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- Mar 28, 2008
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Yes, there is something odd. I also noticed that the sun is a little brighter in the build-in engine. It might have some effects. I'll take a beter look tomorrow.Two observations: distance fog does not seem to work for me, also the horizon haze looks "inverse". It darkens the sky color towards the horizon.
You can invert it by replacing the following section from PlanetTech.fx but it will make it worse.
Code:
float4 HazeTechPS(float4 color : TEXCOORD0, float2 tex0 : TEXCOORD1) : COLOR
{
return color * (1.0f-tex2D(Tex0S, tex0).a);
}
It was 14 a while ago but it seems to be broken.What is the currently supported maximum planetary textures resolution level?