Iron Hill Project Thread

Uh, might want to get the SLF patched up, XR-5s leave a rather large dent in the ground
 
:huh: And I was thinking that my TLI of 1 minute was long... :shifty:
It gets worse...since we'll be getting faster as we approach the sun, the HOI should be about 15 to 17 minutes. Fortunately, the Arrow's mains can run at full power for about an hour and a half:cool:

---------- Post added at 10:10 PM ---------- Previous post was at 10:03 PM ----------

Uh, might want to get the SLF patched up, XR-5s leave a rather large dent in the ground
Meh, runway concrete is cheap and very durable. Think about it...a normal landing in an XR-5 is 3 to 5 m/s--about like an F-14 landing on a carrier.

You know, my worst fear was actually them having to bail out over the ocean. We don't have a destroyer to pick them up, so we would have to use Hermes as a rescue ship. First, I'm not sure she can carry enough fuel the way those things guzzle it, and second, we only have one other pilot, and he's not ready yet:shifty:
 
Odyssey is now 1.5 million km from Earth. From here until August 1, updates will be every Friday:)

Oh, and Chronus repairs are complete:)
I'd like to plan a test flight sometime in the next week to ensure the systems are working properly;)
 
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Maybe we should send the spacecraft for a station in the LEO...
 
No need for all that. It'll just be a single orbit and then back again. The whole evolution shouldn't take much more than 2 hours. I even considered not sending Chronus to orbit, just having her buzz around the field and then land to test the new gear. We can run other diagnostics on the ground, like APU, bay doors, etc.

Btw, she's parked in the VAB now. We can move her back to her old spot after landing (and drive the Azure back to the A-Crew hut too:))

---------- Post added at 07:15 PM ---------- Previous post was at 06:47 PM ----------

Couple of other things that have been on my mind:
We need a solution for the UCGO unpack problem. The current workaround will do for now, but it's a pain the :censored:. After every save, we have to go through the file and delete "AFCMODE <number>" from every unpacked module. It doesn't take too long, but after have to do it dozens of times, I'm afraid you guys are going to want my head:( I'm going to looking into something involving the mesh file...

Next, we should come up with some way to decide which of us will be the first human being to set foot on Mercury. Now, since I brought it up, I'm resigned to fact that it won't be me. Casting lots of some sort seems the way to go, but I'm not sure how exactly we draw straws on a computer:shrug:

---------- Post added at 07:21 PM ---------- Previous post was at 07:15 PM ----------

Changes made to the itinerary. Please see post #362:)
 
I nominate myself, since I was the fearless leader during the harrowing Lunar mission, and also...i have a lot of mojo...:hide:
 
Noticing now that Mercury PeA in MFD Map Screen is roughly 70 million km. I know that pre-MCC numbers are supposed to be big, but are they supposed to be that big?
 
Couple of other things that have been on my mind:
We need a solution for the UCGO unpack problem. The current workaround will do for now, but it's a pain the :censored:. After every save, we have to go through the file and delete "AFCMODE <number>" from every unpacked module. It doesn't take too long, but after have to do it dozens of times, I'm afraid you guys are going to want my head:( I'm going to looking into something involving the mesh file...

the new version of UCGO fixes this. Just wait a bit, it will be released soon...
 
I'm looking forward to it:)
One more thing...the erratic movement problem I posted about in another thread. That's going to make it hard to build a base. Not impossible mind you, but extremely tear-our-hair-out frustrating. I suspect it's caused by our proximity to the pole, but I can't be sure. I didn't experience it when building the mockup at White Sands...
 
For example, I try to grab an unpacked UCGO module and attach it to another one (I'm very picky about these things;)) But when I tell the UMMU to move in one direction--left, for example--He moves right for a second, back for a second, then starts moving slowly to the left.
 
Do you have fairly high frame rates? I tend to see UMMUs behave rather poorly when on low gravity worlds and a high frame rate. When I turn on vSync, or restrict the frame rate by other means, this behaviour goes away.
 
Looks like we'll just have to fight with it, then:(
Mojoey, as the first man on Mercury, you will be in charge of setting up the habitat section. This consists of two command modules and five life modules. You will also have me and Lydia (if she can be there) at your disposal.

You will need the base diagram. It can be found in post #105, and in Iron Hill Practice Pack 2 on O-H:)
 
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