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Pronounced...well, nobody actually knows how you should pronounce it at this point.
Article: http://arstechnica.com/gaming/news/...-hardcore-space-simulator-as-next-project.ars
Website: http://0x10c.com/
Possibly the nerdiest backstory for a video game ever:
The description makes it sound like a pretty massive undertaking:
The programming aspect sounds like the most interesting part.
Article: http://arstechnica.com/gaming/news/...-hardcore-space-simulator-as-next-project.ars
Website: http://0x10c.com/
Possibly the nerdiest backstory for a video game ever:
In a parallel universe where the space race never ended, space travel was gaining popularity amongst corporations and rich individuals.
In 1988, a brand new deep sleep cell was released, compatible with all popular 16 bit computers. Unfortunately, it used big endian, whereas the DCPU-16 specifications called for little endian. This led to a severe bug in the included drivers, causing a requested sleep of0x0000 0000 0000 0001 years to last for 0x0001 0000 0000 0000 years.
It's now the year 281 474 976 712 644 AD, and the first lost people are starting to wake up to a universe on the brink of extinction, with all remote galaxies forever lost to red shift, star formation long since ended, and massive black holes dominating the galaxy.
The description makes it sound like a pretty massive undertaking:
The game is still very early in development, but here is a list of things we hope to include:
- Hard science fiction.
- Lots of engineering.
- Fully working computer system.
- Space battles against the AI or other players.
- Abandoned ships full of loot.
- Duct tape!
- Seamlessly landing on planets.
- Advanced economy system.
- Random encounters.
- Mining, trading, and looting.
- Single and multi player connected via the multiverse.
The programming aspect sounds like the most interesting part.