OHM Constellation Program

4throck,

But that is only for that location.

I have landed successfully with a gentle thump, end of last month randomly. I had tried to do that with the authentic historic module but I have failed to do so. The fuel difference.

Ah, while I'm here, um, I don't remember, the hatch opens on that module, but is it a two hatch airlock? I think it is one. I was thinking, perhaps you can add a sound effect for an internal opening hatch? One from Science fiction, a particular series.
 
"Ah, while I'm here, um, I don't remember, the hatch opens on that module, but is it a two hatch airlock?"

NASA had many versions of the Altair. I found schematics of it with an internal airlock, so that's what I created there.

About landing on other places, sure you can do that, and you should need less fuel.
Also easier for the ascent. When you ascent the orbiting craft must have a groundtrack that passes over your location. If it's a bit off (let's say more than 1km) you will need much more fuel to climb up "sideways" to it.

To get off the moon, you need to wait untill Orion is lined up. As Orion is unmaned, it doesn't change orbit.
So you wait days if needed. LOLA will show the launch windows :hmm:
All this means that an actual moon mission requires a lot of planning.
 
"Ah, while I'm here, um, I don't remember, the hatch opens on that module, but is it a two hatch airlock?"

NASA had many versions of the Altair. I found schematics of it with an internal airlock, so that's what I created there.

About landing on other places, sure you can do that, and you should need less fuel.
Also easier for the ascent. When you ascent the orbiting craft must have a groundtrack that passes over your location. If it's a bit off (let's say more than 1km) you will need much more fuel to climb up "sideways" to it.

To get off the moon, you need to wait untill Orion is lined up. As Orion is unmaned, it doesn't change orbit.
So you wait days if needed. LOLA will show the launch windows :hmm:
All this means that an actual moon mission requires a lot of planning.

I mean my landing is just random, there is no plan etc I'm not that well knowledgeable with the simulator. The point being I was able to get the hang of landing using you're module than the historic one.

Ah, yes try not to get me wrong, I am aware of the two hatch airlock, I was just implying for you're work it is two, I have yet to mess about with it. I have only landed. To simulate an EVA, if the crew hatch is opened and close, a sound effect could be heard? I have a recommended sound from 'Enterprise'. It is the cargo bay door as well Engineering section. Sadly, I don't have speakers, I do have a mic. So I couldn't record it for you.
 
I like the suggestion for sound. Yet for the airlock I don't know what would be heard.
The crew would be in suits and the airlock would be in a vacuum when you open it.

Must look up some ISS EVA videos on youtube, those sometimes have good environmental sounds, to see it I hear something.
 
I was thinking more the interior hatch having the sound effect, not the outer hatch. As there is obviously two hatches. Yes the outside one nothing can be or should be heard.

Do you think you're module could work in the Apollo 13 scenario, the authentic mission file. May be not?

I have recently tried that yesterday, I failed, Oddyssey missed the Earth's gravity. I thought the Module's computer got the engine burns correct, I guess I didn't do it to the exact time. I had used a tutorial on youtube to give me the pointers on when to do the burns. Everything is pretty much automatic, there is no manual control. But it is sure interesting since it reflects on how mad it was, the thought of being lost in space and only 200,000 miles away from the planet.

And when I tried the actual PDI for mission 11, the lander thumped the surface to hard and ended in failure...I really find that annoying and boring! After one has landed manually that is no fun giving it to a computer. Damn computer I'm taking command!!:lol:
 
The visuals are great as they are & 90% of the scenarios work fine, but there is one thing I would want fixed. The command module won't separate from the service module for a proper reentry! There seems to be no key for command service module separation. I've tried every usual key that allows for stage separation; J,K, etc. but none separate the command/service module. That's my only gripe with this addon so far. Other than that everything looks great & it's allot of fun cruising around in the Orion. One Orion addon created a while ago by I forget who was able to have the crew module separate from the service module for proper reentry.
 
Last edited:
Hey 4throck,this a really cool addon you made,but I found a couple of bugs.the first one is in the scenario Constellation 10 TLI,it CTDs always with a DDR direct draw error UCGO_laptop,or something to that effect,I will post up the orbiter log later today,and the other bug has to do with the manned Altair lander,the cargo pallet that you can deploy by pressing the alt-p key combo just hangs in the air unattached to the lander,but the cargo version of the Altair landers cargo pallet looks attached and fine after being deployed.Thanks
 
This is absolutely frustrating. I get all the required addons (i.e. Canadarmv2, UCGO, Velcro, and the Launch Pad) but not even Altair (by itself) shows up! Little help? I have no clue why it fails every time, and it is pulling my brains out.

(Oh, it also has Ares V tipped 45 degrees, Orion doesn't load, and almost every other scenario crashes. By the way, I tried in Orbiter 2010 and 2015. Do you recommend only 2010?)

Thanks.

(Heheh, well, I guess I didn't get the Comm Station.)
 
Last edited:
Back
Top