Picture nr. 5 -Goodbye Skylab
Picture nr. 6 - Goodbye Moon
Those guys make for good missiles too, except they're a little too small to carry a "warhead".
Having fun with this setup as well:
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If I can't get you with the missiles, I'll just come at you ass-first and stomp you flat with my thrust bombs. Did that to an "enemy" Arrow earlier. :lol:
Looks very... Kerbal.
Testing my new launch vehicle:
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Aerospike engines?
Aerospike engines?
Just put 70 tonnes into a polar orbit, I think statswise it's complete. (Velcro's autopilot doesn't like anything but polar orbits it seems...is there a good autopilot module out there? My piloting skills for any vehicle leave a lot to be desired)
Just put 70 tonnes into a polar orbit, I think statswise it's complete. (Velcro's autopilot doesn't like anything but polar orbits it seems...is there a good autopilot module out there? My piloting skills for any vehicle leave a lot to be desired)
I second the UAP.
UAP is working great until the rocket stages...since I'm using Velcro it's really awkward to handle staging.
If you have Velcro, why bother with UAP?
If you're having difficulty with Velcro's autopilot, modify the heading in the scenario editor so the heading is 180 degrees opposite of your target heading and the target heading in the scenario file for the Velcro stages. That way, the launch autopilot only modifies the pitch. It's just like a Soyuz, where the rocket is pointed where you want to go so you don't have to mess with a roll program.
Ahhh, thanks.
Edit: Of course, the "randomly fly off at a random speed" bug is still occurring...
Edit2: Okay, this is REALLY getting on my nerves
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This was happening with the XR fleet, too...
Edit3: seems to be the 111105 beta...
Well, I've worked out the problem. It was the 111105 beta. Now, I can fly my rockets with impunity!
To celebrate, here's the basic model climbing to orbit:
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Awesome! Could you still try my solution or is that not possible?