Vessel Finishing what stevecast Started

No problem, I can give it a go. Do they all need converting? I can start with the breaching pod and see if it works.
 
Questions
Beachpod. do you want a exhaust for main where there would be 4 exhaust on one direction and 4 exhaust for retro?
Construction Fury. Should it be able to land on a surface? Might need to re-orientate the mesh
 

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Beachpod. do you want a exhaust for main where there would be 4 exhaust on one direction and 4 exhaust for retro?
Yes, that should ideally be how the engines are configured.
Construction Fury. Should it be able to land on a surface? Might need to re-orientate the mesh
The construction Starfury is not designed for use within a planet's atmosphere, but you will need to re-orientate it nevertheless, in a manner similar to the standard Aurora-type Starfury. Additionally, you will need to make sure that the size of the cockpit section is the same as that of the standard Starfury.

Regarding both vessels, you will need to substantially reduce the amount of illumination in the mesh to a level similar to B4 or the Nova-class dreadnought.
 
Last edited:
Resized the fury.
on the BreachingPod. Orientation? Why it matters. If firing mains which is usually Z moves this craft forward. But I think the main thrust moves the craft along the Y axis. so up/down for retro?
 

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fixed the texture.
So you want main to fire below and retro on top? The way the craft is oriented. Hover should be firing there. But although there is a hover thrust no negative thrust?

If you want the main/retro to follow the model then the model will need to be rotated 90 degrees
 

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fixed the texture.
So you want main to fire below and retro on top? The way the craft is oriented. Hover should be firing there. But although there is a hover thrust no negative thrust?

If you want the main/retro to follow the model then the model will need to be rotated 90 degrees
Have you the requested changes to the mesh yet?
 
I got the basic things done. I need to add rcs.

on the fury it mentions a VC and there is none in the model

[VC]
MESHNAME="Babylon5/ConstructionStarfury"
MFD_LEFT=3
MFD_RIGHT=4
HUD=28
HUD_SIZE=0.2
HUD_CENTER=(0.0,0.5,3.6)
 

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I got the basic things done. I need to add rcs.

on the fury it mentions a VC and there is none in the model

[VC]
MESHNAME="Babylon5/ConstructionStarfury"
MFD_LEFT=3
MFD_RIGHT=4
HUD=28
HUD_SIZE=0.2
HUD_CENTER=(0.0,0.5,3.6)
As I said earlier, you need to reduce the amount of illumination in the construction Starfury mesh to a level similar to B4 or the Nova-class dreadnought.
 
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