Why do I have the sneaking suspicion that the XR5 would only take up a bit of the back section when superimposed on the XR7?
Any guesses at a release date?
Luru,
(on you last piccy in the screenshot section) Just noticed the bump map on the rear outer upright fin (nearest the camera) is showing the wrong lighting angle.. There is a way round it (if using An8) If its a separate item, in this case, rotate the main fin texture 180% and save, and re-map the fin and then rotate the box 180% so it looks correct, and save, that should correct the lighting. You will of course have to rotate the bump map also. In effect this turns the lighting angle 180% so the bump map looks right.
I,ve just thought, presumably you are using normal maps and not bump maps, I would think you can leave it as it is and just change the lighting angle on you normal map instead, make it easier for you.
Please don,t shout at me, I want you to get it right that,s all.
I need to finish animations and thruster placements so I can ship mesh to coding.
There's a lot of things on the burners... I'm joyously anticipating the -3 for sure.
I got a sleepy-eyed image of the -7 being a passenger liner, had a fleeting image of is dressed up in British Airways livery (looked cool).
Is the Starchaser still in the works?
Donamy said:Just alittle knit-pick. Would you consider ribbing the baydoors alittle, to give them some strength? JMHO
Sorry but If I'd try to satisfy all demands for XR3 design it would be released along with real life XR3 Phoenix
Sorry but If I'd try to satisfy all demands for XR3 design it would be released along with real life XR3 Phoenix