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Thanks. I'm currently working on the pipes that goes from the top of the RSS(the so called "PCR hood") and connects with the RSS truss structure. Then I'll work on the so called "triple flips" which are part of the Orbiter Weather Protection(OWP) system. They're located on the side of the RSS that covers the port side of the orbiter right next to the Orbiter Access Arm and White Room.Dave,
Very nice, it's getting there.
OK, thought you might wanted to do it as the "orbiter contractor". Maybe you want a shot at trying to get the FSS OWP panel animation?Dave,
Those look pretty simple. Looking at what you've done on the MLP and FSS so far, I'm sure you have the skills for that.
Here's a programming question: How do you want the the various service arms and RSS? In their retracted state, or in their extended state? Also when I make the various catwalks, should I add the pad lights?
So when I check in the meshes, the RSS should be in the park position and the OAA, GVA and GH2 VA in the retracted states?I would say, we make the retracted state the 0 state. That is just a matter of convention, but this way, the standard state could be the state without a shuttle on the pad.
So when I check in the meshes, the RSS should be in the park position and the OAA, GVA and GH2 VA in the retracted states?
The "gangway" is called the Orbiter Access Arm or OAA for short. What Kev calls the "fuelcap" is the Gaseous Oxygen Vent Arm or GOX Vent Arm or GVA for short.Will we be modeling the inside of the "white room" on the gangway?
Well, I got almost all of the animated items done. The ones is missing is the LH2 vent arm and the Intertank Access Arm, both on the FSS.How far are you with the meshes? Once MDUs are operational again, and the next release out, I think I should be able to make a first DLL. You might need to do some tweaks afterwards.