This video clearly shows something being exhausted through that duct:
I think that's enough reference for me. Probably on the weekend it'll be done.
I'll provide .3ds, texture pack and .msh for material reference. Or do you want .max file?
One thing I noticed on the CISS is that the Deployment Adapter rotation links and arms isn't animated. These arms and links are connected to the actual PDUs that rotate the Deployment Adapter. The arms rotate CCW
I looked at the CISS source code and noticed the animations for the actual propellant ducts is commented out. What is the reason why they're commented out?
I think AO maps is best left out for now, unless you can make them even as theirs no real way to make the shadows dynamic and dependent on the actual solar-relative attitude. Also, the top xducer box inboard side should more closely follow the actual shape of the nozzle as this enlarged photo shows. Right now it looks like it's just barely hanging on.
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That's it. To me it looks like it is part of the actual nozzle structure.On the photo you had different transducer box (this with chamfered walls)
Ok - fixed
That cut-out in the outboard side is most likely a section that has been removed for display purposes. There other obvious non-flight cut-outs like that on the rest of the engine as well like on the MCC and the actual nozzle which would compromise the actual combustion as well as nozzle cooling and efficiency.I think he meant something more like this.