OBSP's new website, and an update.
Thanks to RisingFury's hard work, OBSP now has a
website. The site's currently filled with screenshots, videos, a feature list and more. We'll post updates there, and an email newsletter system is now up and running for those that want to be kept up to date...
Some images from the screenshots page:
OBSP's new pipper, a visual aid for bombing runs (thanks to TNeo for the pipper's mesh):
AIM-120 missile about to hit its target. RisingFury has done a lot of work on the guided autopilot recently:
XR2 laden with munitions:
F-35 firing an AIM-9 missile (Kev Shanow's mesh)
Both of the above vessels were converted to work with OBSP really easily, I just had to write a configuration file for each that specifies the weapon hardpoint positions. This is a separate file to XR2's own CFG file, so none of the original vessel files are modified.
I also made a "ghost" configuration file for the Deltaglider:
Finally, my favourite shot - a DG taking out some UCGO fuel trucks with AGMs (thanks to Loru for OBSP's explosion texture):
Update on our progress: RisingFury and I have been pretty busy over the last few months, but we've been making steady progress. Here are the major changes (that I can remember...):
- New user interface. This includes an MFD mode with submodes (RADAR, weapon systems, damage information, autopilots, countermeasures, and possibly more). Screenshots of this aren't shown because I still change the MFD pretty regularly and it doesn't feel right to show off something that's unfinished.
- Countermeasures. RisingFury has done all the work on this - vessels can deploy measures to reduce the chance of being hit by a guided weapon. These include: Flares, chaffs, and electronic countermeasures
-
Artificial Intelligence. Again this is excellent work from RisingFury. Before now we just had an instruction queue, a simple "robot" that knows how to fly waypoints, follow another vessel, shoot at targets, etc. Now we have an AI - vessels react when weapons are fired at them by deploying countermeasures and firing missiles back! This is still in an early phase of development, but it's already interesting to watch the behaviour of it.
- Autopilot improvements. As the previous posts on this thread show, RisingFury has made the OBSP autopilots more flexible to work on a wider range of vessels. He's currently in the process of using PID-like controllers to further improve on the autopilot.
There's also been a LOT of behind the scenes work that we don't really have anything to show for, but the overall effect of this is a smoother, less buggy OBSP.
There's a complete list of features on the
website.
Release is still a long way off, but it's a few steps closer.