Question Negishima Space Center for Orbiter 2016/OpenOrbiter

misha.physics

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Hi,
there's the good base Negishima Space Center by @Pipcard for Orbiter 2010. A little earlier I've made surface tiles for Orbiter 2016 and some little changes to be compatible with Orbiter 2016 (deleting trains, surface tiles from a base CFG, added flags for palm trees (the last is for OpenOrbiter). Also, I added mask tiles for water. I could share this update mentioning the original author.

Can I do that?
 
I thought about this, but his last seen was in January 27, 2024, and I tagged his login a couple of times, so he should have seen the notification if he had visited this forum. But nevertheless I've just sent him a private message on the forum.
 
I thought about this, but his last seen was in January 27, 2024, and I tagged his login a couple of times, so he should have seen the notification if he had visited this forum. But nevertheless I've just sent him a private message on the forum.

I think he left for KSP (the Almighty Probe frowns mechanical eyebrows at him). Maybe you could get lucky asking around the KSP(1) still quite active forum.
 
Hi,
there's the good base Negishima Space Center by @Pipcard for Orbiter 2010. A little earlier I've made surface tiles for Orbiter 2016 and some little changes to be compatible with Orbiter 2016 (deleting trains, surface tiles from a base CFG, added flags for palm trees (the last is for OpenOrbiter). Also, I added mask tiles for water. I could share this update mentioning the original author.

Can I do that?

You could release the CFG changes without issue. Imo overwriting the mesh file(s) would require permission, though.
 
By the way, I didn't change any meshes. The main change is that I just made surface tiles from the original ones to be compatible with the Orbiter 2016 tile system. I guess I'll wait a little longer with this. I'm not hurry.
 
I would suggest releasing it as an unofficial update, with a dependcy on the original download (only include updated files). Unless there is explicit copyright not to be used in any form this should be ok. @Pipcard made some cool stuff and was a fine forum member (will be missed:(), It would great to see some of it in Orbiter2016+ (by the way he developed/designed a complete space agency. maybe KSP was easier for that, and many do come back to Orbiter...).
 
I always tend to adhere others' copyrights while publishing modifications of add-ons (or "mods of add-ons" for short) by retaining a lot of dependencies. Of course, I can legally publish modified versions of add-ons licensed under GPL or WTFPL (e.g. SpaceX package with BrianJ's add-ons), but I haven't done it yet.
 
I'm afraid dependencies make installation a little more difficult, since it's convenient when everything is in one archive. I could just provide a detailed notes what was added/changed/deleted. In fact, I've just made minimal edits to make the original base compatible with the new Orbiter version. No textures/meshes/etc changed.
 
I'm afraid dependencies make installation a little more difficult, since it's convenient when everything is in one archive. I could just provide a detailed notes what was added/changed/deleted. In fact, I've just made minimal edits to make the original base compatible with the new Orbiter version. No textures/meshes/etc changed.
Then publish the minimal edits as a patch to run the add-on in Orbiter 2016. There are several patch mods of popular add-ons like this. 😉
 
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