Industrial Complex Description
Ok here is a little description of the complex and a draw of the area I think I would need for this:
First, the complex is thought to be as automatic as possible. This will be achieved by redstone circuits. One of the most important is the main clock that (now) can provide redstone pulses of 1/40s, 1/80s and 1/160s but its designed to provide delay pulses of variable time. This mean that some items will be able to be farmed only by pressing a button. Even the items will come to the warehouse. Once the sheep farm will be activated I will be able to decorate a lot of areas of the complex in order to not be seen as a stone hulk.
For complex redstone wire there will be a 'core'. A building that will have some circuits. The reason of this is to be able to activate some mechanics with a single circuit (for example the main security gate, I will be able to construct more than one with a single controller ciruit).
The complex will also have a security system that will provide safe from external damage ( creepers, griefing,...) this will count with a cobblestone regenerative shield that will surround all the complex, also there will be other systems.
The farms that are thought to be planned are:
Animals: cows, mutan cows, cats, wolves, chickens, sheeps, picks.
Plants: mushrooms, trees, sugar, cactus, flowers, melons, pumpkins,wheat.
Others: items from mobs like arrows, etc...
The complex will be done by a modular design, each module will be a farm. This doesnt mean that there wont be more than a module for a single item farm. There will be a brewing center. The goal of this is to try to reach a production rate sufficient enough to be able to fill the commune (for example) with some items like wool, meats,... in a real week. The project is private, at that moment Woo has shown interest into doing some modules. If some one wants to join on this just tell me.
Image:
-Orange: High capacity Warehouse
-Red: Auxiliary Warehouse
-Yellow: Sheep module already planned
-Green: Main Clock
-Blue: Claimed Area
-Purple: Main Security Gate
The characteristics of the area have been talked with Tango so I think he will be agree with it.
I think there is enough area for the wall to not disturb it.
Also I have thought about 'urbanizate' some areas around to facilitate other members to construct near.
I know this is complex and will be hard to do but hey, this is the funny of half of the things of life :lol:.
Thanks
Ok here is a little description of the complex and a draw of the area I think I would need for this:
First, the complex is thought to be as automatic as possible. This will be achieved by redstone circuits. One of the most important is the main clock that (now) can provide redstone pulses of 1/40s, 1/80s and 1/160s but its designed to provide delay pulses of variable time. This mean that some items will be able to be farmed only by pressing a button. Even the items will come to the warehouse. Once the sheep farm will be activated I will be able to decorate a lot of areas of the complex in order to not be seen as a stone hulk.
For complex redstone wire there will be a 'core'. A building that will have some circuits. The reason of this is to be able to activate some mechanics with a single circuit (for example the main security gate, I will be able to construct more than one with a single controller ciruit).
The complex will also have a security system that will provide safe from external damage ( creepers, griefing,...) this will count with a cobblestone regenerative shield that will surround all the complex, also there will be other systems.
The farms that are thought to be planned are:
Animals: cows, mutan cows, cats, wolves, chickens, sheeps, picks.
Plants: mushrooms, trees, sugar, cactus, flowers, melons, pumpkins,wheat.
Others: items from mobs like arrows, etc...
The complex will be done by a modular design, each module will be a farm. This doesnt mean that there wont be more than a module for a single item farm. There will be a brewing center. The goal of this is to try to reach a production rate sufficient enough to be able to fill the commune (for example) with some items like wool, meats,... in a real week. The project is private, at that moment Woo has shown interest into doing some modules. If some one wants to join on this just tell me.
Image:
-Orange: High capacity Warehouse
-Red: Auxiliary Warehouse
-Yellow: Sheep module already planned
-Green: Main Clock
-Blue: Claimed Area
-Purple: Main Security Gate
The characteristics of the area have been talked with Tango so I think he will be agree with it.
I think there is enough area for the wall to not disturb it.
Also I have thought about 'urbanizate' some areas around to facilitate other members to construct near.
I know this is complex and will be hard to do but hey, this is the funny of half of the things of life :lol:.
Thanks
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