Any news about d3d9 client development?
See: http://www.orbiter-forum.com/showthread.php?p=504459&postcount=585Any news about d3d9 client development?
I think I have asked this in the past but never received an answer on it:
Would it be possible to increase the display resolution of MFDs in VC mode? It seems like the MFD display resolution is much lower (256x256, I think) than in the generic "glass cockpit" mode (1024x1024, I think).
You need to activate the D3D9Client module from the Modules tab.I don't get this part when reading the D3D9Client Documentation:
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The two symbolic links in /Modules/Server/ folder for "Config" and "Sound" folders point (or link) to their "originals" located in the root folder of the Orbiter installation.
If you are using Windows XP or newer and your installation is on a NTFS filesystem, these links can easily be created from Video Tab -> Advanced Setup.
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Under the regular Video Tab of the Orbiter (Orbiter_NG) Launchpad you find the "Advanced" Button that will show the "D3D9Client Advanced Setup" Dialog. Here you can change several settings to tweak your experience with the D3D9Client.
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Q:
When I run the orbiter_ng.exe from the Orbiter installation directory (the launcher is titled "Server", there is no button or Tab named "regular Video Tab"
Also, there is no "Video Tab -> Advanced Setup." when I run orbiter_ng.exe.
The closest thing I can find is "Visual Effects" and there is no "Advanced" there.
I have extracted the contents of the D3D9Client zip provided here into the identical folder locations in the Orbiter Installation directory.
If the instructions in the document are referring to another application, it's not clear to me which application is being referenced.
I thought I was as smart as the typical computer user, but these instructions are not connecting the dots for me. There seems to be an assumption I should know something I do not. Since there are a lot of people using this client, I must be a LOT more stupid than I thought.
-Pv-
This means that you have installed the wrong D3D9Client version. The version that goes with Orbiter 2010 P1 (100830) is D3D9Client R15. The Beta versions are for the Beta versions of Orbiter.I did that first thing. I get a dialog:
Entry Point Not Found...
The Procedure point "?GetSurfaceElevation@VESSEL@@QBENXZ could not be located...
-Pv-
That one is for the latest Orbiter beta version. The latest stable D3D9Client version can be obtained here: http://d3d9client.codeplex.com/I installed the one linked just a few message up from here:
http://orbiter-forum.com/showthread.php?p=505136&postcount=3146
-Pv-
Did you overwrite all the files? They all need to be overwritten. Also make sure that you are extracting the files into the right Orbiter folder. R15 should only be used with Orbiter 2010 P1 (100830).I extracted the contents of the file:
D3D9ClientR15.zip
... linked in the first post of this thread and get the same dialog message.
-Pv-
The Advanced options dialog is opened by the Advanced button below the Window field on the Video tab.I extracted the contents of the file:
D3D9ClientR15.zip
... linked in the first post of this thread and get the same dialog message.
-Pv-
---------- Post added at 08:15 AM ---------- Previous post was at 08:08 AM ----------
Apparently it's the new beta files which generate the error dialog. When replaced by the original R15 files the error is gone. I still don't know how to find the "Video Advanced" features referenced in the documentation.
-Pv-
Minimum system requirements has been raised from DirectX 9.0 to 9.0c and software vertex processing in no longer supported.On my MSI U100 Wind the new Jan2015 client does not work but the previous version worked.
Will the dx9 client support the moving rail cars at Brighton Beach sometime?
I'm wondering if emission maps for VCs could be implemented? Given that proper VC lighting is already implemented in the latest Orbiter 2015 Beta, I'm thinking of this as an interim solution for Orbiter 2010.