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...or do the high-res planetary textures always need to be installed to the Textures folder (using the same names as the default low-res texture files) like the installation instructions say? If so, how is the Textures2 folder used in Orbiter 2016? As I recall, anything in Textures2 will override any corresponding textures in the Textures folder. Does that not work with the high-res planetary textures?
If we can install the high-res textures to Textures2, we won't need to manually move the default planetary textures before installing the high-res textures, and we could easily revert to the default low-res textures just by deleting/renaming the high-res textures installed to Textures2.
If we can install the high-res textures to Textures2, we won't need to manually move the default planetary textures before installing the high-res textures, and we could easily revert to the default low-res textures just by deleting/renaming the high-res textures installed to Textures2.