, Rec=0x1680F30, Type=4
(270: 59.44s 4us)(0x1388) RegisteringVisual (Mimas) hVessel=0x0, hObj=0x3B62018, Vis=0x79F7AE8, Rec=0x1664F30, Type=4
(271: 59.44s 7us)(0x1388) RegisteringVisual (Enceladus) hVessel=0x0, hObj=0x3B64020, Vis=0x79E04F0, Rec=0x167AC60, Type=4
(272: 59.44s 4us)(0x1388) RegisteringVisual (Tethys) hVessel=0x0, hObj=0x3B648C0, Vis=0x79E0908, Rec=0x1669C38, Type=4
(273: 59.44s 4us)(0x1388) RegisteringVisual (Dione) hVessel=0x0, hObj=0x3B55B70, Vis=0x79E0D20, Rec=0x1668FE8, Type=4
(274: 59.44s 3us)(0x1388) RegisteringVisual (Rhea) hVessel=0x0, hObj=0x3B50008, Vis=0x166DD08, Rec=0x1661DF0, Type=4
(275: 59.44s 7us)(0x1388) RegisteringVisual (Titan) hVessel=0x0, hObj=0x3B506F0, Vis=0x7A8DFC8, Rec=0x16574E0, Type=4
(276: 59.44s 3us)(0x1388) RegisteringVisual (Hyperion) hVessel=0x0, hObj=0x3B994F0, Vis=0x166F7F8, Rec=0x79E0FE0, Type=4
(277: 59.44s 5us)(0x1388) RegisteringVisual (Iapetus) hVessel=0x0, hObj=0x3B99BD8, Vis=0x166FC10, Rec=0x7A15FC8, Type=4
(278: 59.44s 4us)(0x1388) RegisteringVisual (Uranus) hVessel=0x0, hObj=0x3B81068, Vis=0x1670028, Rec=0x7A15FE8, Type=4
(279: 59.44s 3us)(0x1388) RegisteringVisual (Miranda) hVessel=0x0, hObj=0x3B81820, Vis=0x1671F40, Rec=0x1670228, Type=4
(280: 59.44s 3us)(0x1388) RegisteringVisual (Ariel) hVessel=0x0, hObj=0x3B81F70, Vis=0x1673B30, Rec=0x7A88410, Type=4
(281: 59.44s 3us)(0x1388) RegisteringVisual (Umbriel) hVessel=0x0, hObj=0x479AD50, Vis=0x16740F0, Rec=0x7A88450, Type=4
(282: 59.44s 3us)(0x1388) RegisteringVisual (Titania) hVessel=0x0, hObj=0x3B7D1C0, Vis=0x7B5C688, Rec=0x16744A8, Type=4
(283: 59.44s 3us)(0x1388) RegisteringVisual (Oberon) hVessel=0x0, hObj=0x3B7D8A8, Vis=0x7B5CC48, Rec=0x166E130, Type=4
(284: 59.44s 4us)(0x1388) RegisteringVisual (Neptune) hVessel=0x0, hObj=0x3B7E008, Vis=0x1666208, Rec=0x166E160, Type=4
(285: 59.44s 7us)(0x1388) RegisteringVisual (Triton) hVessel=0x0, hObj=0x3B6F010, Vis=0x1666AC8, Rec=0x166E1A8, Type=4
(286: 59.44s 3us)(0x1388) RegisteringVisual (Proteus) hVessel=0x0, hObj=0x3B6F6F8, Vis=0x1675D30, Rec=0x7A8E628, Type=4
(287: 59.44s 3us)(0x1388) RegisteringVisual (Nereid) hVessel=0x0, hObj=0x3B827E0, Vis=0x1676148, Rec=0x7A8E670, Type=4
(288: 59.44s 2us)(0x1388) Vessel(0x3B831E0) ProjectAlpha_ISS has 1 meshes
(289: 59.45s 9296us)(0x1388) Mesh(0x563DCF8) Offset = (0, 0, 0)
(290: 59.45s 9350us)(0x1388) Vessel(ISS) Vis=0x15E1290 has no animations
(291: 59.45s 9366us)(0x1388) RegisteringVisual (ISS) hVessel=0x3B831E0, hObj=0x3B87688, Vis=0x15E1290, Rec=0x79F7FB8, Type=10
(292: 59.45s 2us)(0x1388) Vessel(0x4DA004C) Spacecraft\Spacecraft3 has 2 meshes
(293: 59.45s 1239us)(0x1388) Mesh(0x3B52388) Offset = (0, 0, 0)
(294: 59.45s 2682us)(0x1388) Mesh(0x48D8708) Offset = (0, 0, 0)
(295: 59.45s 2738us)(0x1388) Vessel(JasonLEO) Vis=0x15E1448 has 13 animations
