UPDATE! It's done!
Hello all.
Using a modified version of the Blender import/export script, I have been working on improving the mesh for the XR5 Vanguard. What started off as an attempt to fix an edge-flip error I've been staring at since I first got the XR5 quickly snowballed out of control into a major optimization and enhancement.
The current mesh 52,123 polygons, but I've gotten it down to 27,841.
I've also made some tweaks to the shape that I feel are in line with the original vision. Here's the major changes:
And here it is in action:
Here is a gallery of more screenshots comparing the old XR5 with the work I've done so far, but they're not as good as loading it up yourself:
http://brycekaufmananimation.weebly.com/xr5-vanguard-comparison.html
I've removed unneeded polygons (there were quite a few), and also adjusted some edges to improve shading quality.
As per the poll, I've reverted to the original smooth wing-join.
The new mesh is totally compatible with existing texture packs. In fact, I am now at the limits of what I can do to improve this thing without completely breaking existing textures.
It would be possible for me to re-map the textures in a way that would make creating new skins extremely easy, but it would invalidate all existing skins. I'm not willing to do that.
Doug's looking to include this as the new official XR5 mesh!
(uploaded mesh current as of 10/17/12) -fixed folder typo
Hello all.
Using a modified version of the Blender import/export script, I have been working on improving the mesh for the XR5 Vanguard. What started off as an attempt to fix an edge-flip error I've been staring at since I first got the XR5 quickly snowballed out of control into a major optimization and enhancement.
The current mesh 52,123 polygons, but I've gotten it down to 27,841.
I've also made some tweaks to the shape that I feel are in line with the original vision. Here's the major changes:
And here it is in action:
Here is a gallery of more screenshots comparing the old XR5 with the work I've done so far, but they're not as good as loading it up yourself:
http://brycekaufmananimation.weebly.com/xr5-vanguard-comparison.html
I've removed unneeded polygons (there were quite a few), and also adjusted some edges to improve shading quality.
As per the poll, I've reverted to the original smooth wing-join.
The new mesh is totally compatible with existing texture packs. In fact, I am now at the limits of what I can do to improve this thing without completely breaking existing textures.
It would be possible for me to re-map the textures in a way that would make creating new skins extremely easy, but it would invalidate all existing skins. I'm not willing to do that.
Doug's looking to include this as the new official XR5 mesh!
(uploaded mesh current as of 10/17/12) -fixed folder typo
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