Due to nature of the problem I can't imagine how a driver update could make things worse. Does there exists a version of the client where the seams won't exists ? I tried revision 787 which is the oldest we got for Orbiter 2016 (September-2016) and it did have the seams. As far as I can remember the seems have been there.Terrain editing is very much welcome, but the current terrain seams bug is pretty nasty.
I know it's not your fault but it got worse today after updating Nvidia drivers.
I just tried the Alps 2016 scenario and the black seams become visible as soon as the terrain loads....
If I recall it should set the threshold where vessel self shadows appear. The math that controls the shadows may have changed and the comment is outdated.Quick Q: What does SHADOW_THRESHOLD in Common.hlsl do? Currently it is set to 0.1 but the comment suggests the lowest limit is 0.3 and the highest limit is 7.0.
Possible but problematic. We should have an official way to do something like that. Client side hack doesn't sound like a good idea. It's getting too messy. Lot of things are already too messy.I was wondering though, is it possible to set the elevation of an area, without having it rendered?
If I had to be honest, this is really true. If somebody were to make it happen then I would appreciated greatly.NASSP needs an external texture overhaul for the CSM anyway.
@Face also managed to get a "working" version compiled. Didn't expect it so soon!We probably should create a branch for Orbiter r.90 and repurpose the trunk for Orbiter x64. I tried to compile the client as x64 and the amount of errors was much less than I feared.
Replacing the libs, casting DLGPROC and refactoring the CPU context logging was all I had to do (besides adding an x64 target, of course). Very well crafted code-base!We probably should create a branch for Orbiter r.90 and repurpose the trunk for Orbiter x64. I tried to compile the client as x64 and the amount of errors was much less than I feared.
I don't have a vote, but IMO this is better.It might be better to do the x64 development in a branch.
Other way around for meSVN is kind of home territory to me.... git is foreign![]()