(296: 59.45s 2756us)(0x1388) RegisteringVisual (JasonLEO) hVessel=0x4DA004C, hObj=0x3B84D98, Vis=0x15E1448, Rec=0x7A7DED0, Type=10
(297: 59.45s 2us)(0x1388) Vessel(0x51F29CC) pv34_joint has 0 meshes
(298: 59.45s 16us)(0x1388) Vessel(Sun_joint) Vis=0x7AA4918 has no animations
(299: 59.45s 30us)(0x1388) RegisteringVisual (Sun_joint) hVessel=0x51F29CC, hObj=0x4B2C070, Vis=0x7AA4918, Rec=0x7AA07D0, Type=10
(300: 59.45s 1us)(0x1388) Vessel(0x4DA82B4) Spacecraft\Spacecraft3 has 2 meshes
(301: 59.45s 584us)(0x1388) Mesh(0x4970C20) Offset = (0, 0, 0)
(302: 59.46s 2767us)(0x1388) Vessel(Jason_Arrays) Vis=0x7AA4AD0 has 1 animations
(303: 59.46s 2816us)(0x1388) RegisteringVisual (Jason_Arrays) hVessel=0x4DA82B4, hObj=0x3B65008, Vis=0x7AA4AD0, Rec=0x7A94288, Type=10
(304: 59.46s 2us)(0x1388) Vessel(0x4DB051C) Spacecraft\Spacecraft3 has 2 meshes
(305: 59.46s 400us)(0x1388) Mesh(0x3B65F28) Offset = (0, 0, 0)
(306: 59.46s 655us)(0x1388) Vessel(AUX_RADs) Vis=0x7AA6248 has 1 animations
(307: 59.46s 674us)(0x1388) RegisteringVisual (AUX_RADs) hVessel=0x4DB051C, hObj=0x48D1590, Vis=0x7AA6248, Rec=0x7A942C8, Type=10
(308: 59.46s 1us)(0x1388) Vessel(0x4DB8784) Spacecraft\Spacecraft3 has 2 meshes
(309: 59.46s 2068us)(0x1388) Mesh(0x3B03890) Offset = (0, 0, 0)
(310: 59.46s 3549us)(0x1388) Mesh(0x48D8708) Offset = (0, 0, 0)
(311: 59.46s 3601us)(0x1388) Vessel(Jason2nd_stage) Vis=0x7AA7590 has 2 animations
(312: 59.46s 3624us)(0x1388) RegisteringVisual (Jason2nd_stage) hVessel=0x4DB8784, hObj=0x4B0EFC8, Vis=0x7AA7590, Rec=0x7A19FC0, Type=10
(313: 59.46s 2us)(0x1388) Vessel(0x5D942F4) Velcro/Jasoncore has 1 meshes
(314: 59.46s 164us)(0x1388) Mesh(0x4B11168) Offset = (0, 0, 0)
(315: 59.46s 184us)(0x1388) Vessel(Jasoncore) Vis=0x7ABDAF8 has no animations
(316: 59.46s 198us)(0x1388) RegisteringVisual (Jasoncore) hVessel=0x5D942F4, hObj=0x52E2BD0, Vis=0x7ABDAF8, Rec=0x7AA67D0, Type=10
(317: 59.46s 1us)(0x1388) Mesh 0x7ABDCB0 Removed from catalog
(318: 59.46s 37us)(0x1388) Vessel(Jasoncore) Vis=0x7ABDAF8 has no animations
(319: 59.46s 54us)(0x1388) vVessel(0x7ABDAF8)::InsertMesh(0) hMesh=0x4B11168 offset=(0, 0, 0)
(320: 59.46s 1us)(0x1388) Vessel(0x5DC004C) Velcro/JasonBooster has 1 meshes
(321: 59.46s 95us)(0x1388) Mesh(0x3B52350) Offset = (0, 0, 0)
(322: 59.46s 116us)(0x1388) Vessel(Booster1) Vis=0x7ABE798 has no animations
(323: 59.46s 131us)(0x1388) RegisteringVisual (Booster1) hVessel=0x5DC004C, hObj=0x4B09008, Vis=0x7ABE798, Rec=0x7AA67F0, Type=10
(324: 59.46s 0us)(0x1388) Mesh 0x7ABE950 Removed from catalog
(325: 59.46s 21us)(0x1388) Vessel(Booster1) Vis=0x7ABE798 has no animations
(326: 59.46s 37us)(0x1388) vVessel(0x7ABE798)::InsertMesh(0) hMesh=0x3B52350 offset=(0, 0, 0)
(327: 59.48s 1us)(0x1388) Vessel(0x5DC8C7C) Velcro/JasonBooster has 1 meshes
(328: 59.48s 75us)(0x1388) Mesh(0x3B52350) Offset = (0, 0, 0)
