Hi,
I wonder if anyone can help me with using Treeman?
I'd like to flatten out an area of terrain for a launch pad, SLC-17 at Cape Canaveral, lng.-80.5660630 lat. 28.4455200
I did manage to use treeman and ele2png to modify a level 15 .elv file, but it causes Orbiter to go crazy if it's in the Textures/Earth/Elev/15 folder (white earth, no textures, random mesh extending to infinity etc.!)
Here's my method:
I got a list of all the tiles that contain the location using Face's Xel spreadsheet (many thanks, and also for treeman).
Code:
/04/000000/000000
/05/000000/000001
/06/000001/000002
/07/000002/000004
/08/000005/000008
/09/000010/000017
/10/000021/000035
/11/000043/000070
/12/000087/000141
/13/000175/000282
/14/000350/000565
/15/000700/001131
/16/001400/002262
/17/002801/004525
/18/005602/009050
/19/011205/018101
Using this list and treeman to extract the .elv files, it generated an Elev folder with level 04 to 15 sub-folders, and the relevant .elv files:
Code:
/04/000000/000000.elv
/05/000000/000001.elv
/06/000001/000002.elv
/07/000002/000004.elv
/08/000005/000008.elv
/09/000010/000017.elv
/10/000021/000035.elv
/11/000043/000070.elv
/12/000087/000141.elv
/13/000175/000282.elv
/14/000350/000565.elv
/15/000700/001131.elv
Using the above list and ele2png, I generated a .png from each .elv.
Using Photoshop I modified the lowest level /15/000700/001131.png, using a solid colour to fill the relevant area.
Then used ele2png to convert the modified /15/000700/001131.png back to
an .elv file.
It all looked like it worked OK, but as I said, using my modified .elv tile causes Orbiter to have a nervous breakdown.
Any ideas as to why it's not working for me?
I attach my Textures/Earth/Elev file with the all the .elv files including the level 15 which breaks my Orbiter, also attached the modified .png used to generate the level 15 .elv.
Many thanks,
Brian