dumbo2007
Crazy about real time sims
Thanks for the detailed replies Glider :tiphat:
So I was able to remove the TextureGenerator class for now. Till I get to terrains in the future.
I ll throw another quick question. So the client is setup for HDR rendering currently. I am trying to remove the HDR rendering and post processing effects temporarily till I get a better understanding of how they are implemented. I was able to remove the class CSPostProcessingPipeline. But It seems some minimal level of post processing has to be there for getting textures drawn on planets.
I am trying to remove the post processing pipeline and trying to get simple textured sphere planets like in Dx7/Dx9. There is a member of the class Scene which I would like to remove so that the PP pipeline is not used for now : m_ppPipeline
https://bitbucket.org/asmi/ovp/src/...lient/Scene.h?at=D3D11Client - Terrain#cl-250
https://bitbucket.org/asmi/ovp/src/a32935c8d6b3/Orbitersdk/D3D11Client/Scene.cpp#cl-1678
Is it possible to convert it back now to normal non-hdr rendering or are the changes needed too elaborate ? Maybe I can try carefully rolling back to one of the previous versions of Scene.
So I was able to remove the TextureGenerator class for now. Till I get to terrains in the future.
I ll throw another quick question. So the client is setup for HDR rendering currently. I am trying to remove the HDR rendering and post processing effects temporarily till I get a better understanding of how they are implemented. I was able to remove the class CSPostProcessingPipeline. But It seems some minimal level of post processing has to be there for getting textures drawn on planets.
I am trying to remove the post processing pipeline and trying to get simple textured sphere planets like in Dx7/Dx9. There is a member of the class Scene which I would like to remove so that the PP pipeline is not used for now : m_ppPipeline
https://bitbucket.org/asmi/ovp/src/...lient/Scene.h?at=D3D11Client - Terrain#cl-250
https://bitbucket.org/asmi/ovp/src/a32935c8d6b3/Orbitersdk/D3D11Client/Scene.cpp#cl-1678
Is it possible to convert it back now to normal non-hdr rendering or are the changes needed too elaborate ? Maybe I can try carefully rolling back to one of the previous versions of Scene.