Orbiter Screenshot Thread

A sneak peek on my next launch report....

PSLV-C19.jpg


PSLV-C19_2.jpg
 
Those guys make for good missiles too, except they're a little too small to carry a "warhead".

Having fun with this setup as well:

12042321-01-55Nexus_Interstage.jpg


If I can't get you with the missiles, I'll just come at you ass-first and stomp you flat with my thrust bombs. Did that to an "enemy" Arrow earlier. :lol:

Looks very... Kerbal.
 
Looks very... Kerbal.

Well, I imagine Jeb Bush would be a little unhappy with me if the first time I touch the throttle I erase Cape Canaveral from the planet. :lol:

Though that first stage climbed slowly enough that it probably reduced LC-39 to slag...
 
Testing my new launch vehicle:

uBlYG.png


fBIVl.png


(Velcro is not playing nice with me, so it took a while to get a good picture. Does anyone know why my rockets decide to fly off in a random direction on scenario load sometimes?)
 
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Aerospike engines?

Quite right. That's the crossfeeding Heavy model, though. It comes in single-core flavor with either an aerospike or four conventional engines.
 
Just put 70 tonnes into a polar orbit, I think statswise it's complete. (Velcro's autopilot doesn't like anything but polar orbits it seems...is there a good autopilot module out there? My piloting skills for any vehicle leave a lot to be desired :P)
 
Just put 70 tonnes into a polar orbit, I think statswise it's complete. (Velcro's autopilot doesn't like anything but polar orbits it seems...is there a good autopilot module out there? My piloting skills for any vehicle leave a lot to be desired :P)

try Lua, or the UAP
 
Just put 70 tonnes into a polar orbit, I think statswise it's complete. (Velcro's autopilot doesn't like anything but polar orbits it seems...is there a good autopilot module out there? My piloting skills for any vehicle leave a lot to be desired :P)

For rockets, you should check out the code to the Delta IV rockets autopilot. I'm sure it may be of help to you.
 
The velcro autopilot is sensitive to your start heading. Try to rotate it (IIRC) about 180 degrees from launch heading.
 
UAP is working great until the rocket stages...since I'm using Velcro it's really awkward to handle staging.

If you have Velcro, why bother with UAP?

If you're having difficulty with Velcro's autopilot, modify the heading in the scenario editor so the heading is 180 degrees opposite of your target heading and the target heading in the scenario file for the Velcro stages. That way, the launch autopilot only modifies the pitch. It's just like a Soyuz, where the rocket is pointed where you want to go so you don't have to mess with a roll program.
 
If you have Velcro, why bother with UAP?

If you're having difficulty with Velcro's autopilot, modify the heading in the scenario editor so the heading is 180 degrees opposite of your target heading and the target heading in the scenario file for the Velcro stages. That way, the launch autopilot only modifies the pitch. It's just like a Soyuz, where the rocket is pointed where you want to go so you don't have to mess with a roll program.

Ahhh, thanks.

Edit: Of course, the "randomly fly off at a random speed" bug is still occurring...

Edit2: Okay, this is REALLY getting on my nerves

29DLy.png


This was happening with the XR fleet, too...

Edit3: seems to be the 111105 beta...
 
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Ahhh, thanks.

Edit: Of course, the "randomly fly off at a random speed" bug is still occurring...

Edit2: Okay, this is REALLY getting on my nerves

29DLy.png


This was happening with the XR fleet, too...

Edit3: seems to be the 111105 beta...

Do you have atmospheric winds turned on? Look for it in the parameters tap and turn it off ;) many add-ons don't like it
 
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Well, I've worked out the problem. It was the 111105 beta. Now, I can fly my rockets with impunity!

To celebrate, here's the basic model climbing to orbit:

YldfK.png
 
Awesome! Could you still try my solution or is that not possible?

Well, I reverted back to the base orbiter version and D3D9 client, so probably not, unless wind is a feature only in the beta.

---------- Post added at 01:56 AM ---------- Previous post was at 01:14 AM ----------

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5H0RP.png
 
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