(329: 59.48s 96us)(0x1388) Vessel(Booster2) Vis=0x7AC0C40 has no animations
(330: 59.48s 111us)(0x1388) RegisteringVisual (Booster2) hVessel=0x5DC8C7C, hObj=0x549E828, Vis=0x7AC0C40, Rec=0x1678948, Type=10
(331: 59.48s 0us)(0x1388) Mesh 0x7ABF940 Removed from catalog
(332: 59.48s 21us)(0x1388) Vessel(Booster2) Vis=0x7AC0C40 has no animations
(333: 59.48s 38us)(0x1388) vVessel(0x7AC0C40)::InsertMesh(0) hMesh=0x3B52350 offset=(0, 0, 0)
(334: 59.49s 1us)(0x1388) Vessel(0x5DD18AC) Velcro/JasonBooster has 1 meshes
(335: 59.49s 70us)(0x1388) Mesh(0x3B52350) Offset = (0, 0, 0)
(336: 59.49s 91us)(0x1388) Vessel(Booster3) Vis=0x7AC20B0 has no animations
(337: 59.49s 105us)(0x1388) RegisteringVisual (Booster3) hVessel=0x5DD18AC, hObj=0x54B5008, Vis=0x7AC20B0, Rec=0x7A9A9D8, Type=10
(338: 59.49s 0us)(0x1388) Mesh 0x7ABF668 Removed from catalog
(339: 59.49s 22us)(0x1388) Vessel(Booster3) Vis=0x7AC20B0 has no animations
(340: 59.49s 38us)(0x1388) vVessel(0x7AC20B0)::InsertMesh(0) hMesh=0x3B52350 offset=(0, 0, 0)
(341: 59.51s 1us)(0x1388) Vessel(0x5DDA4DC) Velcro/JasonBooster has 1 meshes
(342: 59.51s 447us)(0x1388) Mesh(0x3B52350) Offset = (0, 0, 0)
(343: 59.51s 469us)(0x1388) Vessel(Booster4) Vis=0x7AC1DB0 has no animations
(344: 59.51s 484us)(0x1388) RegisteringVisual (Booster4) hVessel=0x5DDA4DC, hObj=0x54BB008, Vis=0x7AC1DB0, Rec=0x1653798, Type=10
(345: 59.51s 1us)(0x1388) Mesh 0x7AC4700 Removed from catalog
(346: 59.51s 22us)(0x1388) Vessel(Booster4) Vis=0x7AC1DB0 has no animations
(347: 59.51s 38us)(0x1388) vVessel(0x7AC1DB0)::InsertMesh(0) hMesh=0x3B52350 offset=(0, 0, 0)
(348: 59.52s 1us)(0x1388) Vessel(0x5DE310C) Velcro/dummy has 1 meshes
(349: 59.52s 100us)(0x1388) Mesh(0x53FDE10) Offset = (0, 0, 0)
(350: 59.52s 120us)(0x1388) Vessel(dummy) Vis=0x7AC6850 has no animations
(351: 59.52s 135us)(0x1388) RegisteringVisual (dummy) hVessel=0x5DE310C, hObj=0x54BBE10, Vis=0x7AC6850, Rec=0x7AC4D60, Type=10
(352: 59.52s 0us)(0x1388) Mesh 0x7AC6A08 Removed from catalog
(353: 59.52s 14us)(0x1388) Vessel(dummy) Vis=0x7AC6850 has no animations
(354: 59.52s 30us)(0x1388) vVessel(0x7AC6850)::InsertMesh(0) hMesh=0x53FDE10 offset=(0, 0, 0)
(355: 59.53s 1us)(0x1388) Vessel(0x5DEBD3C) Velcro/smoke has 1 meshes
(356: 59.53s 42us)(0x1388) Mesh(0x48D86D0) Offset = (0, 0, 0)
(357: 59.53s 62us)(0x1388) Vessel(smoke) Vis=0x7AC6CD8 has no animations
(358: 59.53s 76us)(0x1388) RegisteringVisual (smoke) hVessel=0x5DEBD3C, hObj=0x54BD008, Vis=0x7AC6CD8, Rec=0x7AC6CB8, Type=10
(359: 59.53s 0us)(0x1388) Mesh 0x7AC6EA8 Removed from catalog
(360: 59.53s 13us)(0x1388) Vessel(smoke) Vis=0x7AC6CD8 has no animations
(361: 59.53s 29us)(0x1388) vVessel(0x7AC6CD8)::InsertMesh(0) hMesh=0x48D86D0 offset=(0, 0, 0)
(362: 59.55s 1us)(0x1388) Vessel(0x4DC09EC) Spacecraft\Spacecraft3 has 2 meshes
