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  1. Russ_H

    Project XR3 Phoenix (WIP)

    I can't wait to fly this ship. It will be an honor to use this add on. Thank you for your time and the thoughtful design. Thank you Loru Russ
  2. Russ_H

    OHM XR Facility

    At some point the crane will be UCGO compatible. We are at some point going to open up the SCC code so developers can make their own cagro add ons. The issue is we needed to get into beta to test what we have done so far. The SCC is still in development as well as the crane. I don't want to open...
  3. Russ_H

    Project XR Facility and base

    At some point the crane will be UCGO compatible. We are at some point going to open up the SCC code so developers can make their own cagro add ons. The issue is we needed to get into beta to test what we have done so far. The SCC is still in development as well as the crane. I don't want to...
  4. Russ_H

    OHM XR Facility

    The crane only works with the cargo that shipped with it. We are not compatible with UCGO, out of respect to Dan and his size restriction. So I can't use Dan's nice sdk to code with and I am at the edge of my skill set with just getting the crane to do what it does. I hope this helps people...
  5. Russ_H

    Project XR Facility and base

    There are animated fans on the inside top of the hanger that spin when the button is turned on. I am not sure what the deal is here. I run the same 1920X1080 just fine, but in the past I have seen that happen. I will add it to our bug list. When we get to a true release we are going to have...
  6. Russ_H

    Project XR Facility and base

    I want to thank PennyBlack for all that he has done. I can't tell you how many times I had to change parts of the model. Some times you have to model with the programming in mind. It was always in that back of my mind that, if I can just get the crane to work the way we need it to work, Colin...
  7. Russ_H

    Project BBL3600-C

    From what I understand there is a cargo size limitation when you use Universal Cars & Cargos. I looked at this when I started the project. I did not want to go with it because my cargo was a lot bigger. As long as the item is named SC20 or SC40 at the beginning it will pick it up. The plan is...
  8. Russ_H

    Project BBL3600-C

    Brighton Beach Logistics Ship Yard would like to introduce the Brighton Beach Logistics 3600-C. The BBL3600-C is an entry level cargo ship. Designed to operate from earth orbit to the Moon. The BBL3600-C was designed with the next generation of space entrepreneur in mind. It's low operational...
  9. Russ_H

    Project Optimized XR5 Mesh

    Rebuilding of the mesh Hey Guys I have read a little about what is going on and I am open minded about what every one is saying. Here is the deal in Maya the model only has 19,833 ploys. When the model is triangulated it tops out at 34016. Here is the deal I have found that when you use...
  10. Russ_H

    SDK Question DeltaGlider sample bitmap issue

    DeltaGlider::InitPanel (int panel) That's just part of the old way of loading the panel buttons. Its not called at all. I think.
  11. Russ_H

    SDK Question DeltaGlider sample bitmap issue

    I am not sure but I think everything is being loaded from 1 DDS file because it is a mesh that it is being loaded onto. dg_panel.dds is it. Every switch and gauge is being loaded form this one image. Very cool way to be able to scale the 2d panel. Sorry for all the trouble Russ H
  12. Russ_H

    SDK Question DeltaGlider sample bitmap issue

    Well I may not understand what's going on in the code yet. Disregard this post. I see from going through the code the panels are loaded in a new way so I guess the bitmaps are not used.
  13. Russ_H

    SDK Question DeltaGlider sample bitmap issue

    I found that the bitmaps for the sample DeltaGlider code are incomplete. Thanks Russ H
  14. Russ_H

    Project Delta Glider Prototype

    OK now that Orbiter 2010 is out I am going to finish this project. I see this as more of a learning aid then a real add on so I am going to change the name to Delta Glider Trainer. First stage is the base Delta Glider Trainer with hover doors added. A manual with an outline of all the steps to...
  15. Russ_H

    Redtail alpha testing

    Nice work on the model. The trick on next gen modeling is to low ploy model as much as you can and then add resolution where it is needed. With aerodynamic I am in over my head but it looks like the ship is to lite. Also a texture on the model would really help. Over all good job and keep...
  16. Russ_H

    Project My first solar system

    still some nice work I have often thought that using the Delta Glider in a solar system with lots of planets like earth would be more fun then our system. Looks like we have a planet texture generator at the orbit Hanger. Link Thanks Russ
  17. Russ_H

    Project Delta Glider Prototype

    engines attached Thanks for the feed back. the rocket I am using now is just a quick mock up. I am really looking forward to building this hypothetical rocket. I know I can build in level of detail so when the rocket is being rebuilt their will be a lot of eye candy. Now that I think about it I...
  18. Russ_H

    Project Delta Glider Prototype

    A look at my work Here are 2 links http://www.laurels-galaxy.com/Orbiter/add_ons/D_prototypeB1.zip http://www.laurels-galaxy.com/Orbiter/add_ons/DG_prototype_paintkit.zip The first is to the add-on and the second is to the paint kit. Here is what I would like to do next and It is very basic...
  19. Russ_H

    Idea I different kind of multiplayer thinking

    I know orbiter does not make for easy multiplayer development because of timing. what I would like to see is not multiple ships but multiple people in one ship. Just wanted to know what the thinking was on this type of play. Russ
  20. Russ_H

    Project Delta Glider Prototype

    Through out all the projects I have started and never finished I have always loved the Delta Glider. I lived in the GD code for about the first year That I was into orbiter. One issue I had was that as a sample even after I knew what I was doing I could not take control of the models and learn...
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