Request Artemis landers

gattispilot

Addon Developer
Addon Developer
Joined
Oct 17, 2007
Messages
8,707
Reaction score
2,683
Points
203
Location
Dallas, TX
Updated. Made everything to dynetics,..... move the cfg
The new scn has the array added. The array still needs work
 

gattispilot

Addon Developer
Addon Developer
Joined
Oct 17, 2007
Messages
8,707
Reaction score
2,683
Points
203
Location
Dallas, TX
On the eva guys. this is what we have versus the image:
6zhLI68.jpg
The big difference is the guy we have, has a big silver belt. The image doesn't have that and the bottom of this pack would go lower.
 

francisdrake

Addon Developer
Addon Developer
Joined
Mar 23, 2008
Messages
1,078
Reaction score
895
Points
128
Website
francisdrakex.deviantart.com
Ok, first test results:
In the Dyneticstest.cfg please change the attachment def's to

;<-------------------------ATTACHMENTS DEFINITIONS------------------------->

ATT_0_IDX = 0
ATT_0_POS = -4.85 0 0
ATT_0_DIR = -1 0 0
ATT_0_ROT = 0 1 0
ATT_0_RANGE = 10
ATT_0_ID = Rocket
ATT_0_TOPARENT = TRUE
ATT_0_IDCHECK = FALSE

;<-------------------

Scenarios: The cfg-file reference should changed to Dyneticstest.cfg

In the "ALPACA docked at Gateway.scn"
ALPACA:VesselBuilder1\Dyneticstest ;added s

In the "ALPACA landed on Marius Hills"
ALPACA:VesselBuilder1\Dyneticstest ; added s
 

Gargantua2024

The Desktop Orbinaut
Joined
Oct 14, 2016
Messages
1,057
Reaction score
1,268
Points
128
Location
San Jose Del Monte, Bulacan
Ok, first test results:
In the Dyneticstest.cfg please change the attachment def's to

;<-------------------------ATTACHMENTS DEFINITIONS------------------------->

ATT_0_IDX = 0
ATT_0_POS = -4.85 0 0
ATT_0_DIR = -1 0 0
ATT_0_ROT = 0 1 0
ATT_0_RANGE = 10
ATT_0_ID = Rocket
ATT_0_TOPARENT = TRUE
ATT_0_IDCHECK = FALSE

;<-------------------
Replacing the attachment point defined would however overwrite the parent attachment point defined for the solar array. So instead of replacing it, simply add the new attachment instead:

Code:
;<-------------------------ATTACHMENTS DEFINITIONS------------------------->

ATT_0_IDX = 0
ATT_0_POS = 0 1.6 0
ATT_0_DIR = 0 1 0
ATT_0_ROT = 0 0 1
ATT_0_RANGE = 10
ATT_0_ID = SolarArray
ATT_0_TOPARENT = FALSE
ATT_0_IDCHECK = FALSE

ATT_1_IDX = 1
ATT_1_POS = -4.85 0 0
ATT_1_DIR = -1 0 0
ATT_1_ROT = 0 1 0
ATT_1_RANGE = 10
ATT_1_ID = Rocket
ATT_1_TOPARENT = TRUE
ATT_1_IDCHECK = FALSE


;<-------------------------ANIMATIONS DEFINITIONS------------------------->
In this way, we can have both attachments for the Solar Array and the Rocket. The scenarios won't be affected with the change
 

gattispilot

Addon Developer
Addon Developer
Joined
Oct 17, 2007
Messages
8,707
Reaction score
2,683
Points
203
Location
Dallas, TX

barrygolden

Well-known member
Joined
Nov 3, 2009
Messages
949
Reaction score
298
Points
78
Location
North of Houston
Turns out that the Constellation suit looks pretty close to the XEMU. You might change the belt a little by bringing it down in the front a little but its really pretty close . When we get closer to doing EVA's might make the sun shades deploy like the AMSO guys have and helmet lights for sure. Change the chest patch as well to an Artemis patch. Might give some thought about 2 US astronauts 1 ESA and 1 JAXSA guy.

Here's a thought about the VC as well
 

Attachments

  • Artemis patch.png
    Artemis patch.png
    1.1 MB · Views: 6
  • cabin.jpg
    cabin.jpg
    1.3 MB · Views: 7

gattispilot

Addon Developer
Addon Developer
Joined
Oct 17, 2007
Messages
8,707
Reaction score
2,683
Points
203
Location
Dallas, TX
The NASA MMU guy is close also. and you your changes in the cabin. This is what we have now:
iBOFslq.jpg

d4fYGiD.jpg
 
Last edited:

Gargantua2024

The Desktop Orbinaut
Joined
Oct 14, 2016
Messages
1,057
Reaction score
1,268
Points
128
Location
San Jose Del Monte, Bulacan
The Dynetics Lander now fits perfectly on the Falcon Heavy's fairings! The antennae and landing gear still protrudes a little though, but still good-looking!
Untitled.png
Here's the .SCN definition of the ALPACA in its launch configuration (stowed arrays, landing gear, antennae.....crewless mode):
Code:
ALPACA:VesselBuilder1\Dyneticstest
  STATUS Landed Earth
  POS 0.0000000 0.0000000
  HEADING 0.00
  ALT 0.000
  AROT 0.000 -0.000 0.000
  ATTACHED 0:0,FalconHeavy
  AFCMODE 7
  PRPLEVEL 0:0.307918
  NAVFREQ 0 0
  EVENTS_CONSUMED 0,1
  ANIM_0 1.00000 0
  ANIM_1 0.00000 0
  ANIM_2 0.00000 0
  ANIM_3 1.00000 0
  ANIM_4 1.00000 0
  ANIM_5 1.00000 0
  MESH_DELETED 1,2
END
array:DYNETICSARRAY
  SOLP 0 0.0000 3 0.0000
  PANELEXT 1 1.0000
  STATUS Landed Earth
  POS 0.0000000 0.0000000
  HEADING 0.00
  ALT 0.000
  AROT 0.000 -0.000 0.000
  ATTACHED 0:0,ALPACA
  AFCMODE 7
  NAVFREQ 0 0
  XPDR 468
END
Would try to put this spacecraft on an SLS (Block 1B) next
 

gattispilot

Addon Developer
Addon Developer
Joined
Oct 17, 2007
Messages
8,707
Reaction score
2,683
Points
203
Location
Dallas, TX
It looks like a new model might be needed. Reduced the landing gear slightly and hGA. or 2 versions?

On HGA. I figured it rotated at the bottom and then another joint rotated 360 degrees. Maybe at the head tilts back?

The HGA would be like a robicarm. 3 joints, 1. rotate away from body, 2 rotate 360 degrees, y axis? and the head will be able to tilt. I can shorten the distance from the head to elbow (360) degree. Then no robitic arm.

oE2OMZX.jpg
 
Last edited:

gattispilot

Addon Developer
Addon Developer
Joined
Oct 17, 2007
Messages
8,707
Reaction score
2,683
Points
203
Location
Dallas, TX
Here is a new Dynetics with moveable HGA. It is like the robotic arm. Separate cfg,mesh, scn. I had a hard time getting the hga to work.
 

Attachments

  • Dyneticshga1.zip
    610.7 KB · Views: 12
Top