(363: 59.55s 1436us)(0x1388) Mesh(0x54BCD08) Offset = (0, 0, 0)
(364: 59.55s 1893us)(0x1388) Vessel(jasonpad) Vis=0x7AC8CA8 has 2 animations
(365: 59.55s 1914us)(0x1388) RegisteringVisual (jasonpad) hVessel=0x4DC09EC, hObj=0x54BFA00, Vis=0x7AC8CA8, Rec=0x7AC8C88, Type=10
(366: 59.55s 2us)(0x1388) Vessel(0xF1D9C4) vent has 0 meshes
(367: 59.55s 16us)(0x1388) Vessel(tank_vent2) Vis=0x7ACD670 has no animations
(368: 59.55s 30us)(0x1388) RegisteringVisual (tank_vent2) hVessel=0xF1D9C4, hObj=0x54C0808, Vis=0x7ACD670, Rec=0x7ACD650, Type=10
(369: 59.55s 47us)(0x1388) =============== Loading Completed and Visuals Created ================
(370: 59.79s 33454us)(0x1388) New Base Visual(0x7ACD838) Wideawake International hBase=0x10CC370, nsbs=1, nsas=40
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(381: 61.47s 21274us)(0x1388) New Base Visual(0x7AC8A60) Baikonur_24 hBase=0x3A17A88, nsbs=1, nsas=22
(382: 71.51s 94444us)(0x1388) New Base Visual(0x24A79740) Cape Canaveral hBase=0x3A1A4C0, nsbs=1, nsas=1
(383: 72.99s 2693us)(0x1388) New Base Visual(0x30D0FAD8) Ellington Field hBase=0x3A19200, nsbs=1, nsas=1
(384: 74.41s 806us)(0x1388) Texture 0x3D184C68 (Taxiway1.dds) added in repository
(385: 74.41s 5858us)(0x1388) Texture 0x3D184D40 (Concrete.dds) added in repository
(386: 74.42s 6438us)(0x1388) New Base Visual(0x3D184A40) Habana hBase=0x3A1B0F0, nsbs=2, nsas=1
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(413: 76.46s 6842us)(0x1388) Texture 0x50947360 (metalbars.dds) added in repository
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(418: 76.56s 23221us)(0x1388) Texture 0x50947798 (faceav.dds) added in repository
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(422: 76.74s 7327us)(0x1388) Texture 0x50947AF8 (bafinter.dds) added in repository
(423: 76.74s 2278us)(0x1388) Texture 0x50947BD0 (baffenetre.dds) added in repository
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(425: 76.77s 24712us)(0x1388) Texture 0x50947D80 (bafar5.dds) added in repository
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(437: 77.17s 4355us)(0x1388) Texture 0x509487A0 (Toitbip.dds) added in repository
(438: 77.18s 4755us)(0x1388) Texture 0x50948878 (PorteBip.dds) added in repository
(439: 77.18s 6081us)(0x1388) Texture 0x50948950 (Bardagebip.dds) added in repository
(440: 77.19s 5738us)(0x1388) Texture 0x50948A28 (ouverturebip.dds) added in repository
(441: 77.20s 5721us)(0x1388) Texture 0x50948B00 (MurBip.dds) added in repository
(442: 77.22s 19204us)(0x1388) Texture 0x50948BD8 (BEAP.dds) added in repository
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(448: 77.35s 4735us)(0x1388) Texture 0x509490E8 (CDLdivers.dds) added in repository
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(452: 77.44s 6106us)(0x1388) Texture 0x50949448 (ZL1verrou.dds) added in repository
