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Then fine them! :lol:
I think what M-Nolson was refering to was that the AI could have some great application outside combat, but still inside orbiter.
Does the project still need any modelling done?
YES!
Me and ETF are both programmers and I have some limited 2D and 3D design experience. I've been working on Nellis AFB, but it's nowhere near the quality that dedicated 2D and 3D artists can put out. It also takes a lot of time that could have been spent on the code. And time is limited as is...
Anyone that volunteers their work for OBSP would get full credit for it, of course, but it is essential that OBSP comes with a dedicated airfield, some planes and weapons.
It's not enough to just write thousands of lines of code, but not release any other content.
I haven't done surface bases before, but modelling is modelling. Static models are relatively simple. BaseMaker should make it easy to assemble the buildings into the right arrangements and do surface tiles. All I need is reference pictures for appearance and scaling. Same with weapon meshes, give me a reference picture or technical drawing and it's as good as done. Planes may take a bit longer. Basic animations like control surfaces or landing gear are easy, but I've been bogged down for 2 weeks on my current project because of issues with animating multiple joints. Then again, I'm not a programmer yet. Do you want advanced textures for D3D9 client too? I can do normal/specular/reflection maps. Haven't tried other effects, but the internet can show me how to do that.
I, ehh...
I still dont think OBSP has a real bright future unfortunately. The whole concept would seem to be more like a strategy game to me, so it might just be easier to do it as a stand-alone application. That being said, I wouldn't want it to fail for lack of support, so is there a modest contribution I can make in the modelling area of things?
Bonus points if you have them do an overhead break.Same with landing. If a squadron is given the order to land, it needs to fly to the airfield, then break formation and land one by one. That's where two way communication comes in...
Bonus points if you have them do an overhead break.