According to the official technical specifications, it's 7,720 meters long.What size should she be. I have her at 7055 length.
Buck Rogers indicated there were a few more things that he needed to get done with the mesh, including smoothing, additional textures, and lighting.I thought the EA Nova was done?
Do you plan to start working on those things once you're finished your current projects?I posted a fix for the main errors, but as I wrote above smoothing etc. is not on the cards.
Not planning on revisiting the Nova, for reasons explained above. Everything else is open? But available time will wane, several projects to finish and so many others I'd like to do. Did want to do some Star Trek stuff but if I'll ever get round to it...Do you plan to start working on those things once you're finished your current projects?
I imagine at least the cannons should be round? Most of the ship is square so that's an advantageI thought I had fixed those. as far as smoothing goes do you mean those torpedo tubes? I tried to duplicate them and the same result
At the very least, once gattispilot is finished with the mesh, you can do the Vessel Builder files for the Nova, and then you can release them. I assume that should be a fairly simple task.Not planning on revisiting the Nova, for reasons explained above. Everything else is open? But available time will wane, several projects to finish and so many others I'd like to do. Did want to do some Star Trek stuff but if I'll ever get round to it...
I imagine at least the cannons should be round? Most of the ship is square so that's an advantage
Out of curiosity do you know why the smoothing is blocked on the mesh? Do you do the final export with meshwizard or similar? I'm guessing that it's an export thing?
Now that I think about it, there are some areas of the Nova-class mesh that look like they could use some additional texture maps, including the hangar, torpedo tubes, and parts of the lower bow section. For the former, I'm thinking of taking a similar approach as with the Narcissus, possibly even using the same textures, but I'm not sure about the rest.Again, nothing from my side, not my request, happy to make suggestions but I guess it should be up to the modder to decide what needs to be done. Have enough loose ends currently, look forward to your release.





It's working perfectly, although it could use some animation for the centrifuge. Also, the docking ports should ideally be located in the forward and aft docking bays and in the cobra bays, in a manner similar to stevecast's take on its successor station. Also, I have made a few changes to the configuration file and mesh, including updated physical parameters and re-arranging some of the file directories.Give her a try. Not sure about the dock positions,......
I believe the central centrifuge, highlighted in blue, rotates in one direction, while the areas highlighted in red rotate in the opposite direction, again in a manner similar to stevecast's take on its successor.wHAT ANIMATES FOR THE CENTRIFUGE?