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(457: 77.48s 6357us)(0x1388) Texture 0x50949880 (isspanel.dds) added in repository
(458: 77.48s 2058us)(0x1388) Texture 0x50949958 (ZL1Roulage.dds) added in repository
(459: 77.50s 15276us)(0x1388) Texture 0x50949A30 (ZL1.dds) added in repository
(460: 77.50s 2039us)(0x1388) Texture 0x50949B08 (zl1mur.dds) added in repository
(461: 77.51s 5771us)(0x1388) Texture 0x50949BE0 (Zl1AluBrosse.dds) added in repository
(462: 77.53s 5952us)(0x1388) Texture 0x50949CB8 (ZL1CentVent.dds) added in repository
(463: 77.54s 5309us)(0x1388) Texture 0x50949D90 (Z11cdlsol.dds) added in repository
(464: 77.54s 5212us)(0x1388) Texture 0x50949E68 (Zl1bureaux.dds) added in repository
(465: 77.57s 18231us)(0x1388) Texture 0x50949F40 (Zl1S3A2.dds) added in repository
(466: 77.57s 2450us)(0x1388) Texture 0x5094A018 (Zl1S3A.dds) added in repository
(467: 77.59s 19392us)(0x1388) Texture 0x5094A0F0 (Zl1S3B.dds) added in repository
(468: 77.61s 19225us)(0x1388) Texture 0x5094A1C8 (Zl1S3C.dds) added in repository
(469: 77.63s 5877us)(0x1388) Texture 0x5094A2A0 (Zl1auto2.dds) added in repository
(470: 77.65s 21564us)(0x1388) Texture 0x5094A378 (Zl1auto.dds) added in repository
(471: 77.73s 7074us)(0x1388) Texture 0x5094A450 (ela2Concrete.dds) added in repository
(472: 77.73s 2287us)(0x1388) Texture 0x5094A528 (ela2table.dds) added in repository
(473: 77.74s 2269us)(0x1388) Texture 0x5094A600 (ela2serv6.dds) added in repository
(474: 77.74s 2116us)(0x1388) Texture 0x5094A6D8 (ela2orange2.dds) added in repository
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(476: 77.75s 6322us)(0x1388) Texture 0x5094A888 (ela2orange1.dds) added in repository
(477: 77.75s 4004us)(0x1388) Texture 0x5094A960 (ela2panel.dds) added in repository
(478: 77.75s 2136us)(0x1388) Texture 0x5094AA38 (ela2tour7.dds) added in repository
(479: 77.75s 2106us)(0x1388) Texture 0x5094AB10 (ela2tour6.dds) added in repository
(480: 77.76s 6170us)(0x1388) Texture 0x5094ABE8 (ela2tour5.dds) added in repository
(481: 77.76s 2335us)(0x1388) Texture 0x5094ACC0 (ela2tour4.dds) added in repository
(482: 77.79s 24855us)(0x1388) Texture 0x5094AD98 (ela2tour3.dds) added in repository
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(484: 77.83s 23093us)(0x1388) Texture 0x5094AF48 (ela2tour1.dds) added in repository
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(491: 77.87s 2201us)(0x1388) Texture 0x5094B530 (dockass08.dds) added in repository
(492: 77.89s 15455us)(0x1388) Texture 0x5094B608 (dockass07.dds) added in repository
(493: 77.91s 24261us)(0x1388) Texture 0x5094B6E0 (dockass06.dds) added in repository
(494: 77.91s 819us)(0x1388) Texture 0x5094B7B8 (dockass05.dds) added in repository
