Less politics, more addon development:
My second attempt was better; Launch as the target passes overhead, lift off to 100m, pitch down to 50deg, pitch 70deg at 10km, 85deg at 20km then cut the hovers when ApA = 100km. Next I used transfer MFD to set-up a rendezvous burn near apoapsis (skipping the circularization burn) and IMFD DeltaV program to execute it (remember to select hover engines on the IMFD main menu). IMFD velocity match was used for the braking burn.
That's how I do it, except without all that fancy IMFD help. If people around here knew how I really navigate in space, it would be the final demise of my last shreds of credibility.
Have you ever teamed up? Someone else does the DLL leaving you free to handle the overall concept, design, and meshes?
Once, and very successfully. The X-15 addons were all a complete team effort between Scott Conklin and me. What's amazing is that when we started, neither of us had a clue about what we were doing. I built all the models and wrote about 30-40% of the documentation, Scott did all the technical research, all the flight parameter specification and 100% of the production of the superb documentation that comes with the X-15 addons.
Three things make me have significant doubts about engaging in a similar collaboration on my "future history" addons. First, the X-15 addons had historical reality as a grounding, which served as a common focus for Scott and I. Without that, I don't know if the second factor would have been possible, which was that Scott and I achieved a kind of Vulcan mind-meld on the project. We never disagreed about anything and, by the end, were basically working as one person. Given that I have a very significant and clear idea about what I'm doing with these addons on a "macro" scale, I'm not sure I could achieve such a rewarding merger of effort and goals with them. Finally, and most importantly, the X-15 addons are SC3 addons. When we started with them, I probably had a little more knowledge and skill with SC3 than Scott did although by the end, he was way past me). The point is that we both knew the coding milieu in which we were working. If I got into a collaboration with someone on C+ coding for .dlls, I wouldn't have that, and it would make things harder for me.
Bottom line: I doubt anyone would be willing to enslave themselves to my design direction the way I'd want with these addons, and that wasn't a factor with the X-15 addons, for the reasons I've described above.