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(500: 79.55s 16894us)(0x1388) Texture 0x5BF02A70 (ELS/ELSdivers1.dds) added in repository
(501: 79.57s 23506us)(0x1388) Texture 0x5BF02B48 (ELS/lc1Concrete.dds) added in repository
(502: 79.58s 6545us)(0x1388) Texture 0x5BF02C20 (ELS/bccuve.dds) added in repository
(503: 79.59s 6176us)(0x1388) Texture 0x5BF02CF8 (ELS/bcpplaque.dds) added in repository
(504: 79.61s 27339us)(0x1388) Texture 0x5BF02DD0 (ELS/steelpops9.dds) added in repository
(505: 79.63s 18999us)(0x1388) Texture 0x5BF02EA8 (ELS/Soubassement.dds) added in repository
(506: 79.64s 8611us)(0x1388) Texture 0x5BF02FD8 (ELS/TerrainELS.dds) added in repository
(507: 79.66s 7009us)(0x1388) Texture 0x5BF030B0 (ELS/ELStoit.dds) added in repository
(508: 79.67s 17401us)(0x1388) Texture 0x5BF03188 (ELS/ELSMik.dds) added in repository
(509: 79.70s 23659us)(0x1388) Texture 0x5BF03260 (ELS/ELSarmature.dds) added in repository
(510: 79.71s 4937us)(0x1388) Texture 0x5BF03338 (ELS/Train.dds) added in repository
(511: 79.72s 6140us)(0x1388) Texture 0x5BF03410 (ELS/Divers3.dds) added in repository
(512: 79.74s 21651us)(0x1388) Texture 0x5BF034E8 (ELS/Loco.dds) added in repository
(513: 79.75s 5340us)(0x1388) Texture 0x5BF035C0 (ELS/Cabanes.dds) added in repository
(514: 79.75s 4193us)(0x1388) Texture 0x5BF03698 (ELS/Citerne.dds) added in repository
(515: 79.76s 5957us)(0x1388) New Base Visual(0x5BF02848) Kourou_ELS hBase=0x3AA2658, nsbs=0, nsas=4
(516: 81.17s 67us)(0x1388) New Base Visual(0x6658B6B8) Matagorda hBase=0x3AA1008, nsbs=1, nsas=0
(517: 82.72s 123409us)(0x1388) Texture 0x6C7837E0 (B_SLC17/slc17floor.dds) added in repository
(518: 82.73s 1601us)(0x1388) Texture 0x6C7838B8 (B_SLC17/slc17_mss_box.dds) added in repository
(519: 82.74s 1947us)(0x1388) Texture 0x6C783990 (B_SLC17/slc17_conroom.dds) added in repository
(520: 82.75s 11198us)(0x1388) Texture 0x6C783A68 (B_SLC17/slc17_bldgs1.dds) added in repository
(521: 82.75s 1362us)(0x1388) Texture 0x6C783B40 (B_SLC17/slc17_greydoor.dds) added in repository
(522: 82.75s 710us)(0x1388) New Base Visual(0x6C7835B8) slc17 hBase=0x3AA6270, nsbs=1, nsas=2
(523: 84.22s 66us)(0x1388) New Base Visual(0x4EB73008) Wallops Island hBase=0x3AAB650, nsbs=1, nsas=0
(524: 84.63s 409210us)(0x1388)[ERROR] Exception Code=0xE06D7363, Address=0x7C812AFB
(525: 84.63s 409569us)(0x1388)[ERROR] EAX=0x009FF3D0 EBX=0x00000100 ECX=0x00000000 EDX=0x0132BD68 ESI=0x009FF458 EDI=0x00000010 EBP=0x009FF420 ESP=0x009FF3CC EIP=0x7C812AFB
(526: 84.63s 409828us)(0x1388)[ERROR] C:\WINDOWS\system32\kernel32.dll EntryPoint=0x7C80B64E, Base=0x7C800000, Size=1007616
(527: 84.64s 414078us)(0x1388)[ERROR] Exception in clbkRenderScene()
(528: 95.79s 11572554us)(0x1388)[ERROR] !!! Abnormal Program Termination !!!
(529: 95.80s 11574808us)(0x1388) --------------ExitModule------------
(530: 95.80s 11575094us)(0x1388) Log Closed
 

Notebook

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Just put this on my little HP Netbook, working fine after I installed the DX10 runtime as per the instuctions in #1 above.

I feel quite adventurous!

N.
 

N_Molson

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The CTD I reported before is fixed by this new release. Those runway lights are awesome. Congrats again & again ! :thumbup: :tiphat:
 

kuddel

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Hey,

the RC40 works great so far! Thanks again!
But talking about issues:
I've found a 'strange' rendering of the rings (see attached image).
The Rings do appear a bit before the Saturnian atmosphere in the inline-client (Orbiter.exe) as well, but not that much as with the D3D9Client (Orbiter_ng.exe).

The problem can be easily shown with the attached scenario. Maybe this helps.

But as I said, so far it looks better from RC to RC :tiphat:

/Kuddel

P.S.: The issue was present in RC39 as well, so it's not "new" in RC40
 

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eddievhfan1984

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Tried building the RC40 code to see if it went better than RC39. Still hung up here...

1>------ Build started: Project: D3D9Client, Configuration: Release Win32 ------
1> BeaconArray.cpp
1> CelSphere.cpp
1> CloudMgr.cpp
1> CSphereMgr.cpp
1> D3D9Catalog.cpp
1> D3D9Client.cpp
1> D3D9Config.cpp
1> D3D9ControlPanel.cpp
1> D3D9Effect.cpp
1> D3D9Frame.cpp
1> D3D9Pad.cpp
1> D3D9TextMgr.cpp
1> D3D9Util.cpp
1> GDIPad.cpp
1> HazeMgr.cpp
1> Mesh.cpp
1> MeshMgr.cpp
1> Particle.cpp
1> RingMgr.cpp
1> RunwayLights.cpp
1> Generating Code...
1> Compiling...
1> Scene.cpp
1> SurfMgr.cpp
1> Texture.cpp
1> TileMgr.cpp
1> VBase.cpp
1> VideoTab.cpp
1> VObject.cpp
1> VPlanet.cpp
1> VStar.cpp
1> VVessel.cpp
1> Generating Code...
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(990,5): warning MSB8012: TargetPath(C:\Users\Kyle Tekaucic\Orbiter\Orbitersdk\D3D9Client\Release\D3D9Client.dll) does not match the Linker's OutputFile property value (C:\Users\Kyle Tekaucic\Orbiter\Modules\Plugin\D3D9Client.dll). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Link.OutputFile).
1>LINK : fatal error LNK1181: cannot open input file 'd3dx9.lib'
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
As previously commented on, I know about the output file confusion not being a big deal, but the LINK problem is the real issue. Has anyone tried compiling this with the June 2010 DirectX SDK?
 
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